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Re: Effects of fisticuffs on charging cavalry

 

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Yep, we should really rethink troop classifications and include definitions such as:

'Nice outfits' ->?
'Well 'ard' ->?
'New enough to not know any better'
'Why do we always get volunteered?'
'Ok, if they're doing it, I suppose we have to too' ->??
'What are we doing here again?' ->?
'You go and get shot at, if you're so keen'.
'Listen mate, we showed up, but we're not daft'

Veterans might be better described as 'crafty'. I always think of this in the context of 7th Armoured and 51st HD after D-Day. i tend to think of it as a 'work to rule'.?

cheers

Doug





?
Well, exactly.

I am always rather sceptical about the claims made for so-called elite units. Just because one might be called "Guards" or be hand-picked to protect the monarch and wear nice uniforms says absolutely nothing about how they might perform in battle. The proof, as they say, is in the pudding. The same thing applies to "veterans". When you look at the claims, quite often veterans are basically just better at not getting killed, which might imply a more well-developed sense of caution rather than anything else.

Carole


Re: Effects of fisticuffs on charging cavalry

 

Well, exactly.

I am always rather sceptical about the claims made for so-called elite units. Just because one might be called "Guards" or be hand-picked to protect the monarch and wear nice uniforms says absolutely nothing about how they might perform in battle. The proof, as they say, is in the pudding. The same thing applies to "veterans". When you look at the claims, quite often veterans are basically just better at not getting killed, which might imply a more well-developed sense of caution rather than anything else.

Carole


Re: Effects of fisticuffs on charging cavalry

 

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I don't know that the Household Cavalry were any better. Limited battle experience, but the propaganda machine has always puffed them up.?

(Discuss.. :) )

Doug


From: [email protected] <[email protected]> on behalf of Mike Leese <mike.leese@...>
Sent: 06 March 2020 12:04 AM
To: [email protected] <[email protected]>
Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry
?
KGL cavalry could be held?
British cavalry look what happened to the Union Brigade.?
The Household Cavalry had a better reputation and the NCO’s had fern control.?
Light cavalry weren’t as good they thought they were on a hunt.?
Some Regiments better than others.?

Best Regards

Mike Leese
(N. Wales)


Re: Effects of fisticuffs on charging cavalry

 

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KGL cavalry could be held?
British cavalry look what happened to the Union Brigade.?
The Household Cavalry had a better reputation and the NCO’s had fern control.?
Light cavalry weren’t as good they thought they were on a hunt.?
Some Regiments better than others.?

Best Regards

Mike Leese
(N. Wales)


On 5 Mar 2020, at 15:40, Michael Reese <mrtank688@...> wrote:

How long can cavalry gallop?? That should be the limit.? At that point the horses are "blown" and you halt or walk them or they drop.? Cavalry in the attack, in Fisticuffs, don't stop to engage.? They keep moving.? The majority of casualties, especially against infantry, is inflicted when your opponent runs.? Cavalry versus cavalry may pursue until their horses stop on their own, blown.? That is when your cavalry are vulnerable to counter-attack.? Being able to hold you cavalry back after defeating enemy cavalry is the sign of a good leader and disciplined cavalry.? It is difficult.? Control is lost on contact.

Halting your cavalry in the pursuit of infantry is more common.? Horses run faster.? Infantry runs longer.? A short pursuit and there are no infantry left to pursue, they having surrendered, been killed, or escaped.

Need I pull out the rule book?

Michael Reese


Re: Effects of fisticuffs on charging cavalry

 

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In reality I can’t imagine a good heavy cavalry regiment being stopped by infantry unless the infantry had good fire control and were very steady.?
It depends on ground and a lot of variables but in a game not likely.?

Best Regards

Mike Leese
(N. Wales)


On 5 Mar 2020, at 13:59, Carole Flint <molly.moggins@...> wrote:

Yes, I'd say that Fisticuffs would slow the horses down to a walk. It is how I play it. The idea that they could keep on galloping just seems wrong.

Carole





Re: Effects of fisticuffs on charging cavalry

 

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Which battle and Regiments ?

Best Regards

Mike Leese
(N. Wales)


On 5 Mar 2020, at 19:07, Doug Melville <dougmelville@...> wrote:

I’m old, my memory is occasionally unreliable. ?

