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Battle for liberation

Trev
 

Me too Rich, if that is okay,
Thanks
Trev


Welcome to the House of Lard

 

As moderator for the group welcome to anyone and everyone who is
using any Too Fat Lardies product. This discussion group will allow
us to keep you informed of rule developments and new products, whilst
allowing you to tell us what you like and don't like about the
rules. This site has been created so questions can be answered by
the rule writers themselves, and hopefully take the guess work out of
iterpretting our dreadful use of the English language.

Richard Clarke


IABSM

 

Greetings Lard Fans

Latest updates for IABSM suggest that over the Christmas holidays the
armour lists/AT lists and army lists will be complete. All in all
IABSM will then be available for publication.

Welcome to two new members to this discussion group.

Cheers

Richard


IABSM Sieg im West

 

Gents, the Sieg in West 1940 supplement is now complete, I am
currently sorting out an historical scenario for next Tuesday, copies
will be available for perusal. Next should be an Overlord
supplement, the title "Saving Ryan's Privates" being likely.

Other supplements planned include North Africa, Finland 1939-40, Ost
Front and Death of the Reich - Bulge to Bunker.

With Egg's stuff going back I have seized the nettle and sent
a "small" list to Skytrex - ouch! This means that I shall have the
following, when painted!

British 1940
French 1940
Dutch 1940
German 1940

Slim Rich


correction

 

Sorry lardies,

its not command mission, its combat mission.

Mick

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Latest conundrum

 

Greetings Lard Fans!

The Shutzen Regiments attached to Rommel's 7 Panzer Division had
apparently acquired extra MG34s to the extent that most of their
squads had two rather than one of these weapons. In the rules there
is already an allowance for units that have a large number of
automatic weapons, such as Machine Pistols or assault rifles, which
gives them an additional firing dice at short range. Indeed this was
designed to cover short range assault weapons. My thoughts re the
extra LMGs is that an extra firing dice should be added at any
range. Any thoughts?

Secondly, the British, Empire and Commonwealth Unversal bren carrier
may clearly act independently. Were this weapon belt fed it would
fire as a crew served MG in a vehicle, however it is not. Having a
relatively small magazine restricts its firepower. So rather than
firing with 3 or 4 dice, I am inclined to restrict it to 2 dice, or 2
dice plus two for a higher quality unit. Equally this could also
apply to the tripod mounted brens used as support weapons by the
Regiments in the Rifle Corps rather than the heavier Vickers.

Felicitations in Lard

Lard Lord Actual


And another thing....

 

Sorry, I forgot one more thing.

I'm painting my German 1940 vehicles, anyone got any idea where I can
find the tactical symbols that they used on their vehicles,
particularly softskins.

Rich


Re: And another thing....

Alan Reynolds
 

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Richard
?
I agree with your thoughts on both the MG 34 and the Bren ( especially if you include having to change the barrel when it got too hot!)
?
With regard to tactical symbols, I have a copy of the "German Army Handbook" by W.J.K. Davies, which includes a section on tactical symbols, shall I bring it on Tuesday or do you already have It?
?
Alan

-----Original Message-----
From: richardclarkerli <richardclarkerli@...> [mailto:richardclarkerli@...]
Sent: 30 January 2003 07:49
To: Toofatlardies@...
Subject: [Toofatlardies] And another thing....

Sorry, I forgot one more thing.?

I'm painting my German 1940 vehicles, anyone got any idea where I can
find the tactical symbols that they used on their vehicles,
particularly softskins.

Rich



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Re: And another thing....

 

Sir Alan

No I haven't got that, and would be glad of the opportunity to see
it. The issue with the tactical symbols is that the Germans used a
set for map use, which I have, and a simplified version of this for
use on vehicles. It is the latter that I cannot find, exvepting a
tiny bit about GrossDeutschland vehicles, this gives a few hints at
how the main set were varied, but nothing definite.

Rich

--- In Toofatlardies@..., "Alan Reynolds" <gfy07@d...>
wrote:
Richard

I agree with your thoughts on both the MG 34 and the Bren (
especially if
you include having to change the barrel when it got too hot!)

With regard to tactical symbols, I have a copy of the "German Army
Handbook"
by W.J.K. Davies, which includes a section on tactical symbols,
shall I
bring it on Tuesday or do you already have It?

Alan
-----Original Message-----
From: richardclarkerli <richardclarkerli@y...>
[mailto:richardclarkerli@y...]
Sent: 30 January 2003 07:49
To: Toofatlardies@...
Subject: [Toofatlardies] And another thing....


Sorry, I forgot one more thing.

I'm painting my German 1940 vehicles, anyone got any idea where I
can
find the tactical symbols that they used on their vehicles,
particularly softskins.

Rich


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Re: And another thing....

