Richard
?
We
might want to link speed of blinds move with proximity to enemy units/positions,
some sort of modification to automatic spotting that increases the likelyhood of
an engagement. I am thinking of the classic defensive ambush, we might find that
with 4xD6 that the blind has diappeared around the corner without being spotted
and engaged. Perhaps when closing with a suspected enemy position the movement
would slow down? Maybe we limit the faster movement to a limited number of turns
at the start of the game, before the sounds of battle are
heard?
?
Alan
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Gents
Currently all blinds move with three
d6, or two if crossing obstacles
or moving through difficult terrain of
any sort.? I was considering
increasing this to four dice, three in
terrain, to reflect the faster
movement of an unspotted/unengaged
unit.? This would speed up any
early "strategic" movement at the
start, and allow us to play on
slightly larger tables without dragging the
game out.? Any thoughts?
Lardo One Actual
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