?

And it looks like Rich has already answered this one in the FAQ, they are Heisenberg’s Cavalry, simultaneously moving at charge speed and stationary after combat.

?

Doug

?

From: [email protected] [mailto:[email protected]] On Behalf Of James Catchpole via Groups.Io
Sent: Thursday, 5 March 2020 5:15 PM
To: [email protected]
Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry

?

Are you thinking of this?

On 05/03/2020 16:26, Doug Melville wrote:

On the scale of a SP table a horse could easily gallop from one end to the other and back again. Isn't there a Peninsular war example of French cavalry charging through one infantry battalion, into another, breaking that and into a third??

?

I would be inclined to allow a charging cavalry unit that wins by four or more to continue to the full length of it's move, fighting subsequent bouts of fisticuffs provided it won by four or more. If you wanted to represent loss of control you should have to play command cards to make it halt before that.? Presumably it will be picking up shock and casualties in each 'bout' - so I suppose the real question is - do they count as being at the gallop for the purposes of their next activation? You could adapt the 'pulling up' rule at the bottom of p39.?

?

I suspect this is one for Rich to answer.

?

Doug

?


Re: Effects of fisticuffs on charging cavalry

 

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I’m old, my memory is occasionally unreliable. ?

?

And it looks like Rich has already answered this one in the FAQ, they are Heisenberg’s Cavalry, simultaneously moving at charge speed and stationary after combat.

?

Doug

?

From: [email protected] [mailto:[email protected]] On Behalf Of James Catchpole via Groups.Io
Sent: Thursday, 5 March 2020 5:15 PM
To: [email protected]
Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry

?

Are you thinking of this?

On 05/03/2020 16:26, Doug Melville wrote:

On the scale of a SP table a horse could easily gallop from one end to the other and back again. Isn't there a Peninsular war example of French cavalry charging through one infantry battalion, into another, breaking that and into a third??

?

I would be inclined to allow a charging cavalry unit that wins by four or more to continue to the full length of it's move, fighting subsequent bouts of fisticuffs provided it won by four or more. If you wanted to represent loss of control you should have to play command cards to make it halt before that.? Presumably it will be picking up shock and casualties in each 'bout' - so I suppose the real question is - do they count as being at the gallop for the purposes of their next activation? You could adapt the 'pulling up' rule at the bottom of p39.?

?

I suspect this is one for Rich to answer.

?

Doug

?


Re: Effects of fisticuffs on charging cavalry

 

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Are you thinking of this?

On 05/03/2020 16:26, Doug Melville wrote:

On the scale of a SP table a horse could easily gallop from one end to the other and back again. Isn't there a Peninsular war example of French cavalry charging through one infantry battalion, into another, breaking that and into a third??

I would be inclined to allow a charging cavalry unit that wins by four or more to continue to the full length of it's move, fighting subsequent bouts of fisticuffs provided it won by four or more. If you wanted to represent loss of control you should have to play command cards to make it halt before that.? Presumably it will be picking up shock and casualties in each 'bout' - so I suppose the real question is - do they count as being at the gallop for the purposes of their next activation? You could adapt the 'pulling up' rule at the bottom of p39.?

I suspect this is one for Rich to answer.

Doug




From: [email protected] <[email protected]> on behalf of Michael Reese <mrtank688@...>
Sent: 05 March 2020 3:40 PM
To: [email protected] <[email protected]>
Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry
?
How long can cavalry gallop?? That should be the limit.? At that point the horses are "blown" and you halt or walk them or they drop.? Cavalry in the attack, in Fisticuffs, don't stop to engage.? They keep moving.? The majority of casualties, especially against infantry, is inflicted when your opponent runs.? Cavalry versus cavalry may pursue until their horses stop on their own, blown.? That is when your cavalry are vulnerable to counter-attack.? Being able to hold you cavalry back after defeating enemy cavalry is the sign of a good leader and disciplined cavalry.? It is difficult.? Control is lost on contact.

Halting your cavalry in the pursuit of infantry is more common.? Horses run faster.? Infantry runs longer.? A short pursuit and there are no infantry left to pursue, they having surrendered, been killed, or escaped.

Need I pull out the rule book?

