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Date

Locked Re: Monitoring Loconet, some questions #digitrax #loconet

 

On 8/31/2024 1:58 PM, Jerry Michels wrote:
BillyBob, Quick question. By context, do you mean the hex content? Jerry
In the most-recent JMRI's LocoNet Monitor, I mean the "Show Raw Data" option. (Sorry if I have remembered an old term or even "made one up".)

Regards,
Billybob


Locked Re: TSU2 CV223 missing in JMRI 5.8 #definitions #soundtraxx

 

All,
?
The only Tsunami2 I have is an 1100 and shows firmware 1.2. CV 223 does not show up in my list. Attempting to read the CV shows a value of 0.
?
Mine is a steamer, so Engine Pitch is possibly of no effect.
?
My JMRI is still 4.26 so the CV has been missing for a long time now.
?
Regards


Locked Re: Layout Editor turnout circles - colours #layouteditor

 

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Can't you just use 4 switches meeting a X rail crossing instead?
??????????????????????????????????????? Just sayin'????? Jim N ormal scale


Locked Re: Layout Editor turnout circles - colours #layouteditor

 

Maybe it’s the way I’m using my slip

Green/Green is straight across (on the main)

Red/Red is straight across on the crossing track

The two Green/Red combinations are using the slip connections

Phil G

On 31 Aug 2024, at 18:38, Dave Sand via groups.io <ds@...> wrote:

?Phil,

I think it would be confusing when you have red/green or green/red. What does that actually mean. One is the A-D route and the other is the B-C route. Over time it might become known which is which.

Note: Connections are A-D starting at the magenta/blue connection going counter clockwise.


Dave Sand


----- Original message -----
From: Phil G <phil@...>
To: "[email protected]" <[email protected]>
Subject: Re: [jmriusers] Layout Editor turnout circles - colours
Date: Saturday, August 31, 2024 12:20 PM

Think I’ll raise a request then. It’s a very strange inconsistency

I kind of see why filling the circles would obscure things, but colouring the circles actually makes things clearer imho

Phil G
On 31 Aug 2024, at 15:36, Dave Sand via groups.io <ds@...> wrote:

?Phil,

The developer decided to not implement the turnout circle colors or the filled option since doing so can obscure the visibility of the current route through the slip.

Note: The developer is no longer an active participant.

Dave Sand


----- Original message -----
From: Phil G <phil@...>
To: "[email protected]" <[email protected]>
Subject: [jmriusers] PanelPro turnout circles - colours
Date: Saturday, August 31, 2024 8:23 AM

While I’m building my layout (simulation) I changed the turnout circle colours to make it easier to tell which way they’re thrown

So CLOSED is GREEN and THROWN is RED

Perfect, except

My double slip turnout circles are always green whether they’re closed or thrown

Are they supposed to be like this?

It’s a shame if so (and they’ve always been like this, even before my battle yesterday to get thrown & closed the right way around)

Hoping this is a bug that can be fixed

Phil G


















Locked Re: Monitoring Loconet, some questions #digitrax #loconet

 

BillyBob,? Quick question.? By context, do you mean the hex content?? Jerry


Locked Re: Layout Editor turnout circles - colours #layouteditor

 

Phil,

I think it would be confusing when you have red/green or green/red. What does that actually mean. One is the A-D route and the other is the B-C route. Over time it might become known which is which.

Note: Connections are A-D starting at the magenta/blue connection going counter clockwise.


Dave Sand

----- Original message -----
From: Phil G <phil@...>
To: "[email protected]" <[email protected]>
Subject: Re: [jmriusers] Layout Editor turnout circles - colours
Date: Saturday, August 31, 2024 12:20 PM

Think I’ll raise a request then. It’s a very strange inconsistency

I kind of see why filling the circles would obscure things, but colouring the circles actually makes things clearer imho

Phil G
On 31 Aug 2024, at 15:36, Dave Sand via groups.io <ds@...> wrote:

?Phil,

The developer decided to not implement the turnout circle colors or the filled option since doing so can obscure the visibility of the current route through the slip.

Note: The developer is no longer an active participant.

