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Re: Minor Update and a Question
Unfortunatly it was around Christmans of 1999 that I was fooling around with
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your program so it is difficult for me to remember the precise instances. I ended up tabling (sic) my TS projects in hopes of getting a copy of Tablemaster to compare the programs. It took me this long to get a copy, however in the meantime I have been watching your site (excellent btw) and following your newsgroup (where there have been some excellent tables and ideas). The specific thing I do remember was frustration with the way TS produced output. This hard to explain, so bear with me. As you know, when the program begins running a table, it starts at Start and "fills" the tablecalls with specific results from the tables it calls. For example: :Start 1,Origin: The caravan is coming from [Zakhara.Cities].<br> [Size]<br> So the table calls Zahara.cities and fills that call with a specific result, then it fills the Size call, and spits out the results. The Size call calls the following subtable: :Size 1-35,It is a small caravan carrying: [Cargo1] and [Cargo1]. The loads are being transported by [Transport]. [Travelers] 36-70,It is a medium caravan carrying: [Cargo1], [Cargo1], and [Cargo1]. The loads are being transported by [Transport]. [Travelers] 71-98,It is a large caravan carrying: [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo1], and [Cargo1]. The loads are being transported by [Transport]. [Travelers] 99-100,It is a Royal caravan carrying: [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo1], [Cargo2], and [Cargo3]. The loads are being transported by [Transport]. [Travelers] Now the specific call on this table fills all the calls made then returns the results to the Start table. Say I had a variable under each of 100 Cargo1 table results that was the total value of the caravan. Each time Cargo1 is called that variable should increment by the amount associated with the specific result on the table. This did not seem to be happening with any regularity, especially if the Traveler or Transport table calls needed that variable to properly resolve. So, the problem I was having was that as it "filled" in the specifics there was no particular order in which it filled the table calls (in fact TS might do them simultaneously), and if a variable was accessed several subtables down in one call, then accessed in another call, the results of the variable were never predictable. Another problem I remember having was that variables were not clearing between runs of a table. So I would run a table, get no predictable result, then run it again and get the last table's variables as results, and so on. Is this too confusing to follow? I hope I made myself clear, if not get back to me. ----- Original Message -----
From: "Bruce Gulke" <akira@...> To: <TableSmith@...> Sent: Friday, December 29, 2000 12:41 AM Subject: RE: [TableSmith] Minor Update and a Question someI downloaded your Tablesmith program awhile ago, and while I was veryto thevalue from an early table call. Very odd behavior.I'm not sure what you mean, exactly. If you mean that variables used in same table (i.e.; table file) retained values that had previously beenthen that's a bug that needs to be addressed.anyI recently got my hands on a copy of the (now, I believe, defunct) Tablediscern version?chance you will be addressing these problems in your more recent variable issue you mention? In any case, if I can better understand the problem |
Re: Minor Update and a Question
Bruce Gulke
I downloaded your Tablesmith program awhile ago, and while I was veryto continue using it. This was mostly a problem when I made nested tablecalls using the same variable. Very often the affected variable would have someI'm not sure what you mean, exactly. If you mean that variables used in the same table (i.e.; table file) retained values that had previously been assigned to them, that's how it's supposed to work. If you mean that a variable with the same name but in two different table files had the same value, then that's a bug that needs to be addressed. I recently got my hands on a copy of the (now, I believe, defunct) Tablediscern and doesn't have many of the features your own program does. Is there anyFirst, when you say "problems", is there something else besides the variable issue you mention? In any case, if I can better understand the problem you're having, I can tell if it is a bug that will be fixed or whether that's the way the program is supposed to work. ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- |
Re: Minor Update and a Question
I downloaded your Tablesmith program awhile ago, and while I was very
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impressed with it, I found I was unable to control variables well enough to continue using it. This was mostly a problem when I made nested table calls using the same variable. Very often the affected variable would have some value from an early table call. Very odd behavior. I recently got my hands on a copy of the (now, I believe, defunct) Table Master and found it to suit my needs in terms of control over variables. However, the program is no longer supported in any manner that I can discern and doesn't have many of the features your own program does. Is there any chance you will be addressing these problems in your more recent version? I would be willing to pay for a product that combined the best of TableMaster and your own excellent Tablesmith. Even more so if it had the capablities you are currently discussing. Thanks, Murray ----- Original Message -----
From: "Bruce Gulke" <akira@...> To: <TableSmith@...> Sent: Thursday, December 28, 2000 12:36 AM Subject: [TableSmith] Minor Update and a Question Hey, we're up to 29 members on the list :) |
Re: Minor Update and a Question
Shawn Rogers
Bruce,
I think you are on to something in both ideas. I have been working with your program for awhile and I have to tell you I'm quite amazed at the vast variety of stuff i can do. I even wrote done a table for christmas gifts. Took alot of work out of it for me. I like the idea of the archives I feel it would be a great asset to the program. Also I would love to contribute to the packages idea. Just give me a holler at tell me what to work on. Or when to start. Shawn Rogers _________________________________________________________________ Get your FREE download of MSN Explorer at |
Re: Minor Update...