Michael Reese


Re: Effects of fisticuffs on charging cavalry

 

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The rule book is silent on the matter, the FAQ has two items related to this, although it doesn't answer this directly:-

Q: A cavalry unit galloped into combat and lost, it was thrown back 6 inches. What speed is it now
doing?
A: It has undertaken a 180 degree turn; it must be walking.

Q: What happens if my cavalry charge into Fisticuffs with a Group of infantry who are only 6” away. I
roll 18” of movement, I defeat the infantry and they withdraw 8”. Do I continue my movement to fight
them again?
A: No. You have ridden into contact and fought them If you win you remain stationary. Whether you
are able to continue your charge and contact them again will depend on the run of the cards and your
use of Command Cards.

On 05/03/2020 15:40, Michael Reese wrote:

How long can cavalry gallop?? That should be the limit.? At that point the horses are "blown" and you halt or walk them or they drop.? Cavalry in the attack, in Fisticuffs, don't stop to engage.? They keep moving.? The majority of casualties, especially against infantry, is inflicted when your opponent runs.? Cavalry versus cavalry may pursue until their horses stop on their own, blown.? That is when your cavalry are vulnerable to counter-attack.? Being able to hold you cavalry back after defeating enemy cavalry is the sign of a good leader and disciplined cavalry.? It is difficult.? Control is lost on contact.

Halting your cavalry in the pursuit of infantry is more common.? Horses run faster.? Infantry runs longer.? A short pursuit and there are no infantry left to pursue, they having surrendered, been killed, or escaped.

Need I pull out the rule book?

Michael Reese


Re: Effects of fisticuffs on charging cavalry

 

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On the scale of a SP table a horse could easily gallop from one end to the other and back again. Isn't there a Peninsular war example of French cavalry charging through one infantry battalion, into another, breaking that and into a third??

I would be inclined to allow a charging cavalry unit that wins by four or more to continue to the full length of it's move, fighting subsequent bouts of fisticuffs provided it won by four or more. If you wanted to represent loss of control you should have to play command cards to make it halt before that.? Presumably it will be picking up shock and casualties in each 'bout' - so I suppose the real question is - do they count as being at the gallop for the purposes of their next activation? You could adapt the 'pulling up' rule at the bottom of p39.?

I suspect this is one for Rich to answer.

Doug




From: [email protected] <[email protected]> on behalf of Michael Reese <mrtank688@...>
Sent: 05 March 2020 3:40 PM
To: [email protected] <[email protected]>
Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry
?
How long can cavalry gallop?? That should be the limit.? At that point the horses are "blown" and you halt or walk them or they drop.? Cavalry in the attack, in Fisticuffs, don't stop to engage.? They keep moving.? The majority of casualties, especially against infantry, is inflicted when your opponent runs.? Cavalry versus cavalry may pursue until their horses stop on their own, blown.? That is when your cavalry are vulnerable to counter-attack.? Being able to hold you cavalry back after defeating enemy cavalry is the sign of a good leader and disciplined cavalry.? It is difficult.? Control is lost on contact.

Halting your cavalry in the pursuit of infantry is more common.? Horses run faster.? Infantry runs longer.? A short pursuit and there are no infantry left to pursue, they having surrendered, been killed, or escaped.

Need I pull out the rule book?

Michael Reese


Re: Effects of fisticuffs on charging cavalry

 

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A hotly debated point. You could equally argue that if the fisticuffs was a win for the cavalry, that they charged through their opponent dealing out damage and continuing their careering charge.?

cheers

Doug


From: [email protected] <[email protected]> on behalf of James Catchpole via Groups.Io <jlcatchpole@...>
Sent: 05 March 2020 11:10 AM
To: [email protected] <[email protected]>
Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry
?
We have always played that entering into Fisticuffs brings cavalry to a halt. Horses won't just charge headlong into what look like solid obstructions.