Dave Sand


----- Original message -----
From: Phil G <phil@...>
To: "[email protected]" <[email protected]>
Subject: [jmriusers] PanelPro turnout circles - colours
Date: Saturday, August 31, 2024 8:23 AM

While I’m building my layout (simulation) I changed the turnout circle colours to make it easier to tell which way they’re thrown

So CLOSED is GREEN and THROWN is RED

Perfect, except

My double slip turnout circles are always green whether they’re closed or thrown

Are they supposed to be like this?

It’s a shame if so (and they’ve always been like this, even before my battle yesterday to get thrown & closed the right way around)

Hoping this is a bug that can be fixed

Phil G










Locked Layout Editor turnout circles - colours #layouteditor

 

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As promised


Phil G


Locked Re: Layout Editor turnout circles - colours #layouteditor

 

Think I’ll raise a request then. It’s a very strange inconsistency

I kind of see why filling the circles would obscure things, but colouring the circles actually makes things clearer imho

Phil G

On 31 Aug 2024, at 15:36, Dave Sand via groups.io <ds@...> wrote:

?Phil,

The developer decided to not implement the turnout circle colors or the filled option since doing so can obscure the visibility of the current route through the slip.

Note: The developer is no longer an active participant.

Dave Sand


----- Original message -----
From: Phil G <phil@...>
To: "[email protected]" <[email protected]>
Subject: [jmriusers] PanelPro turnout circles - colours
Date: Saturday, August 31, 2024 8:23 AM

While I’m building my layout (simulation) I changed the turnout circle colours to make it easier to tell which way they’re thrown

So CLOSED is GREEN and THROWN is RED

Perfect, except

My double slip turnout circles are always green whether they’re closed or thrown

Are they supposed to be like this?

It’s a shame if so (and they’ve always been like this, even before my battle yesterday to get thrown & closed the right way around)

Hoping this is a bug that can be fixed

Phil G










Locked Re: Cannot manually move cars in Operations #operationspro

 

On Sat, Aug 31, 2024 at 12:15 PM, Gord King wrote:
I went through it but couldn't identify the problem.
According to the build report, there isn't a problem.? Exactly what is the issue that you're not happy with?
?
Dan


Locked Re: Cannot manually move cars in Operations #operationspro

 

Hi Dan,
?
I have attached the build report for train 18.? I went through it but couldn't identify the problem.
?
Thanks Gord

Train Build Report 18 EASTBOUND MAIL_EXPRESS 2.pdf
Train Build Report 18 EASTBOUND MAIL_EXPRESS 2.pdf


Locked Re: Layout Editor turnout circles - colours #layouteditor

 

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Phil,

Suggestion: Place virtual signal heads around the slip to indicate position.?

John ?Bauchiero
- D&H Model Railroad
-?NCE PH-Pro & PowerCab, Pi4b, DCC-EX
- JMRI current test version

On Aug 31, 2024, at 9:23?AM, Phil G via groups.io <phil@...> wrote:

While I’m building my layout (simulation) I changed the turnout circle colours to make it easier to tell which way they’re thrown

So CLOSED is GREEN and THROWN is RED

Perfect, except

My double slip turnout circles are always green whether they’re closed or thrown

Are they supposed to be like this?

It’s a shame if so (and they’ve always been like this, even before my battle yesterday to get thrown & closed the right way around)

Hoping this is a bug that can be fixed

Phil G







Locked Re: Layout Editor turnout circles - colours #layouteditor

 

Phil,

The developer decided to not implement the turnout circle colors or the filled option since doing so can obscure the visibility of the current route through the slip.

Note: The developer is no longer an active participant.

Dave Sand

----- Original message -----
From: Phil G <phil@...>
To: "[email protected]" <[email protected]>
Subject: [jmriusers] PanelPro turnout circles - colours
Date: Saturday, August 31, 2024 8:23 AM

While I’m building my layout (simulation) I changed the turnout circle colours to make it easier to tell which way they’re thrown

So CLOSED is GREEN and THROWN is RED

Perfect, except

My double slip turnout circles are always green whether they’re closed or thrown

Are they supposed to be like this?

It’s a shame if so (and they’ve always been like this, even before my battle yesterday to get thrown & closed the right way around)

Hoping this is a bug that can be fixed

Phil G


 

David,

Thanks for the image. ?It confirms my suspicion that the Railmodeller export process creates garbage.

