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Re: Future games

 

I'm in for PQ-17 on the German side for whatever command is available.?
?
Thanks
?
Juhan


Re: Future games

 

stick me wherever you need to plug a hole 8)
?
servus
?
markus?

Francis Marliere via groups.io <marlieref@...> hat am 23.03.2025 17:12 CET geschrieben:
?
?
Gents,
?
here is the list of the players who want to participate to the next Long Lance games:
Ludovic?Servera
Pascal Colombier
Dominique Guillemin
Dave Gaskell
Laurent Weiss
Aymeric Gribaut
Markus Baur
Marino Van Welden
Brandon Musler
Arnaud Massat
Herv¨¦ Perrot
Stefen Sarullo
Juhan
Arnaud Pierre-Pierre
Laurent Leclerc
?
My intention is to organize two games rather than one, because it seems that it's easier to manage (it splits the workload).
The first scenario is a variation on the Hunt for the Graf Spee, involving the german corsaire and French cruisers of Force M. I need three players for this one.
The second scenario is a variation on the convoy PQ17. I involves twleve players.
?
In the PQ17 scenario, players will command either a heavy ship (cruiser or battleship) or a destroyer division.
Players commanding a cruiser or battleship division will command the player(s) in charge of the other ships in the division.
One of the players will be the admiral commanding the Task Force.
?
Please tell me:
- Which scenario and nationality you would? like to join.
- What kind of warship (destroyer division or heavier units) you would like to command.
- If you want to lead a team or a heavy ships division.
?
I will arrange the teams as best as I can.
?
Francis


Re: Future games

 

Hi Francis,

I would like to be in the PQ17 game. On the German side commanding a destroyer division.

Regards?

Dave Gaskell?


On Sun, 23 Mar 2025 at 16:12, Francis Marliere via groups.io
<marlieref@...> wrote:
Gents,

here is the list of the players who want to participate to the next Long Lance games:
Ludovic?Servera
Pascal Colombier
Dominique Guillemin
Dave Gaskell
Laurent Weiss
Aymeric Gribaut
Markus Baur
Marino Van Welden
Brandon Musler
Arnaud Massat
Herv¨¦ Perrot
Stefen Sarullo
Juhan
Arnaud Pierre-Pierre
Laurent Leclerc

My intention is to organize two games rather than one, because it seems that it's easier to manage (it splits the workload).
The first scenario is a variation on the Hunt for the Graf Spee, involving the german corsaire and French cruisers of Force M. I need three players for this one.
The second scenario is a variation on the convoy PQ17. I involves twleve players.

In the PQ17 scenario, players will command either a heavy ship (cruiser or battleship) or a destroyer division.
Players commanding a cruiser or battleship division will command the player(s) in charge of the other ships in the division.
One of the players will be the admiral commanding the Task Force.

Please tell me:
- Which scenario and nationality you would? like to join.
- What kind of warship (destroyer division or heavier units) you would like to command.
- If you want to lead a team or a heavy ships division.

I will arrange the teams as best as I can.

Francis


Re: Future games

 

Francis

PQ 17 for me
a big one if possible?

Pascal
?
De : "Francis Marliere via groups.io"
A : [email protected]
Envoy¨¦: dimanche 23 Mars 2025 17:12
Objet : Re: [laguerrenavale] Future games
?
Gents,
?
here is the list of the players who want to participate to the next Long Lance games:
Ludovic?Servera
Pascal Colombier
Dominique Guillemin
Dave Gaskell
Laurent Weiss
Aymeric Gribaut
Markus Baur
Marino Van Welden
Brandon Musler
Arnaud Massat
Herv¨¦ Perrot
Stefen Sarullo
Juhan
Arnaud Pierre-Pierre
Laurent Leclerc
?
My intention is to organize two games rather than one, because it seems that it's easier to manage (it splits the workload).
The first scenario is a variation on the Hunt for the Graf Spee, involving the german corsaire and French cruisers of Force M. I need three players for this one.
The second scenario is a variation on the convoy PQ17. I involves twleve players.
?
In the PQ17 scenario, players will command either a heavy ship (cruiser or battleship) or a destroyer division.
Players commanding a cruiser or battleship division will command the player(s) in charge of the other ships in the division.
One of the players will be the admiral commanding the Task Force.
?
Please tell me:
- Which scenario and nationality you would? like to join.
- What kind of warship (destroyer division or heavier units) you would like to command.
- If you want to lead a team or a heavy ships division.
?
I will arrange the teams as best as I can.
?
Francis


Re: Future games

 

I'm in with Force M on the Graf Spee game.

