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Re: Blinds in IABSM and CDS


Alan Reynolds
 

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Richard
?
We might want to link speed of blinds move with proximity to enemy units/positions, some sort of modification to automatic spotting that increases the likelyhood of an engagement. I am thinking of the classic defensive ambush, we might find that with 4xD6 that the blind has diappeared around the corner without being spotted and engaged. Perhaps when closing with a suspected enemy position the movement would slow down? Maybe we limit the faster movement to a limited number of turns at the start of the game, before the sounds of battle are heard?
?
Alan

-----Original Message-----
From: richardclarkerli [mailto:richardclarkerli@...]
Sent: 04 February 2003 09:31
To: Toofatlardies@...
Subject: [Toofatlardies] Blinds in IABSM and CDS

Gents

Currently all blinds move with three d6, or two if crossing obstacles
or moving through difficult terrain of any sort.? I was considering
increasing this to four dice, three in terrain, to reflect the faster
movement of an unspotted/unengaged unit.? This would speed up any
early "strategic" movement at the start, and allow us to play on
slightly larger tables without dragging the game out.? Any thoughts?

Lardo One Actual



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