Keyboard Shortcuts
ctrl + shift + ? :
Show all keyboard shortcuts
ctrl + g :
Navigate to a group
ctrl + shift + f :
Find
ctrl + / :
Quick actions
esc to dismiss
Likes
- Jmriusers
- Messages
Search
Locked
Re: slips and supporting turnout function
#layouteditor
Dave,
toggle quoted message
Show quoted text
I have created a possible solution to the emulated cross-over using slips issue. While doing this I discovered another issue. ?A slip is 2 turnouts that can create up to 4 routes. ?This can be emulated by using two regular turnouts connected at their points ends. ?To emulate a cross-over, the A turnout of one slip is matched to the B turnout of the other slip. ?With my change, clicking either pair member changes its partner. ?The other turnout in the slip is not affected. ?This can result in some interesting combinations. Dave Sand On Sep 4, 2019, at 7:27 AM, Dave Barraza <dave@...> wrote: |
Kevin,
I looked into the RS protocol for a little while last night.? It looks like a serial protocol of sorts so the software would be the hardest part, and I would need an RS sensor device of some sort to test with.? I'm not wanting to invest in that since that's not the direction I'm going.? I think the shield would be fairly easy to design and build. Maybe someone else would want to take this on??? Chuck |
Locked
Re: slips and supporting turnout function
#layouteditor
I apologize for not being more clear. I need two ends of a crossover to act together as on the prototype. To match the prototype, those two turnouts controlled with one bit act as a crossover with one end being a singleton switch and the other end being one of the two parts of a slip. This works exactly right without any difficulty if you select the "slip end" as the "supporting turnout" from the single switch end.
The problem comes when both ends of the crossover happen to fall within a slip, because a set of points which happens to lay within a slip does not have the same options as a set of points which happens to be a singleton turnout. The option missing for the points forming part of a slip layout is the option to select a supporting turnout. I'm not asking for the GUI to be changed - Is it possible to just add the supporting turnout into the xml for the slip? Prototype signal engineers deconstruct slips into their fundamental elements and then no specialized "slip" logic is required: A double slip becomes two switches point-to-point, and a single slip becomes two single switches whose straight legs are connected by a crossing. Is this the cleaner approach for Layout Editor? If you create a slip in Layout Editor, could the dialog box contain two buttons for the two nested switches? One option that is proven to work in this scenario is to avoid using the slip elements in LE and to just draw the sub-elements on the panel as I described them above. This works, but the panel takes up more space and does not look graphically as much like the physical layout - so I would like to continue to use the slips as long as this issue can be resolved somehow. Dave |
Locked
Re: slips and supporting turnout function
#layouteditor
Hi Dave B,
If you require the Turnouts to act independently ( as they are doing when using Slips, Routes, LRoutes or Logix?), then do NOT use the supporting Turnouts feature. If the Layout Editor Turnout is paired with a supporting Turnout, a request to change commanded state in one will also also change the other, there's no need for logix to do this. Steve Y. |
Locked
Re: HTTPS?
Jim:
My point is that browsers are starting to refuse. Well, strongly warn the users not to proceed at least. The other point is that "saving the fee" is no longer an issue with Let's Encrypt. Certificates are free. The future will be all sites on HTTPS. Hosting providers will have it included in their offerings. Out of 57 tabs I currently have open in my browser, only 4 use plain HTTP: 3 tabs to the same music news site, and 1 tab to a track and trace app (which should use HTTPS, IMHO). Matt: Good to hear. If you need any help, just holler. It's what I do for my day job. /Colin |
Locked
Re: Virtual Sound Decoder - Clicks on looped sound files
Conrad,
toggle quoted message
Show quoted text
I found your 645 VSD file, thank you! I compared the file with my 645 VSD file and couldn't see a difference - except the D1.wav/D1k.wav. Yes, I saw and heard the click-clack sound. It can be switched on and off. But it is played at a constant speed. Regards, Klaus Am 03.09.2019 um 20:56 schrieb conradandrose: Klaus, |
Locked
Re: Virtual Sound Decoder - Clicks on looped sound files
Conrad,
toggle quoted message
Show quoted text
You're welcome! Sorry for the trouble with the D1.wav file. I should have mentioned that the modified notch file is called D1k.wav. But my 645 VSD file also contains the original file called D1.wav. In the config.xml I then chosed D1k.wav. Regards, Klaus Am 03.09.2019 um 20:31 schrieb conradandrose: Klaus, |
Locked
Re: slips and supporting turnout function
#layouteditor
Without getting hung up too much on nomenclature: A crossover ( in this context ) is a way to change from one track to another parallel track. The points at the two ends are operated together because one was reverse and the other normal isn't operationally desirable.