On Thu, 5 Mar 2020 10:48 kevinjnivek via Groups.Io, <kevin.poynter=[email protected]> wrote:
In sharp practice, do charging cavalry that break the infantry group they attack continue their next activation at gallop? We had a game last night where charging British cavalry kept going down the road in a series of successful charges/fisticuffs without any pause. I can see it could happen but what do people think?
Kevin

_._,_._,_


Re: Effects of fisticuffs on charging cavalry

 

How long can cavalry gallop?? That should be the limit.? At that point the horses are "blown" and you halt or walk them or they drop.? Cavalry in the attack, in Fisticuffs, don't stop to engage.? They keep moving.? The majority of casualties, especially against infantry, is inflicted when your opponent runs.? Cavalry versus cavalry may pursue until their horses stop on their own, blown.? That is when your cavalry are vulnerable to counter-attack.? Being able to hold you cavalry back after defeating enemy cavalry is the sign of a good leader and disciplined cavalry.? It is difficult.? Control is lost on contact.

Halting your cavalry in the pursuit of infantry is more common.? Horses run faster.? Infantry runs longer.? A short pursuit and there are no infantry left to pursue, they having surrendered, been killed, or escaped.

Need I pull out the rule book?

Michael Reese


Re: Effects of fisticuffs on charging cavalry

 

Yes, I'd say that Fisticuffs would slow the horses down to a walk. It is how I play it. The idea that they could keep on galloping just seems wrong.

Carole


Re: Effects of fisticuffs on charging cavalry

 

We have always played that entering into Fisticuffs brings cavalry to a halt. Horses won't just charge headlong into what look like solid obstructions.


On Thu, 5 Mar 2020 10:48 kevinjnivek via Groups.Io, <kevin.poynter=[email protected]> wrote:
In sharp practice, do charging cavalry that break the infantry group they attack continue their next activation at gallop? We had a game last night where charging British cavalry kept going down the road in a series of successful charges/fisticuffs without any pause. I can see it could happen but what do people think?
Kevin


Effects of fisticuffs on charging cavalry

 

In sharp practice, do charging cavalry that break the infantry group they attack continue their next activation at gallop? We had a game last night where charging British cavalry kept going down the road in a series of successful charges/fisticuffs without any pause. I can see it could happen but what do people think?
Kevin


(SALE) 28mm Napoleonic & French: Retreat from Moscow

 

Real life getting in the?way of this project - linked here from LAF - there’s other stuff too... hope it’s ok to post here ?
Nik



Re: Crimea CoC game using Swift to Support scenario

 

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Some of the smaller pieces were colored gravel.? Larger pieces are made from pine bark and a couple of Gale Force 9 pieces.
Thanks,
Mark?



Sent from my T-Mobile 4G LTE Device


-------- Original message --------
From: roronannan@...
Date: 2/23/20 5:15 AM (GMT-05:00)
Subject: Re: [TooFatLardies] Crimea CoC game using Swift to Support scenario

Le 21/02/2020 à 19:39, Mark Luther via Groups.Io a écrit?:
>? a German attempt to slip around the lines
> of defending Soviet Naval troops outside of Sevastopol.? (...)
> Link to flickr AAR:
> https://www.flickr.com/photos/6mmgaming/albums/72157713201592873


Very nice !

Did you use real rocks ?


--
Ronan




Re: Crimea CoC game using Swift to Support scenario

 

Le 21/02/2020 à 19:39, Mark Luther via Groups.Io a écrit?:
a German attempt to slip around the lines of defending Soviet Naval troops outside of Sevastopol.? (...)
Link to flickr AAR:

Very nice !

Did you use real rocks ?


--
Ronan


Crimea CoC game using Swift to Support scenario

 

The idea behind this game was a German attempt to slip around the lines of defending Soviet Naval troops outside of Sevastopol.? The Russians rush a unit to their flank to stem the maneuver and keep the high ground.?? I used the Swift to Support scenario from Blitzkrieg book.? Jon was the defending Soviets and he could not get any support til Turn 2.? No armor, arty or entrenchments, but plenty of hard cover to set up in. Game was at GigaBites Café using my15mm minis?
Link to flickr AAR: ?
Mark


Just 3 weeks til the latest Game Day at Gigabites Cafe, Marietta GA

 

Just 3 weeks until another Game Day at Gigabites Cafe in Marietta GA. If you are able to come by for this FREE event you will not be disappointed. It's not just Lardy Games but some demos and games featuring other rules. The shop has a great assortment of minis-loads of Perry's, Battlefront, Victrix and Warlord. Board games galore and of course plenty of Star Wars and WH stuff. And a cafe with yuuuge beer and cider selection.
See the schedule of events:
Mark