Alan Reynolds
 

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Richard
?
I will bring the book, it contains some examples, size, position and colour information for vehicle symbols and a lot of examples of unit organisation etc using the tactical symbols. It also appears that the tactical symbols were re-issued in 1942?to accommodate the increase in equipment types etc. but it does have a few examples of pre-war symbols as well. I will let you decide on whether anyone else is such an expert that they could spot the differences.
?
Alan

-----Original Message-----
From: richardclarkerli [mailto:richardclarkerli@...]
Sent: 30 January 2003 10:04
To: Toofatlardies@...
Subject: [Toofatlardies] Re: And another thing....

Sir Alan

No I haven't got that, and would be glad of the opportunity to see
it.? The issue with the tactical symbols is that the Germans used a
set for map use, which I have, and a simplified version of this for
use on vehicles.? It is the latter that I cannot find, exvepting a
tiny bit about GrossDeutschland vehicles, this gives a few hints at
how the main set were varied, but nothing definite.?

Rich??

--- In Toofatlardies@..., "Alan Reynolds"
wrote:
> Richard
>
> I agree with your thoughts on both the MG 34 and the Bren (
especially if
> you include having to change the barrel when it got too hot!)
>
> With regard to tactical symbols, I have a copy of the "German Army
Handbook"
> by W.J.K. Davies, which includes a section on tactical symbols,
shall I
> bring it on Tuesday or do you already have It?
>
> Alan
>?? -----Original Message-----
>?? From: richardclarkerli
> [mailto:richardclarkerli@y...]
>?? Sent: 30 January 2003 07:49
>?? To: Toofatlardies@...
>?? Subject: [Toofatlardies] And another thing....
>
>
>?? Sorry, I forgot one more thing.
>
>?? I'm painting my German 1940 vehicles, anyone got any idea where I
can
>?? find the tactical symbols that they used on their vehicles,
>?? particularly softskins.
>
>?? Rich
>
>
>???????? Yahoo! Groups Sponsor
>?????????????? ADVERTISEMENT
>
>
>
>
>?? To unsubscribe from this group, send an email to:
>?? Toofatlardies-unsubscribe@...
>
>
>
>?? Your use of Yahoo! Groups is subject to the Yahoo! Terms of
Service.



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Blinds in IABSM and CDS

 

Gents

Currently all blinds move with three d6, or two if crossing obstacles
or moving through difficult terrain of any sort. I was considering
increasing this to four dice, three in terrain, to reflect the faster
movement of an unspotted/unengaged unit. This would speed up any
early "strategic" movement at the start, and allow us to play on
slightly larger tables without dragging the game out. Any thoughts?

Lardo One Actual


Re: Blinds in IABSM and CDS

Alan Reynolds
 

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Richard
?
We might want to link speed of blinds move with proximity to enemy units/positions, some sort of modification to automatic spotting that increases the likelyhood of an engagement. I am thinking of the classic defensive ambush, we might find that with 4xD6 that the blind has diappeared around the corner without being spotted and engaged. Perhaps when closing with a suspected enemy position the movement would slow down? Maybe we limit the faster movement to a limited number of turns at the start of the game, before the sounds of battle are heard?
?
Alan

-----Original Message-----
From: richardclarkerli [mailto:richardclarkerli@...]
Sent: 04 February 2003 09:31
To: Toofatlardies@...
Subject: [Toofatlardies] Blinds in IABSM and CDS

Gents

Currently all blinds move with three d6, or two if crossing obstacles
or moving through difficult terrain of any sort.? I was considering
increasing this to four dice, three in terrain, to reflect the faster
movement of an unspotted/unengaged unit.? This would speed up any
early "strategic" movement at the start, and allow us to play on
slightly larger tables without dragging the game out.? Any thoughts?

Lardo One Actual



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Re: Blinds in IABSM and CDS

 

The issue of ambushes is dependent on card sequence. If Panzerfaust
armed Hans is hiding in a bush covering the road he must hope that
his card comes out early so that he can reserve it. If that is the
case he would be able to stop any armoured force coming up the road
at the point at which he choses to open fire. HOWEVER....If the
armour is still on a blind then he will not be able to open fire, but
the vehicles will be put on the table once the Tea Break card is
turned, as they have come within what has to be considered automatic
spotting range. In this situation it is assumed that poor old Hans
has been caught on the hop and is unable to spring his trap.

What the above also does is ensure that the ambush is not always
second perfect. For example if at the end of a turn some allied
tanks are 7" away from Hans he may well decide to start shooting
then, earlier that he would ideally have liked, rather than have the
enemy whiz past him next turn if their card comes out first.

If the allied card comes out first and they do whiz past then in that
situation it is assumed that Hans does not shoot because, possibly
a) he is scared
b) he suffers a misfire
c) he is a tosser

Once again this mechanism allows the commander, id est the player, to
place his troops in the hope that they will do the right thing, but
unsure whether they actually will or not. Ici la coeur de IABSM!