L




----- Mail original -----
De: "Francis Marliere via groups.io" <marlieref@...>
?: [email protected]
Envoy¨¦: Dimanche 23 Mars 2025 17:12:23
Objet: [laguerrenavale] Future games



Gents,


here is the list of the players who want to participate to the next Long Lance games:
Ludovic Servera
Pascal Colombier
Dominique Guillemin
Dave Gaskell
Laurent Weiss
Aymeric Gribaut
Markus Baur
Marino Van Welden
Brandon Musler
Arnaud Massat
Herv¨¦ Perrot
Stefen Sarullo
Juhan
Arnaud Pierre-Pierre
Laurent Leclerc


My intention is to organize two games rather than one, because it seems that it's easier to manage (it splits the workload).
The first scenario is a variation on the Hunt for the Graf Spee, involving the german corsaire and French cruisers of Force M. I need three players for this one.
The second scenario is a variation on the convoy PQ17. I involves twleve players.


In the PQ17 scenario, players will command either a heavy ship (cruiser or battleship) or a destroyer division.
Players commanding a cruiser or battleship division will command the player(s) in charge of the other ships in the division.
One of the players will be the admiral commanding the Task Force.



Please tell me:
- Which scenario and nationality you would like to join.
- What kind of warship (destroyer division or heavier units) you would like to command.

- If you want to lead a team or a heavy ships division.



I will arrange the teams as best as I can.



Francis


Future games

 

Gents,

here is the list of the players who want to participate to the next Long Lance games:
Ludovic?Servera
Pascal Colombier
Dominique Guillemin
Dave Gaskell
Laurent Weiss
Aymeric Gribaut
Markus Baur
Marino Van Welden
Brandon Musler
Arnaud Massat
Herv¨¦ Perrot
Stefen Sarullo
Juhan
Arnaud Pierre-Pierre
Laurent Leclerc

My intention is to organize two games rather than one, because it seems that it's easier to manage (it splits the workload).
The first scenario is a variation on the Hunt for the Graf Spee, involving the german corsaire and French cruisers of Force M. I need three players for this one.
The second scenario is a variation on the convoy PQ17. I involves twleve players.

In the PQ17 scenario, players will command either a heavy ship (cruiser or battleship) or a destroyer division.
Players commanding a cruiser or battleship division will command the player(s) in charge of the other ships in the division.
One of the players will be the admiral commanding the Task Force.

Please tell me:
- Which scenario and nationality you would? like to join.
- What kind of warship (destroyer division or heavier units) you would like to command.
- If you want to lead a team or a heavy ships division.

I will arrange the teams as best as I can.

Francis


Re: Interface for Long Lance

 

Trop d'honneur // too much honor

Thank you Markus !




----- Mail original -----
De: "markus baur via groups.io" <baur@...>
?: [email protected]
Envoy¨¦: Jeudi 20 Mars 2025 21:17:43
Objet: Re: [laguerrenavale] Interface for Long Lance

sorry about this ..

it seems i have too many american friends 8) .. this is a shorthand
expression of support / agreement - it comes from formal debate rules
often used in the US -..



one person brings a motion .. in this case ludtz stating that he prefers
the new (current savo game) interface

a second person agrees / supports this motion .. in this case me
agreeing with ludtz ...

servus

markus

On 20.03.2025 21:05, Francis Marliere via groups.io wrote:
Gents,

I understand that there is room for ambiguity in the naming of interfaces.
In my mind, the new interface is the one we used in the current game,
with no formulas and no coordinates (Interface 2025.ods). The old one
(Interface 2025 old style.ods) is the one used in previous games, and
that contains formulas and coordinates. Right ?
I wonder if the document must be saved in .ods or in xlsx. Anyone has an
idea?
Markus, pls keep in mind my poor English. Please elaborate / explain ...
Thanks!