The yellow connection point boxes should be green. ?That means you have an anchor point with only one track segment. ?There must be two track segments attached to an anchor point.

If you upload the exported xml file to the group's ProblemsBeingWorkedOn file folder, I can provide you with the technical details to pass onto the Railmodeller developer.

The circles will go away when you switch out of edit mode by unchecking Options -> Edit Mode. ?The size of the circles can be changed by using Options -> Turnout Options -> Set Turnout Circle Size. ?While the circle size is in the turnout options it applies to all control circles.

Dave Sand


----- Original message -----
From: "Old14Crew via groups.io" <davidhudson48=[email protected]>
To:?[email protected]
Subject: Re: [jmriusers] RINGS AROUND THE LAYOUT
Date: Saturday, August 31, 2024 2:37 AM

Goodmorning Dave, My apologies but I have been out of action with a back injury,
Here is a screen shot of the track plan yhat I have now been able to import to Panel Pro.
?
I am trying to remove the 'segment' circles
David Hudson


 

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Are you still in “edit” mode.

Thomas Cain, MMR 755
Indianapolis, IN
atsf93@...
See my layout and website at: ?www.atsf93.com
Modeling the Eastern Illinois Santa Fe from the prototype



On Aug 31, 2024, at 3:37?AM, Old14Crew via groups.io <davidhudson48@...> wrote:

Goodmorning Dave, My apologies but I have been out of action with a back injury,
Here is a screen shot of the track plan yhat I have now been able to import to Panel Pro.<inline.0.part>
?
I am trying to remove the 'segment' circles
David Hudson


Locked Layout Editor turnout circles - colours #layouteditor

 

While I’m building my layout (simulation) I changed the turnout circle colours to make it easier to tell which way they’re thrown

So CLOSED is GREEN and THROWN is RED

Perfect, except

My double slip turnout circles are always green whether they’re closed or thrown

Are they supposed to be like this?

It’s a shame if so (and they’ve always been like this, even before my battle yesterday to get thrown & closed the right way around)

Hoping this is a bug that can be fixed

Phil G


 

Dave,
I have now solved the problem of accepting Railmodeller Pro. plans in
Panel Pro. by using a dedicated/identifiable file to receive plans transferred.
Many thanks
David Hudson


 

Goodmorning Dave, My apologies but I have been out of action with a back injury,
Here is a screen shot of the track plan yhat I have now been able to import to Panel Pro.
?
I am trying to remove the 'segment' circles
David Hudson


Locked Re: Question about sound only decoders

 

Kirk,

As was said in a previous reply, Programming on Main will still work. Programming on the Programming Track will still work, but won't report back as successful. Normally, all I do on the Programming Track is set the loco's address and basic accel, decel, and speed CVs. Really only need to set the address there.

However, you may have some problems with programming because you need to program both decoders, but they have the same address. Maybe that's OK in this situation, since the basic one in the loco doesn't have sound, and the motors in the loco and tender (if one is added in the tender) don't need to run at the same speeds, since one isn't connected to the wheels.

By the same token, since the decoder in the loco has a motor, it will answer to every programming command, and should respond with the acknowledge motor current pulse. So, maybe you don't need a motor in the tender and still will have the current pulse after each programming command.

If you go the two decoder route, start without the motor in the tender, add it only if it proves necessary. It's added cost and complexity, and adds heat. You don't need to add more heating inside these small plastic containers! (loco or tender shells)

Don W



--
Don Weigt
Connecticut


Locked Re: Unable to create JmDNS with error [AWT-EventQueue-0]

 

Hi Daniel
?
The session log is attached.? JMRI was started and then 'quit'.
?
Regards
Randall
?
?

session - end of session.log
session - end of session.log


Locked Re: TSU2 CV223 missing in JMRI 5.8 #definitions #soundtraxx

 

Also CV223 got included in software release 1.2 only. Unless your Tsunami2 decoders are running firmware 1.2 or above, that CV 223 does not apply.

Unless you can state CV223 does have some effect in your case then it could be the firmware was updated to 1.2 or above and simply not mentioned in the Soundtraxx provided info for the Athearn engines.

Marc