Are you thinking of this?
On 05/03/2020 16:26, Doug Melville wrote:
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On the scale of a SP table a horse could easily gallop from one
end to the other and back again. Isn't there a Peninsular war
example of French cavalry charging through one infantry
battalion, into another, breaking that and into a third??
I would be inclined to allow a charging cavalry unit that wins
by four or more to continue to the full length of it's move,
fighting subsequent bouts of fisticuffs provided it won by four
or more. If you wanted to represent loss of control you should
have to play command cards to make it halt before that.?
Presumably it will be picking up shock and casualties in each
'bout' - so I suppose the real question is - do they count as
being at the gallop for the purposes of their next activation?
You could adapt the 'pulling up' rule at the bottom of p39.?
I suspect this is one for Rich to answer.
Doug
How long can cavalry gallop?? That should be the limit.?
At that point the horses are "blown" and you halt or walk
them or they drop.? Cavalry in the attack, in Fisticuffs,
don't stop to engage.? They keep moving.? The majority of
casualties, especially against infantry, is inflicted when
your opponent runs.? Cavalry versus cavalry may pursue
until their horses stop on their own, blown.? That is when
your cavalry are vulnerable to counter-attack.? Being able
to hold you cavalry back after defeating enemy cavalry is
the sign of a good leader and disciplined cavalry.? It is
difficult.? Control is lost on contact.
Halting your cavalry in the pursuit of infantry is more
common.? Horses run faster.? Infantry runs longer.? A
short pursuit and there are no infantry left to pursue,
they having surrendered, been killed, or escaped.
Need I pull out the rule book?