Best regards to all,

Francis

Le?jeu. 20 mars 2025 ¨¤?20:55, markus baur via groups.io <
groups.io> <baur@... <mailto:[email protected]>> a ¨¦crit?:

seconded

servus

markus

On 20.03.2025 13:01, Ludtz via groups.io <> wrote:
> I prefer the new interface. Everything needed on the same tab,
and the addition of the timeline is a great improvement.
>
> Thx Francis
>
>
>
> ----- Mail original -----
> De: "Francis Marliere via groups.io <>"
<marlieref@... <mailto:[email protected]>>
> ?: [email protected] <mailto:[email protected]>
> Envoy¨¦: Mercredi 19 Mars 2025 16:40:40
> Objet: [laguerrenavale] Interface for Long Lance
>
>
>
> Gents,
>
>
> I am working on the interface that will be used during the next
Long lance game.
> During several years, the interface we used had the special
feature of calculating the coordinates of units from their initial
location, heading and speed. Its advantage was to allow the player
to use the coordinates to plan moves in Google Earth. The main
problem, is that it sometimes broke down, when players accidently
erased formulas.
>
> For the current game (Savo 2), I developped a completely new
interface. It is more simple as it contains very few formulas. It
gives no coordinates, but cannot break down. Depending on your point
of view, it may look more or less user friendly than the previous
interface.
>
>
> I now need your feedback to make my own mind. Dominique has
already said that he dislikes the new interface and likes better the
previous one, but I need more than one point of view. Please tell me
which model of interface you prefer and why.
> I attach two projects of interface so you can make your mind.
>
>
> Thanks for your feedback,
>
>
> Francis
>
>
>
>
>
>
>







Re: Interface for Long Lance

 

I prefer the "new" one although that is probably?just because I am familiar with it now.? The older one also gave me a lot more objections when I opened it in Excel.

- Brandon?

On Wed, Mar 19, 2025 at 10:41?AM Francis Marliere via <marlieref=[email protected]> wrote:
Gents,

I am working on the interface that will be used during the next Long lance game.?
During several years, the interface we used had the special feature of calculating the coordinates of units from their initial location, heading and speed. Its advantage was to allow the player to use the coordinates to plan moves in Google Earth. The main problem, is that it sometimes broke down, when players accidently erased formulas.
For the current game (Savo 2), I developped a completely new interface. It is more simple as it contains very few formulas. It gives no coordinates, but cannot break down. Depending on your point of view, it may look more or less user friendly than the previous interface.

I now need your feedback to make my own mind. Dominique has already said that he dislikes the new interface and likes better the previous one, but I need more than one point of view. Please tell me which model of interface you prefer and why.
I attach two projects of interface so you can make your mind.

Thanks for your feedback,

Francis


Re: Interface for Long Lance

 

sorry about this ..

it seems i have too many american friends 8) .. this is a shorthand expression of support / agreement - it comes from formal debate rules often used in the US -..



one person brings a motion .. in this case ludtz stating that he prefers the new (current savo game) interface

a second person agrees / supports this motion .. in this case me agreeing with ludtz ...

