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Blinds in IABSM and CDS
Gents
Currently all blinds move with three d6, or two if crossing obstacles or moving through difficult terrain of any sort. I was considering increasing this to four dice, three in terrain, to reflect the faster movement of an unspotted/unengaged unit. This would speed up any early "strategic" movement at the start, and allow us to play on slightly larger tables without dragging the game out. Any thoughts? Lardo One Actual |
Alan Reynolds
开云体育Richard
?
We
might want to link speed of blinds move with proximity to enemy units/positions,
some sort of modification to automatic spotting that increases the likelyhood of
an engagement. I am thinking of the classic defensive ambush, we might find that
with 4xD6 that the blind has diappeared around the corner without being spotted
and engaged. Perhaps when closing with a suspected enemy position the movement
would slow down? Maybe we limit the faster movement to a limited number of turns
at the start of the game, before the sounds of battle are
heard?
?
Alan
|
The issue of ambushes is dependent on card sequence. If Panzerfaust
armed Hans is hiding in a bush covering the road he must hope that his card comes out early so that he can reserve it. If that is the case he would be able to stop any armoured force coming up the road at the point at which he choses to open fire. HOWEVER....If the armour is still on a blind then he will not be able to open fire, but the vehicles will be put on the table once the Tea Break card is turned, as they have come within what has to be considered automatic spotting range. In this situation it is assumed that poor old Hans has been caught on the hop and is unable to spring his trap. What the above also does is ensure that the ambush is not always second perfect. For example if at the end of a turn some allied tanks are 7" away from Hans he may well decide to start shooting then, earlier that he would ideally have liked, rather than have the enemy whiz past him next turn if their card comes out first. If the allied card comes out first and they do whiz past then in that situation it is assumed that Hans does not shoot because, possibly a) he is scared b) he suffers a misfire c) he is a tosser Once again this mechanism allows the commander, id est the player, to place his troops in the hope that they will do the right thing, but unsure whether they actually will or not. Ici la coeur de IABSM! Ricardo --- In Toofatlardies@..., "Alan Reynolds" <gfy07@d...> wrote: Richardthat increases the likelyhood of an engagement. I am thinking of theclassic defensive ambush, we might find that with 4xD6 that the blind hasdiappeared around the corner without being spotted and engaged. Perhaps whenclosing with a suspected enemy position the movement would slow down? Maybewe limit the faster movement to a limited number of turns at the start ofthe game, before the sounds of battle are heard?obstacles or moving through difficult terrain of any sort. I wasconsidering increasing this to four dice, three in terrain, to reflect thefaster movement of an unspotted/unengaged unit. This would speed up anythoughts? Service. |
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