Dazza
1. Why only the first time they rout? Surely if a unit routs twice
they should loose more, or perhaps never come back?
2. Probably be right. Certainly it would give them a "Big Man"
factor, which would suit the Neys of this world.
3. The cards worked excellently, as mentioned. Do you want my card
master document so you can do some pretty cards rather than those
moth eaten bits of crap you wheel out? I vote for Marshal Aubergine!
Rich
--- In Toofatlardies@..., "therugdoctor2003"
<greens@o...> wrote:
We had a Napoleonic game last night, and the issue of units, who
have
routed as part of a combat lost by a friendly unit, being able to
rally and return to the offensive without problem played a
detrimental part in the game.
So, how about these mechanisms:
1. Units, in the first turn they rout, lose 1 hit (deserters,
general
morale loss).
2. Introduce a Brigade morale rule: if >50% of the units in a
brigade
are in rout, or at half strength, no unit in the brigade may
initiate
attacks, unless personally led by a Divisional officer/CinC. (This
would also force people to try and stop routing units, which was
general practice!).
Daz