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Detecting DC vs DCC track power
Hi everyone, I've tried countless Google searches, and I can't find an answer to this question so I'm hoping someone here can point me in the right direction. I am a member of an NTrak group and we support DC and DCC via a toggle switch on each of the three lines. ? I am planning on building a module that will allow us to cross over from any line to either of the other lines.? I am hoping to create a panel in PanelPro to control the switches, but I don't want the panel to allow the switches to be thrown if the two lines are not running the same power (DC or DCC). Is there a way to build a circuit (Arduino, RPi, etc) that can tell JMRI if the the line is powered by DC or DCC?? By the way, my electronics knowledge is limited so any and all details are welcome (and probably needed). Thanks, Doug Mertens |
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Re: Decoder pro,,,how to delete entry of locomotive sold
Frank I highlight the loco I want to delete and click on edit then delete then confirm that I do want to delete it.? That is how I do it. David |
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Decoder pro,,,how to delete entry of locomotive sold
frankjoanw
Hello. ?I have an entry in DecoderPro for locomotive #107. How do I delete the decoder file for this locomotive from Decoder Pro which I no longer own? ?I tried highlighting the entry and hitting DELETE but it did nothing. ?I have several to delete....THANK YOU....Frank
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Re: decoder pro. with paragon decoders
¿ªÔÆÌåÓýHiCheck cv245 data bit 6 . I dont know if applies to all there decoders but applies to a lot. This allows programming track read write without errors, or boosters. Steve G. On July 29, 2018 3:48:43 PM EDT, Classic Auto Portraits <classicautoportraits@...> wrote: Dear Tony, -- Sent from my Android device with K-9 Mail. Please excuse my brevity. |
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Re: Turntable
Without any DCC++ hands-on experience, and very limited DCC Turntable experience, not all of what you wrote makes it through to me. Can you watch the JMRI System console and the DCC++ Traffic Monitor with both the "Show raw data" and the "Show timestamps" turned on? Even better, use the "Choose log file ..." and "Start logging ..." features. Together, these should give you a better idea as to what the DCC++ is trying to do or not do with each of the actions you describe. With that kind of information, you should be able to narrow the investigation focus. There are ways to turn on more Debug logging messages to the JMRI System console window, but someone with more DCC++ experience will need to help out. My experiences with verbose LocoNet chatter will not help you in the slightest. By the way, you can also upload images and files to this groups.io account and avoid sharing the strange adds, . It may be necessary for you to upload your panel .xml file for someone to dig into what you have done, but hold that thought until you get someone else to help here. |
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Re: Inconsistent behaviour with the dispatcher
The previous posting relates to the block warnings. I don¡¯t know if they impact Dispatcher actions. A Dispatcher expert may know.
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For you questions, setting up a test scenario would be required. I might play with that tomorrow. Personally, I eliminate all errors and warnings before moving to the next level. For me, the levels are: track > blocks > signal masts > signal mast logic > sections > transits. Since I don¡¯t have a layout, I include the occupancy sensors on the panel to simulate train movement. Dave Sand On Jul 29, 2018, at 6:21 PM, jamespetts via Groups.Io <jamespetts@...> wrote: |
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Re: Engine Driver 2.20.56
¿ªÔÆÌåÓýMight be chasing ghosts. I loaded Engine Driver 2.20.59 onto my smart phone and tablet. Both performed without incident at the club today. At this point, I suspect either a bad install on the member¡¯s Android phone or maybe a transient glitch on the club computer last Thursday. We should have tried rebooting the computer. I¡¯ll let you know what the story is next Thursday when the club reconvenes. ? All the JMRI Preference Defaults and other settings were OK. ? Mark Granville ? |
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Dispatcher ... Backing a train into a sideing
Gentlemen,
? ? Is it possible to have a train stop in section, throw a turnout and back into a siding?? I run mostly passenger cars and would like them to back into passenger yard sidings. Roger |
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Re: Inconsistent behaviour with the dispatcher
Thank you for your reply. What is not clear from what you have written is whether this relates just to the warnings or to the inconsistent behaviour - can you elaborate on whether, and, if so, how this directional ambiguity would relate to the inconsistent behaviour? Also, would this directional ambiguity be resolved if the blocks in question were set to be unidirectional?
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Re: Turnouts on panel only operate in closed direction
Rummy,
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Disable "Options >> Use Direct Layout Control¡±. According to the help, when not in edit mode, the left mouse button closes and the right mouse button throws. Dave Sand On Jul 29, 2018, at 5:53 PM, rummy@... wrote: |
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Re: Inconsistent behaviour with the dispatcher
The issue is that the block system does not know about any trains or their expected direction of travel. It is only looking at how blocks become occupied and unoccupied. Based on the sequence, it determines the direction and uses that to transfer the block values.