servus

markus

On 20.03.2025 21:05, Francis Marliere via groups.io wrote:
Gents,
I understand that there is room for ambiguity in the naming of interfaces.
In my mind, the new interface is the one we used in the current game, with no formulas and no coordinates (Interface 2025.ods). The old one (Interface 2025 old style.ods) is the one used in previous games, and that contains formulas and coordinates. Right ?
I wonder if the document must be saved in .ods or in xlsx. Anyone has an idea?
Markus, pls keep in mind my poor English. Please elaborate / explain ... Thanks!
Best regards to all,
Francis
Le?jeu. 20 mars 2025 ¨¤?20:55, markus baur via groups.io < groups.io> <baur@... <mailto:[email protected]>> a ¨¦crit?:
seconded
servus
markus
On 20.03.2025 13:01, Ludtz via groups.io <> wrote:
> I prefer the new interface. Everything needed on the same tab,
and the addition of the timeline is a great improvement.
>
> Thx Francis
>
>
>
> ----- Mail original -----
> De: "Francis Marliere via groups.io <>"
<marlieref@... <mailto:[email protected]>>
> ?: [email protected] <mailto:[email protected]>
> Envoy¨¦: Mercredi 19 Mars 2025 16:40:40
> Objet: [laguerrenavale] Interface for Long Lance
>
>
>
> Gents,
>
>
> I am working on the interface that will be used during the next
Long lance game.
> During several years, the interface we used had the special
feature of calculating the coordinates of units from their initial
location, heading and speed. Its advantage was to allow the player
to use the coordinates to plan moves in Google Earth. The main
problem, is that it sometimes broke down, when players accidently
erased formulas.
>
> For the current game (Savo 2), I developped a completely new
interface. It is more simple as it contains very few formulas. It
gives no coordinates, but cannot break down. Depending on your point
of view, it may look more or less user friendly than the previous
interface.
>
>
> I now need your feedback to make my own mind. Dominique has
already said that he dislikes the new interface and likes better the
previous one, but I need more than one point of view. Please tell me
which model of interface you prefer and why.
> I attach two projects of interface so you can make your mind.
>
>
> Thanks for your feedback,
>
>
> Francis
>
>
>
>
>
>
>


Re: Interface for Long Lance

 

Gents,

I understand that there is room for ambiguity in the naming of interfaces.
In my mind, the new interface is the one we used in the current game, with no formulas and no coordinates (Interface 2025.ods). The old one (Interface 2025 old style.ods) is the one used in previous games, and that contains formulas and coordinates. Right ?
I wonder if the document must be saved in .ods or in xlsx. Anyone has an idea?
Markus, pls keep in mind my poor English. Please elaborate / explain ... Thanks!

Best regards to all,

Francis


Le?jeu. 20 mars 2025 ¨¤?20:55, markus baur via <baur=[email protected]> a ¨¦crit?:
seconded

servus

markus

On 20.03.2025 13:01, Ludtz via wrote:
> I prefer the new interface. Everything needed on the same tab, and the addition of the timeline is a great improvement.
>
> Thx Francis
>
>
>
> ----- Mail original -----
> De: "Francis Marliere via " <marlieref=[email protected]>
> ?: [email protected]
> Envoy¨¦: Mercredi 19 Mars 2025 16:40:40
> Objet: [laguerrenavale] Interface for Long Lance
>
>
>
> Gents,
>
>
> I am working on the interface that will be used during the next Long lance game.
> During several years, the interface we used had the special feature of calculating the coordinates of units from their initial location, heading and speed. Its advantage was to allow the player to use the coordinates to plan moves in Google Earth. The main problem, is that it sometimes broke down, when players accidently erased formulas.
>
> For the current game (Savo 2), I developped a completely new interface. It is more simple as it contains very few formulas. It gives no coordinates, but cannot break down. Depending on your point of view, it may look more or less user friendly than the previous interface.
>
>
> I now need your feedback to make my own mind. Dominique has already said that he dislikes the new interface and likes better the previous one, but I need more than one point of view. Please tell me which model of interface you prefer and why.
> I attach two projects of interface so you can make your mind.
>
>
> Thanks for your feedback,
>
>
> Francis
>
>
>
>
>
>
>







Re: Interface for Long Lance

 

seconded

servus

markus

On 20.03.2025 13:01, Ludtz via groups.io wrote:
I prefer the new interface. Everything needed on the same tab, and the addition of the timeline is a great improvement.
Thx Francis
----- Mail original -----
De: "Francis Marliere via groups.io" <marlieref@...>
?: [email protected]
Envoy¨¦: Mercredi 19 Mars 2025 16:40:40
Objet: [laguerrenavale] Interface for Long Lance
Gents,
I am working on the interface that will be used during the next Long lance game.
During several years, the interface we used had the special feature of calculating the coordinates of units from their initial location, heading and speed. Its advantage was to allow the player to use the coordinates to plan moves in Google Earth. The main problem, is that it sometimes broke down, when players accidently erased formulas.
For the current game (Savo 2), I developped a completely new interface. It is more simple as it contains very few formulas. It gives no coordinates, but cannot break down. Depending on your point of view, it may look more or less user friendly than the previous interface.
I now need your feedback to make my own mind. Dominique has already said that he dislikes the new interface and likes better the previous one, but I need more than one point of view. Please tell me which model of interface you prefer and why.
I attach two projects of interface so you can make your mind.
Thanks for your feedback,
Francis


Re: Interface for Long Lance

 

Hi Francis,

Having looked at both interfaces, I prefer the new interface where everything is on one tab for orders.