I have tried to write logix wherein one end of the crossover can control the other, but I'm using two-sensor turnout feedback, and the logix won't process "Closed" until the turnout Feedback reports Closed - which it will never be on the secondary turnout since it won't physically move unless the primary does. The two turnouts need to be tied on the "Command/Request" level, which is what I believe the "secondary turnout" feature does. |
Locked
Re: slips and supporting turnout function
#layouteditor
I found it easier to use routes than to use the supporting turnout feature. (All the more reason for slips not having that feature.) ?I have a complicated yard (<with three main entries(/exits) and twelve terminals plus fourteen sidings. I¡¯ve got it set up so I can select any terminal or siding and any main entry(/exit) and my script will setup all turnouts(/slips) as necessary to get from A to B. I added (virtual) sensors on each main, terminal & siding setup to call my script on state change.
|
Locked
Re: slips and supporting turnout function
#layouteditor
Dave, If I understand Hall.jpg correctly, you have turnouts, slips and level crossings acting as cross-overs. See if my annotated image is correct: /g/jmriusers/photo/79886/0?p=Created,,,20,2,0,0If my understanding is correct, I would use Logix to emulate the supporting turnout concept used by the cross-overs. Dave Sand On Sep 3, 2019, at 3:15 PM, Dave Barraza <dave@...> wrote: |
Locked
Re: General NCE Question
¿ªÔÆÌåÓýDave,Great information. ?I¡¯ll be making that revision tonight. ?I sometimes use the hammerhead on my own when making moves between operation sessions so the feedback to the panel will be nice in those situations. ? Train operators are allowed to use fascia push buttons for turnouts on the main but they are also directed to return turnouts to the main when they leave an area and I have LED lights on the fascia showing turnout orientation.? This information is an ideal demonstration of how these online discussion groups can be beneficial to us all. ? Thomas Cain Indianapolis, IN atsf93@... See my?NEW website?and layout?at: ? Modeling the Eastern Illinois?Santa Fe from the Prototype
|
Locked
Re: slips and supporting turnout function
#layouteditor
I posted some screen shots here, I apologize if the original question was badly communicated.
/g/jmriusers/album?id=94923 |
Locked
Re: RH crossover issue with signals
Bob,
toggle quoted message
Show quoted text
I have submitted a fix which will create a new panel when the different type of cross-over is selected. It is PR #7387. Dave Sand On Sep 3, 2019, at 11:32 AM, Robert Perry via Groups.Io <rjpod@...> wrote: |
Locked
Re: Virtual Sound Decoder - Clicks on looped sound files
Klaus,
Upload worked on second computer.? Of course it is on my 645 dropbox file. not the latest, no notes and maybe a funny thing with click-clack.? It does have the 5 notches though. Finally, Conrad |
Locked
Re: Virtual Sound Decoder - Clicks on looped sound files
Klaus,
I downloaded your 645 file and it played perfectly.? Thank you.? However, when i installed the D1 wav file into my 645 program i got nowhere.? Even after i corrected several of my typo error the sound went dead at notch 2.? So i ran your wav file thru my WavePad Sound Editor (played ok and is correct format) and tried again. same problem.? if i quickly run the throttle past notch 2 the rest of the notches play but i can't got back or cross notch 2 without a lockup. I'll take a break from this to clear my mind.?? And, still no luck in uploading. i get, via browse, the file.? it appears in the "drag & paste" window (5.19 mb) with "loading file 1 of 1" and ..............? nothing.? just looks like a lockup.? ?oh well. my next attempt will be on another computer. conrad |
Locked
Re: Upgrade JMRI from 4.0.1 to 4.16 on Windows 7
Jack,
On 4 Sep 2019, at 4:07 AM, jackvaradi via Groups.Io <jackvaradi@...> wrote:That (unable to write LaunchJMRI.exe) is a sure sign that your antivirus software is preventing you from installing that JMRI version. It often happens with antivirus software that blocks new or little-used software by default. You'll find hundreds of such reports on this list. You'll have to tell your antivirus program to "install anyway" or else temporarily disable it while installing JMRI. Dave in Australia |
Locked
Re: General NCE Question
¿ªÔÆÌåÓýTom, On 4 Sep 2019, at 4:01 AM, Tom Cain <atsf93@...> wrote: If I use my panel to throw the turnouts or routes I can see the orientation of the turnouts on the panel. ?If I use my NCE hammerhead throttle or pushbuttons on the layout fascia to operate a turnout, I DO NOT see its orientation changing on the panel. ?Likewise if I use the throttle to throw a Macro it DOES NOT show on the panel. For an NCE Power Pro system, that is simply fixed by setting Feedback on each of your Turnouts to "Monitoring" in the Turnout Table. That will make your JMRI panels track turnout changes made by everything (throttles, macros, JMRI, Mini Panels) except layout fascia pushbuttons (or manual force). That information (last commanded state of every accessory 1-2048) is stored in the command station and remembered across sessions (provided your backup battery is fine). Dave in Australia |
Locked
Upgrade JMRI from 4.0.1 to 4.16 on Windows 7
We are trying to upgrade JMRI on an older computer. The release notes tell us to upgrade to 4.12 first and make sure everything works. Trying to upgrade to 4.12, we get an error message:
Error opening file for writing: C:\Program Files (X86)\JMRI\LaunchJMRI.exe? Any help is appreciated. Any other issues to be on the lookout for? Thanks, Jack Varadi Greer, SC |
Locked
Re: NCE and error code 306
Errol,
On 4 Sep 2019, at 1:47 AM, Errol Spangler via Groups.Io <oscalerr@...> wrote:Good to hear you are working again. However JMRI version 4.10 is very old and and has significant issues that are likely to bite you now or in the future. Version 4.16 is the latest production version, but the current test version (V4.17.3) is recommended as a significant problem has been discovered in V4.16 and this is fixed in V4.17.3. Dave in Australia |
to navigate to use esc to dismiss