Keyboard Shortcuts
ctrl + shift + ? :
Show all keyboard shortcuts
ctrl + g :
Navigate to a group
ctrl + shift + f :
Find
ctrl + / :
Quick actions
esc to dismiss
Likes
- TooFatLardies
- Messages
Search
Welcome to the House of Lard
As moderator for the group welcome to anyone and everyone who is
using any Too Fat Lardies product. This discussion group will allow us to keep you informed of rule developments and new products, whilst allowing you to tell us what you like and don't like about the rules. This site has been created so questions can be answered by the rule writers themselves, and hopefully take the guess work out of iterpretting our dreadful use of the English language. Richard Clarke |
IABSM Sieg im West
Gents, the Sieg in West 1940 supplement is now complete, I am
currently sorting out an historical scenario for next Tuesday, copies will be available for perusal. Next should be an Overlord supplement, the title "Saving Ryan's Privates" being likely. Other supplements planned include North Africa, Finland 1939-40, Ost Front and Death of the Reich - Bulge to Bunker. With Egg's stuff going back I have seized the nettle and sent a "small" list to Skytrex - ouch! This means that I shall have the following, when painted! British 1940 French 1940 Dutch 1940 German 1940 Slim Rich |
correction
Sorry lardies,
its not command mission, its combat mission. Mick ----------------------------------------------------------------------------------------------------------- Quantachrome UK Ltd Unit 6-7 Pale Lane Farm, Hook, Hants RG27 8GB Tel: 01252 819719. Fax: 01252 819901? E-mail: qchromeuk@... Registered? in the UK No. 3827196, Registered Office:? 118a Oxford Road, Reading RG1 7NG IMPORTANT NOTICE: This email is confidential, may be legally privileged, and is for the intended recipient only.? Access, disclosure, copying, distribution, or reliance on any of it by anyone else is prohibited and may be a criminal offence.? Please delete if obtained in error and email confirmation to the sender. |
Latest conundrum
Greetings Lard Fans!
The Shutzen Regiments attached to Rommel's 7 Panzer Division had apparently acquired extra MG34s to the extent that most of their squads had two rather than one of these weapons. In the rules there is already an allowance for units that have a large number of automatic weapons, such as Machine Pistols or assault rifles, which gives them an additional firing dice at short range. Indeed this was designed to cover short range assault weapons. My thoughts re the extra LMGs is that an extra firing dice should be added at any range. Any thoughts? Secondly, the British, Empire and Commonwealth Unversal bren carrier may clearly act independently. Were this weapon belt fed it would fire as a crew served MG in a vehicle, however it is not. Having a relatively small magazine restricts its firepower. So rather than firing with 3 or 4 dice, I am inclined to restrict it to 2 dice, or 2 dice plus two for a higher quality unit. Equally this could also apply to the tripod mounted brens used as support weapons by the Regiments in the Rifle Corps rather than the heavier Vickers. Felicitations in Lard Lard Lord Actual |
Re: And another thing....
Alan Reynolds
开云体育Richard
?
I
agree with your thoughts on both the MG 34 and the Bren ( especially if you
include having to change the barrel when it got too hot!)
?
With
regard to tactical symbols, I have a copy of the "German Army Handbook" by
W.J.K. Davies, which includes a section on tactical symbols, shall I bring it on
Tuesday or do you already have It?
?
Alan
|
Re: And another thing....
Sir Alan
No I haven't got that, and would be glad of the opportunity to see it. The issue with the tactical symbols is that the Germans used a set for map use, which I have, and a simplified version of this for use on vehicles. It is the latter that I cannot find, exvepting a tiny bit about GrossDeutschland vehicles, this gives a few hints at how the main set were varied, but nothing definite. Rich --- In Toofatlardies@..., "Alan Reynolds" <gfy07@d...> wrote: Richardespecially if you include having to change the barrel when it got too hot!)Handbook" by W.J.K. Davies, which includes a section on tactical symbols,shall I bring it on Tuesday or do you already have It?can find the tactical symbols that they used on their vehicles,Service. |
Re: And another thing....
Alan Reynolds
开云体育Richard
?
I will
bring the book, it contains some examples, size, position and colour information
for vehicle symbols and a lot of examples of unit organisation etc using the
tactical symbols. It also appears that the tactical symbols were re-issued in
1942?to accommodate the increase in equipment types etc. but it does have a
few examples of pre-war symbols as well. I will let you decide on whether anyone
else is such an expert that they could spot the differences.
?
Alan
|
Blinds in IABSM and CDS
Gents
Currently all blinds move with three d6, or two if crossing obstacles or moving through difficult terrain of any sort. I was considering increasing this to four dice, three in terrain, to reflect the faster movement of an unspotted/unengaged unit. This would speed up any early "strategic" movement at the start, and allow us to play on slightly larger tables without dragging the game out. Any thoughts? Lardo One Actual |
Re: Blinds in IABSM and CDS
Alan Reynolds
开云体育Richard
?