Brandon Morrison
Hey,
First, I think TS is great (and been using it since TS1) but just recently found the egroup. Anyway... I'd be willing to help with designing tables for TS. But in addressing the point you brought up about the management functionality, it might be better to find out how many people here use those features or would be interested in them before going ahead with it. Personally, I could see use of it because I use it for things besides my table-top game and just have everything prepared before hand. As an example, I run a PBEM empire game where I use TS to generate what is in every hex, generating the NPC's and of course, the monthly events. I really like many of the new features which make those things easier. Brandon ____________________________________________________________________ Get free email and a permanent address at |
Minor Update and a Question
Bruce Gulke
Hey, we're up to 29 members on the list :)
Before I get to my query, the first "beta" of TS4 should be available by Friday (I have this week off, so there's no reason why I shouldn't get to it :) This adds a new tag to group calls, so you can click on a portion of a result and have just that portion re-rolled, keeping the rest of the result intact. It will have limitations, even in the final version, but it should be useful in many situations. My question is this: How useful would TS be to you if it supported (in addition to its table scripting, of course) more campaign management-type functionality? The archival feature is one such feature (allowing you easy access to previously-generated results, so, for instance, the menu for the "Purple Unicorn Inn" remains the same as it did the first time the PCs visited, or the inventory of that spice merchant they encountered in the village of Redhill...), and I'm considering others. Part of the idea of TS has always been to alleviate some of the less-fun but necessary GM tasks (coming up with names, descriptions of mundane items, inn menus, etc.), and I can see expanding that in the future. However, such features might not be that useful unless you use a laptop/PC while GMing. I welcome any thoughts and suggestions on this. Also, I'm considering a future project of putting together some table collections for sale, similar to what Wintertree did with their "Fantasy Packs" for Tablemaster. These tables would likely be bigger and more complex than those in the Table Gallery, pushing TS to its limits and providing a high degree of utility to their users. If I go ahead with that, I'll be posting a notice about it to anyone who'd be interested in contributing (and maybe making a couple of bucks :) That's all for now... ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- |
Re: Hello!?
Bruce Gulke
From: shawn rogers [mailto:TheWhiteKnigh74@...]What isn't working for you? And has anyone got the dungeon map generator to work it looks like aThe "readme" file included with the ZIP file explains how to configure things to get the table to work - is it not clear enough? (Though you do hae to make sure you use the right version; there is one for TS2 and a newer one for TS3). ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- |
Re: Lost, Hoping to be found
Bruce Gulke
From: Kitty [mailto:Ladycat@...]That's correct :) I can also be reached at akira@..., and I believe akira@... still works. ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- |
Re: Lost, Hoping to be found
Kitty
I got him at akira@...
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Kitten -----Original Message-----
From: David McMichael [mailto:elecwolf@...] Sent: Tuesday, December 26, 2000 5:53 PM To: TableSmith@... Subject: [TableSmith] Lost, Hoping to be found Hey, Bruce? What's your new email address? To unsubscribe from this group, send an email to: TableSmith-unsubscribe@... |
Re: RPG TOOL SITES
hI sHAWN,
Have you been to the TomeKeepers website. Purty dam awesome... here a link to the download section (including dungeon generators with maps, too. Looks like they use Tables for data, also). ciao felipe p.s. I haven't had time to read my D&D players yet. +++++++++++++++++++++++++++++++++++++++++++++++++++++++ From: "shawn rogers" <TheWhiteKnigh74@...> Reply-To: TableSmith@... To: TableSmith@... Subject: [TableSmith] Re: Hello!? Date: Tue, 26 Dec 2000 11:02:41 -0000 [SNIP].... Anyone have any good rpg tool sites to inform to me im always searching for more more and more. On the same note does anyone know of any good egroups for 3rd d&d?? ...... _________________________________________________________________ Get your FREE download of MSN Explorer at |
Re: uploading files
Ricky Hunt
To upload tables you have done, go to the website and go to the files
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section(). There are a couple of dirs that I have made, but anyone can feel free to make others if they need to. From within the dir that you want to upload the file, you can either upload or create a text file. I have been using the extra info line to give credit to the author. Rick -----Original Message----- |
Re: Hello!?
