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La Lard Sacre


therugdoctor2003
 

We had a Napoleonic game last night, and the issue of units, who have
routed as part of a combat lost by a friendly unit, being able to
rally and return to the offensive without problem played a
detrimental part in the game.

So, how about these mechanisms:

1. Units, in the first turn they rout, lose 1 hit (deserters, general
morale loss).
2. Introduce a Brigade morale rule: if >50% of the units in a brigade
are in rout, or at half strength, no unit in the brigade may initiate
attacks, unless personally led by a Divisional officer/CinC. (This
would also force people to try and stop routing units, which was
general practice!).

Daz


 

Dazza

1. Why only the first time they rout? Surely if a unit routs twice
they should loose more, or perhaps never come back?

2. Probably be right. Certainly it would give them a "Big Man"
factor, which would suit the Neys of this world.

3. The cards worked excellently, as mentioned. Do you want my card
master document so you can do some pretty cards rather than those
moth eaten bits of crap you wheel out? I vote for Marshal Aubergine!

Rich

--- In Toofatlardies@..., "therugdoctor2003"
<greens@o...> wrote:
We had a Napoleonic game last night, and the issue of units, who
have
routed as part of a combat lost by a friendly unit, being able to
rally and return to the offensive without problem played a
detrimental part in the game.

So, how about these mechanisms:

1. Units, in the first turn they rout, lose 1 hit (deserters,
general
morale loss).
2. Introduce a Brigade morale rule: if >50% of the units in a
brigade
are in rout, or at half strength, no unit in the brigade may
initiate
attacks, unless personally led by a Divisional officer/CinC. (This
would also force people to try and stop routing units, which was
general practice!).

Daz


therugdoctor2003
 

Hi Rich,
I thought that losing 1 hit per move in rout would be a
little excessive, but it would certainly give you an incentive to
stop them! We just need to try it out and see.

Yes, I guess the cards work well enough for me to invest in some
pretty ones, so thanks, that would be appreciated!

Cheers,
Daz


 

Dazza

I think I misunderstood your initial mailing. I agree one point in
the first turn of EACH rout. So the Frogs on Tuesday would have lost
two point each for their two routs(?). Had that been the case then
the not only would not have won, but COULD not. which would be
rather more historically correct than what happened, i.e. the cherry
picking of which units to save at the expense of the rest.

Cardmaster document sent. I use text box for the text and pictures,
hoth with no wrapping, therefore the box stays the right size. Sid
didn't bother with that initally and got a load of variably sized
cards. However he is a twat.

Ricardo

--- In Toofatlardies@..., "therugdoctor2003"
<greens@o...> wrote:
Hi Rich,
I thought that losing 1 hit per move in rout would be a
little excessive, but it would certainly give you an incentive to
stop them! We just need to try it out and see.

Yes, I guess the cards work well enough for me to invest in some
pretty ones, so thanks, that would be appreciated!

Cheers,
Daz


 

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Not being there on Tuesday I don't know what happened and I think I've only used the rules and cards once - however I think there should definitely be an incentive to require commanders to rally routers.
?
?

----- Original Message -----
Sent: Wednesday, April 02, 2003 1:07 PM
Subject: [Toofatlardies] La Lard Sacre

We had a Napoleonic game last night, and the issue of units, who have
routed as part of a combat lost by a friendly unit, being able to
rally and return to the offensive without problem played a
detrimental part in the game.

So, how about these mechanisms:

1. Units, in the first turn they rout, lose 1 hit (deserters, general
morale loss).
2. Introduce a Brigade morale rule: if >50% of the units in a brigade
are in rout, or at half strength, no unit in the brigade may initiate
attacks, unless personally led by a Divisional officer/CinC. (This
would also force people to try and stop routing units, which was
general practice!).

Daz



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I have a niece who works in general practice, but I didn't think she spent her time stopping routing units. Maybe my sister should send her to Karbala!

therugdoctor2003 wrote:

?We had a Napoleonic game last night, and the issue of units, who have
routed as part of a combat lost by a friendly unit, being able to
rally and return to the offensive without problem played a
detrimental part in the game.

So, how about these mechanisms:

1. Units, in the first turn they rout, lose 1 hit (deserters, general
morale loss).
2. Introduce a Brigade morale rule: if >50% of the units in a brigade
are in rout, or at half strength, no unit in the brigade may initiate
attacks, unless personally led by a Divisional officer/CinC. (This
would also force people to try and stop routing units, which was
general practice!).

Daz
?


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