Ricardo



















--- In Toofatlardies@..., "Alan Reynolds" <gfy07@d...>
wrote:
Richard

We might want to link speed of blinds move with proximity to enemy
units/positions, some sort of modification to automatic spotting
that
increases the likelyhood of an engagement. I am thinking of the
classic
defensive ambush, we might find that with 4xD6 that the blind has
diappeared
around the corner without being spotted and engaged. Perhaps when
closing
with a suspected enemy position the movement would slow down? Maybe
we limit
the faster movement to a limited number of turns at the start of
the game,
before the sounds of battle are heard?

Alan
-----Original Message-----
From: richardclarkerli <richardclarkerli@y...>
[mailto:richardclarkerli@y...]
Sent: 04 February 2003 09:31
To: Toofatlardies@...
Subject: [Toofatlardies] Blinds in IABSM and CDS


Gents

Currently all blinds move with three d6, or two if crossing
obstacles
or moving through difficult terrain of any sort. I was
considering
increasing this to four dice, three in terrain, to reflect the
faster
movement of an unspotted/unengaged unit. This would speed up any
early "strategic" movement at the start, and allow us to play on
slightly larger tables without dragging the game out. Any
thoughts?

Lardo One Actual


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KMH Issues

 

Greetings Grapple Fans!

Nikkos, what bonuses would a British 74 currently get when firing at
close range?

As an aside the fleets we used last night would make for an
interesting fight if the British were having to tack up the table to
get to the French, entering from the opposite corner to the one where
they actually arrived, namely the corner to Alan's right and your fat
left.

Rich


Sumo Rules

 

Are you the guys who do the Super-Duper Sumo Rules for sumo skirmish
gaming?

Ken Philips


Sumo Rules

 

Shame, I played the Sumo game recently at a show in York, it was
really good fun. I was keen to get a set to play with the boys at
the school where I teach, anything to get them away from space orcs!

What rules do you guys do, and why the fat lardie name?

Ken


Sumo Rules

 

Shame, I played the Sumo game recently at a show in York, it was
really good fun. I was keen to get a set to play with the boys at
the school where I teach, anything to get them away from space orcs!

What rules do you guys do, and why the fat lardie name?

Ken


Sumo Rules

 

Shame, I played the Sumo game recently at a show in York, it was
really good fun. I was keen to get a set to play with the boys at
the school where I teach, anything to get them away from space orcs!

What rules do you guys do, and why the fat lardie name?

Ken


Re: Sumo Rules

 

Ken

Several sets each covering WWII at Company level; Vietnam again at
Company level; Russian/Spanish Civil War (or any early 20thC
political conflict) at Division/Corps level; Napoleonic naval are all
finished.

WWII aerial warfare is at play test stage, simplistic Medieval
skirmish is finished in escence, but is not very polished. All rules
are developed and tested at St Albans Draft Dodgers club. Too Fat
Lardies is because me and the other chap who do most of the hard work
on rules development (while the other parasites bask in our reflected
glory) are both overweight, me ever so slightly, him hugely.

Richard

--- In Toofatlardies@..., "philips107s2003
<philips107s2003@y...>" <philips107s2003@y...> wrote:
Shame, I played the Sumo game recently at a show in York, it was
really good fun. I was keen to get a set to play with the boys at
the school where I teach, anything to get them away from space
orcs!

What rules do you guys do, and why the fat lardie name?

Ken


A few more IABSM ideas

 

AT GUN CREW CASUALTIES

AT Crew loses are currently reflected in an increase in ability to
hit thier target. This was meant to reflect the stress caused by
losing comrades, and the fact that aimed fire when under foire
themselves was less likely.

HOWEVER. I have been thinking of revising that. What I now propse
is that AT gun crews will still suffer as above, but only on wounds.
Killed crew members will reduce the initiative of the unit. AT guns
have crews of either 4 or 5 men, depending on nationality. They have
three initiative dice as standard. What I propose is that when
reduced to two cremen alive this will fall to two initiative dice,
when one crew man to one initiative dice. This will reflect the
extra time needed to laod and lay the gun, and will result in more
snap shots, which again reflects pressure as above.

BRAKING DISTANCE

Essentially designed to stop us cramming vehicles bumper to bumper
along a road.

While in convoy along a roiad slow and average speed vehicles will
always keep a gap between themselves and the vehicle in front equal
to or greater than their own length. Fast and wheeled vehicles will
keep double their length distance .

This would be ignored once in combat, i.e. being fire on or firing
themselves. Perhaps we need to consider the likelyhood of trucks
that come under fire crashing itno each other? However I think a
quick dice throw may be better used there.

PRISONERS

After much wailing and nashing of teeth from Sid, who apparently has
spent many a long evening soul searching consolated only by a bottle
of cheap cooking sherry, a prisoners rule. That is, everyone must
take prisoners, and guard them at a ratio of 1 guard to 5 POWs. The
exception here is known nasty troops, such as SS, Japs, Russians
etc. and then the player may request to do so, but will have to roll
against a target on a D6.

Rich