We
might want to link speed of blinds move with proximity to enemy units/positions,
some sort of modification to automatic spotting that increases the likelyhood of
an engagement. I am thinking of the classic defensive ambush, we might find that
with 4xD6 that the blind has diappeared around the corner without being spotted
and engaged. Perhaps when closing with a suspected enemy position the movement
would slow down? Maybe we limit the faster movement to a limited number of turns
at the start of the game, before the sounds of battle are
heard?
?
Alan
|
Re: Blinds in IABSM and CDS
The issue of ambushes is dependent on card sequence. If Panzerfaust
armed Hans is hiding in a bush covering the road he must hope that his card comes out early so that he can reserve it. If that is the case he would be able to stop any armoured force coming up the road at the point at which he choses to open fire. HOWEVER....If the armour is still on a blind then he will not be able to open fire, but the vehicles will be put on the table once the Tea Break card is turned, as they have come within what has to be considered automatic spotting range. In this situation it is assumed that poor old Hans has been caught on the hop and is unable to spring his trap. What the above also does is ensure that the ambush is not always second perfect. For example if at the end of a turn some allied tanks are 7" away from Hans he may well decide to start shooting then, earlier that he would ideally have liked, rather than have the enemy whiz past him next turn if their card comes out first. If the allied card comes out first and they do whiz past then in that situation it is assumed that Hans does not shoot because, possibly a) he is scared b) he suffers a misfire c) he is a tosser Once again this mechanism allows the commander, id est the player, to place his troops in the hope that they will do the right thing, but unsure whether they actually will or not. Ici la coeur de IABSM! Ricardo --- In Toofatlardies@..., "Alan Reynolds" <gfy07@d...> wrote: Richardthat increases the likelyhood of an engagement. I am thinking of theclassic defensive ambush, we might find that with 4xD6 that the blind hasdiappeared around the corner without being spotted and engaged. Perhaps whenclosing with a suspected enemy position the movement would slow down? Maybewe limit the faster movement to a limited number of turns at the start ofthe game, before the sounds of battle are heard?obstacles or moving through difficult terrain of any sort. I wasconsidering increasing this to four dice, three in terrain, to reflect thefaster movement of an unspotted/unengaged unit. This would speed up anythoughts? Service. |
KMH Issues
Greetings Grapple Fans!
Nikkos, what bonuses would a British 74 currently get when firing at close range? As an aside the fleets we used last night would make for an interesting fight if the British were having to tack up the table to get to the French, entering from the opposite corner to the one where they actually arrived, namely the corner to Alan's right and your fat left. Rich |
Re: Sumo Rules
Ken
Several sets each covering WWII at Company level; Vietnam again at Company level; Russian/Spanish Civil War (or any early 20thC political conflict) at Division/Corps level; Napoleonic naval are all finished. WWII aerial warfare is at play test stage, simplistic Medieval skirmish is finished in escence, but is not very polished. All rules are developed and tested at St Albans Draft Dodgers club. Too Fat Lardies is because me and the other chap who do most of the hard work on rules development (while the other parasites bask in our reflected glory) are both overweight, me ever so slightly, him hugely. Richard --- In Toofatlardies@..., "philips107s2003 <philips107s2003@y...>" <philips107s2003@y...> wrote: Shame, I played the Sumo game recently at a show in York, it wasorcs!
|
A few more IABSM ideas
AT GUN CREW CASUALTIES
AT Crew loses are currently reflected in an increase in ability to hit thier target. This was meant to reflect the stress caused by losing comrades, and the fact that aimed fire when under foire themselves was less likely. HOWEVER. I have been thinking of revising that. What I now propse is that AT gun crews will still suffer as above, but only on wounds. Killed crew members will reduce the initiative of the unit. AT guns have crews of either 4 or 5 men, depending on nationality. They have three initiative dice as standard. What I propose is that when reduced to two cremen alive this will fall to two initiative dice, when one crew man to one initiative dice. This will reflect the extra time needed to laod and lay the gun, and will result in more snap shots, which again reflects pressure as above. BRAKING DISTANCE Essentially designed to stop us cramming vehicles bumper to bumper along a road. While in convoy along a roiad slow and average speed vehicles will always keep a gap between themselves and the vehicle in front equal to or greater than their own length. Fast and wheeled vehicles will keep double their length distance . This would be ignored once in combat, i.e. being fire on or firing themselves. Perhaps we need to consider the likelyhood of trucks that come under fire crashing itno each other? However I think a quick dice throw may be better used there. PRISONERS After much wailing and nashing of teeth from Sid, who apparently has spent many a long evening soul searching consolated only by a bottle of cheap cooking sherry, a prisoners rule. That is, everyone must take prisoners, and guard them at a ratio of 1 guard to 5 POWs. The exception here is known nasty troops, such as SS, Japs, Russians etc. and then the player may request to do so, but will have to roll against a target on a D6. Rich |
to navigate to use esc to dismiss