Regards

Dave

On 19/03/2025 15:41:02, Francis Marliere via groups.io <marlieref@...> wrote:

Gents,

I am working on the interface that will be used during the next Long lance game.?
During several years, the interface we used had the special feature of calculating the coordinates of units from their initial location, heading and speed. Its advantage was to allow the player to use the coordinates to plan moves in Google Earth. The main problem, is that it sometimes broke down, when players accidently erased formulas.
For the current game (Savo 2), I developped a completely new interface. It is more simple as it contains very few formulas. It gives no coordinates, but cannot break down. Depending on your point of view, it may look more or less user friendly than the previous interface.

I now need your feedback to make my own mind. Dominique has already said that he dislikes the new interface and likes better the previous one, but I need more than one point of view. Please tell me which model of interface you prefer and why.
I attach two projects of interface so you can make your mind.

Thanks for your feedback,

Francis

Virus-free.


Savo

 

Gents,

one last precision : visibility is now 14000 yards, so starshells are now almost useless.


Future Long Lance game

 

Gents,

right now, 13 players want to participate to the future Long Lance game :
Ludovic?Servera
Pascal Colombier
Dominique Guillemin
Dave Gaskell
Laurent Weiss
Aymeric Gribaut
Markus Baur
Marino Van Welden
Brandon Musler
Arnaud Massat
Herv¨¦ Perrot
Stefen Sarullo
Juhan

I let a few days to those who did not tell me yet their intention (Arnaud PP, Joseph), then will pick up the scenario. It is possible that I organize two small games rather than a big one, because it is usually easier to manage.

Best regards to all,

Francis


Savo

 

Gents,

I have sent the reports for Game Turn 12. Please issue your orders for GT13 before 27 March.

Thanks for not being late.

Good luck to all,

Francis


Re: Interface for Long Lance

 

I prefer the new interface. Everything needed on the same tab, and the addition of the timeline is a great improvement.

Thx Francis



----- Mail original -----
De: "Francis Marliere via groups.io" <marlieref@...>
?: [email protected]
Envoy¨¦: Mercredi 19 Mars 2025 16:40:40
Objet: [laguerrenavale] Interface for Long Lance



Gents,


I am working on the interface that will be used during the next Long lance game.
During several years, the interface we used had the special feature of calculating the coordinates of units from their initial location, heading and speed. Its advantage was to allow the player to use the coordinates to plan moves in Google Earth. The main problem, is that it sometimes broke down, when players accidently erased formulas.

For the current game (Savo 2), I developped a completely new interface. It is more simple as it contains very few formulas. It gives no coordinates, but cannot break down. Depending on your point of view, it may look more or less user friendly than the previous interface.


I now need your feedback to make my own mind. Dominique has already said that he dislikes the new interface and likes better the previous one, but I need more than one point of view. Please tell me which model of interface you prefer and why.
I attach two projects of interface so you can make your mind.


Thanks for your feedback,


Francis


Re: Serious technical issue with Savo

 

Well done !




----- Mail original -----
De: "Francis Marliere via groups.io" <marlieref@...>
?: [email protected]
Envoy¨¦: Mercredi 19 Mars 2025 22:07:24
Objet: Re: [laguerrenavale] Serious technical issue with Savo



Markus, thanks for your efforts, but the problem is that I'm too dumb; I just did not notice that my USB disk was full ...
Problem solved, I will run the turn tomorrow.


Francis

Le mer. 19 mars 2025 ¨¤ 21:40, markus baur via groups.io <baur= [email protected] > a ¨¦crit :


*scratching my head*

asking the obvious question .. tried to copy the file, rename it sand
open the renamed file?

servus

markus

On 19.03.2025 21:38, Francis Marliere via groups.io wrote:
I use Libre Office. It is an ods document.