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"WARN - count of 2 ACTIVE neightbors with proper direction can't be handled for block Right curve but maybe it can be determined when another block becomes free" If ¡°Right curve¡± was split into two blocks, such as Right Curve Back and Right Curve Front, then the direction of travel is not ambiguous. At least not until one train catches the other train. When the front train leaves, its block becomes inactive which means the direction for the rear train can now be determined which generates the ¡°LATE¡± value message. Dave Sand On Jul 29, 2018, at 4:47 PM, jamespetts via Groups.Io <jamespetts@...> wrote: |
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Re: Turnouts on panel only operate in closed direction
Dave,
Yes, Options - Allow Layout Control has always been checked. ?I uploaded the panel xml file to a folder called something like "Rummy's panel only operates turnouts in closed direction" or something like that. ?It's strange that it only operated in 1 direction for all turnouts. ?In the past, they did operate in both directions, but since learning to create sensors in the table before putting sensors on the panel, this has been happening. Thanks for looking into this. ?You guys are a great resource! Rummy |
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Re: Engine Driver 2.20.56
Thanks, Bob M,
I have a link to join the Beta program on this page:? At the moment, there is no Beta version, as Peter is still chasing the crash reported by Mark. As soon as there is a fix, it will be published as a Beta and you will get the update notification (or automatic update, depending on your phone settings). All feedback and testing is very much appreciated. --SteveT |
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Re: Inconsistent behaviour with the dispatcher
Thank you for your reply. I am aware of the issue with separate blocks for turnouts, which is why I am testing with a simple loop representation of the layout at present. I can add the Logix simulation for turnout blocks once I have consistent behaviour with just the basic loop, and that is the principal concern at present.
In relation to the number of blocks, I am not entirely clear why the behaviour should be inconsistent in the way reported above as a result of the number of blocks - can you elaborate? You do correctly surmise the block description of the layout. To answer your other question, in this setup at present, all trains go only clockwise and there are only clockwise transits set up. As to the corrected BR-2003 signal aspects, I have already downloaded the fix for this from the MERG forum, but it is good to note that this will be included in the next official release so that I do not have to remember to patch this manually in future. |
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Re: Inconsistent behaviour with the dispatcher
James?,
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As you have discovered, you will want to have separate blocks for turnouts. As a temporary solution, you can used Logix to simulate occupancy for the turnout blocks. The other block related issue is that it appears that you don¡¯t have enough blocks. It is not clear, but it appears that you have 4 sections and 1 block per section. This is causing the block related warnings. For example, train R is in the rear block and train F is in the front block. When block Right becomes active, is it R going clockwise or is F going counter clockwise? When 4.13.1 is released, you will want to use that version. It includes a fix for BR-2003 aspect speeds. I don¡¯t think it will affect the speed warnings and errors on the system console, but it might. Dave Sand On Jul 29, 2018, at 12:36 PM, jamespetts via Groups.Io <jamespetts@...> wrote: |
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Re: 4.12 not showing route tables.
-- Peter Ulvestad JMRI Users Group Moderator - ( ) Tam Valley Group Moderator - ( ) Sprog-DCC Group Moderator - ( ) Edmonton Model Railroad Association - |
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Re: 4.12 not showing route tables.
Jeff,
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TextEdit should work. Make sure that it does not try to convert to RTF. Also make sure you have a backup of the file before changing it. A simple typo can render the file unusable. Dave Sand On Jul 29, 2018, at 3:49 PM, jeff coll via Groups.Io <jeffcoll2000@...> wrote: |
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Re: 4.12 not showing route tables.
jeff coll
Thanks Dave.
That's ?kind of what we thought we might have to do, but wanted it confirmed before I took that route. I'm guessing using ?text edit , or another basic text editor. I will get back there this week and see what is involved as there are a lot of routes on the file. Jeff |
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Re: Turnouts on panel only operate in closed direction
Rummy,
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Make sure that ¡°Options >> Allow Layout Control¡± is checked. If that looks OK, upload the panel xml file. Dave Sand On Jul 29, 2018, at 3:29 PM, rummy@... wrote: |
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Turnouts on panel only operate in closed direction
On the panel I created in PanelPro to represent the current state of my layout, clicking on the turnouts on the panel will operate the turnouts in the closed direction only. ?However, clicking on them to throw the turnouts has no effect. ?Operating the turnouts using the turnout table, a few LRoutes I have created, or by the turnout control dialog box work great in both directions, close and throw. ?In all cases, the panel shows the correct state of the turnout (closed or thrown), the physical turnout also operates (closed or thrown) as directed, and the state in the turnout table shows the correct state. ?But using the panel only works when closing the turnouts - this applies to all 11 of the turnouts I currently have installed. ?When the turnout is closed, clicking on it, which should throw the turnout, has no effect on the panel, the turnout table, or the layout. ?Any suggestions or ideas?
I haven't uploaded the configuration file yet, but I can if need be. Thanks in advance, Rummy |