The issue of ambushes is dependent on card sequence. If Panzerfaust
armed Hans is hiding in a bush covering the road he must hope that
his card comes out early so that he can reserve it. If that is the
case he would be able to stop any armoured force coming up the road
at the point at which he choses to open fire. HOWEVER....If the
armour is still on a blind then he will not be able to open fire, but
the vehicles will be put on the table once the Tea Break card is
turned, as they have come within what has to be considered automatic
spotting range. In this situation it is assumed that poor old Hans
has been caught on the hop and is unable to spring his trap.
What the above also does is ensure that the ambush is not always
second perfect. For example if at the end of a turn some allied
tanks are 7" away from Hans he may well decide to start shooting
then, earlier that he would ideally have liked, rather than have the
enemy whiz past him next turn if their card comes out first.
If the allied card comes out first and they do whiz past then in that
situation it is assumed that Hans does not shoot because, possibly
a) he is scared
b) he suffers a misfire
c) he is a tosser
Once again this mechanism allows the commander, id est the player, to
place his troops in the hope that they will do the right thing, but
unsure whether they actually will or not. Ici la coeur de IABSM!
Ricardo
--- In Toofatlardies@..., "Alan Reynolds" <gfy07@d...>
wrote:
Richard
We might want to link speed of blinds move with proximity to enemy
units/positions, some sort of modification to automatic spotting
that
increases the likelyhood of an engagement. I am thinking of the
classic
defensive ambush, we might find that with 4xD6 that the blind has
diappeared
around the corner without being spotted and engaged. Perhaps when
closing
with a suspected enemy position the movement would slow down? Maybe
we limit
the faster movement to a limited number of turns at the start of
the game,
before the sounds of battle are heard?
Alan
-----Original Message-----
From: richardclarkerli <richardclarkerli@y...>
[mailto:richardclarkerli@y...]
Sent: 04 February 2003 09:31
To: Toofatlardies@...
Subject: [Toofatlardies] Blinds in IABSM and CDS
Gents
Currently all blinds move with three d6, or two if crossing
obstacles
or moving through difficult terrain of any sort. I was
considering
increasing this to four dice, three in terrain, to reflect the
faster
movement of an unspotted/unengaged unit. This would speed up any
early "strategic" movement at the start, and allow us to play on
slightly larger tables without dragging the game out. Any
thoughts?
Lardo One Actual
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