Le mer. 19 mars 2025 ¨¤ 21:38, markus baur via groups.io <
groups.io > <baur= [email protected] <mailto: [email protected] >> a ¨¦crit :

you are using micro$oft excel?

have you tried to open this file with openoffice or libreoffice?

servus

markus

On 19.03.2025 19:00, Francis Marliere via groups.io <
groups.io > wrote:
Gents,

the tool that I use to run the game has a serious technical
issue: it
cannot be saved anymore.
Erreur lors de l'enregistrement du document: Erreur g¨¦n¨¦rale. Erreur
d'entr¨¦e/sortie g¨¦n¨¦rale.

Does anyone know about a solution?

Thanks for any help,

Francis

PS: For the next game, I definitively need to make backups






Re: Serious technical issue with Savo

 

Markus, thanks for your efforts, but the problem is that I'm too dumb; I just did not notice that my USB disk was full ...
Problem solved, I will run the turn tomorrow.

Francis


Le?mer. 19 mars 2025 ¨¤?21:40, markus baur via <baur=[email protected]> a ¨¦crit?:
*scratching my head*

asking the obvious question .. tried to copy the file, rename it sand
open the renamed file?

servus

markus

On 19.03.2025 21:38, Francis Marliere via wrote:
> I use Libre Office. It is an ods document.
>
> Le?mer. 19 mars 2025 ¨¤?21:38, markus baur via <http://
> > <baur=[email protected] <mailto:[email protected]>> a ¨¦crit?:
>
>? ? ?you are using micro$oft excel?
>
>? ? ?have you tried to open this file with openoffice or libreoffice?
>
>? ? ?servus
>
>? ? ?markus
>
>? ? ?On 19.03.2025 19:00, Francis Marliere via <http://
>? ? ?> wrote:
>? ? ? > Gents,
>? ? ? >
>? ? ? > the tool that I use to run the game has a serious technical
>? ? ?issue: it
>? ? ? > cannot be saved anymore.
>? ? ? > Erreur lors de l'enregistrement du document: Erreur g¨¦n¨¦rale. Erreur
>? ? ? > d'entr¨¦e/sortie g¨¦n¨¦rale.
>? ? ? >
>? ? ? > Does anyone know about a solution?
>? ? ? >
>? ? ? > Thanks for any help,
>? ? ? >
>? ? ? > Francis
>? ? ? >
>? ? ? > PS: For the next game, I definitively need to make backups
>? ? ? >
>
>
>
>
>
>
>







Re: Serious technical issue with Savo

 

*scratching my head*

asking the obvious question .. tried to copy the file, rename it sand open the renamed file?

servus

markus

On 19.03.2025 21:38, Francis Marliere via groups.io wrote:
I use Libre Office. It is an ods document.
Le?mer. 19 mars 2025 ¨¤?21:38, markus baur via groups.io < groups.io> <baur@... <mailto:[email protected]>> a ¨¦crit?:
you are using micro$oft excel?
have you tried to open this file with openoffice or libreoffice?
servus
markus
On 19.03.2025 19:00, Francis Marliere via groups.io <
groups.io> wrote:
> Gents,
>
> the tool that I use to run the game has a serious technical
issue: it
> cannot be saved anymore.
> Erreur lors de l'enregistrement du document: Erreur g¨¦n¨¦rale. Erreur
> d'entr¨¦e/sortie g¨¦n¨¦rale.
>
> Does anyone know about a solution?
>
> Thanks for any help,
>
> Francis
>
> PS: For the next game, I definitively need to make backups
>


Re: Serious technical issue with Savo

 

I use Libre Office. It is an ods document.

Le?mer. 19 mars 2025 ¨¤?21:38, markus baur via <baur=[email protected]> a ¨¦crit?:
you are using micro$oft excel?

have you tried to open this file with openoffice or libreoffice?

servus

markus

On 19.03.2025 19:00, Francis Marliere via wrote:
> Gents,
>
> the tool that I use to run the game has a serious technical issue: it
> cannot be saved anymore.
> Erreur lors de l'enregistrement du document: Erreur g¨¦n¨¦rale. Erreur
> d'entr¨¦e/sortie g¨¦n¨¦rale.
>
> Does anyone know about a solution?
>
> Thanks for any help,
>
> Francis
>
> PS: For the next game, I definitively need to make backups
>