--- In Toofatlardies@..., "philips107s2003"
<philips107s2003@y...> wrote:
I have used your wwii rules several times with the school wargame
club. I and the boys have a problem with them as it is difficult
to
co-ordinate troops on the table top. Some units stop for no
reason,
others run ahead, meaning that forces are essentially not doing
what
they are ordered! This seems silly to us. Have you considered
dropping the system of cards and using alternative movement? This
would seem to me to be a better option, and allow the game to flow
more readily.
I'd be interested to hear what you think.
Ken
Hi Ken,
your observations are correct, and your desires are precisly
what the rules intend to stop. Many wargames rules allow an
incredible amount of coordination, which is completely unrealistic.
They also allow units to carry on with an order when enduring all
kinds of difficulties. In reality, private soldiers will "go to
ground" as soon as they are fired on, unless there is an officer to
spur them on. Think Col H Jones and the elite British paras at Goose
Green- in these rules you have to get the officers to motivate the
men once combat is joined, in many traditional wargames rules H Jones
would not have had to lift a finger. Hope that explains some of the
motivations.
Cheers,
Daz