shawn rogers
quick question and comment, I just downloaded the tablesmith thing and
somethings aren't working well but that is to be expected. also the expanaded list looks great. I have made a complete jewels list from the dmg 3rd ed. i am working on converting over the complete magic items table. where do i send my tables to when i am done with them. Also i can work on the items History table if noone else wants to take it up. And has anyone got the dungeon map generator to work it looks like a great idea but I'm just racking my brain trying to figure it out. Anyone have any good rpg tool sites to inform to me im always searching for more more and more. On the same note does anyone know of any good egroups for 3rd d&d?? And as always Bruce is a god. |
PayPal Payments Accepted
Bruce Gulke
Just so people know, I've just set up a PayPal account,
so that's another option for people to register TableSmith if they like. I'll have a link on the Utilities page when I do my next update. ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- |
Re: TS4 GUI Idea
Bruce Gulke
Here's my idea for a GUI change to make tables easier to access... Insteadstructure from a folder full of folders and table files.Not a bad idea, and it would fit with the archive feature I'm planning on adding. I don't know about auto-loading from a folder of folders, though; I like the idea, but the ability to call other tables would be complicated by doing that (so the "folders" in the tree would still have to read from the .CAT file). ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- |
TS4 GUI Idea
Hi Bruce,
Here's my idea for a GUI change to make tables easier to access... Instead of the 2 drop down menus to pick a table, how about a tree structure (explorer-like folders & files)? It could even auto-load the tree structure from a folder full of folders and table files. /Eric/ _________________________________________________________________ Get your FREE download of MSN Explorer at |
Re: Beta 1 for 4.0
Kevin Mcneece
SUre am interested! ANd that registration i am sending after the holidays.
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------Original Message------
From: "Bruce Gulke" <akira@...> To: TableSmith@... Sent: December 14, 2000 5:19:42 AM GMT Subject: [TableSmith] Beta 1 for 4.0 Sorry I've been quiet - busy couple of weeks (work, holidays, you know how it goes :) Saw some good stuff coming through, which reminded me that I need to get off my butt and get some new tables put together. Anyway, just a quick question: You folks interested in beta-testing TableSmith 4.0? I figure since many (most?) of the people here seem to be frequent users, I could get some good feedback. I figure I'd put the compiled EXE in the Files section of the list, and you could download it at your leisure. TS4 isn't a reality yet - and won't be for awhile. But I'm in the process of adding some new features, and I'm figuring on posting a new EXE each time one is added, so people can start playing with the program. When I'm satisfied that enough features have been added to merit a version increase, and all the bugs have been crushed <g>, then 4.0 will be officially released. Just let me know. I'm almost ready with the first "beta" now. The newest feature is an additional tag for table calls, which looks like this: [LN~Nordic Names] When TS encounters a "LN~" tag, it means that the result that comes up from the table/group call will be displayed as a hyperlink in the TS results window. Click on it, and that part of the results will be re-rolled, but the rest will remain the same. So, for instance, if you've generated a random NPC and like everything but their name, if the name call had the "LN~" tag, you can re-roll the name but keep everything else the same. The next new feature planned is an archiving feature, to easily save and retrieve TableSmith results. No timetable on that one yet... ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- To unsubscribe from this group, send an email to: TableSmith-unsubscribe@... |
Re: Hello!?
Kevin Mcneece
I am working on a NPC generator for 3e. it uses the standard races from the
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rules, does not currently allow for multi-class, but does take racial bonuses/penalties into account. Any interest I could put up a copy though it is still a work in progress. ------Original Message------
From: "Bruce Gulke" <akira@...> To: TableSmith@... Sent: December 2, 2000 9:03:37 PM GMT Subject: RE: [TableSmith] Hello!? From: Jeff Ibach [mailto:ocasek50@...]Well, the group is fairly new, and only has 19 members so far. IThey better...I just joined 2 days ago.Does anyone even use this group anymore? wouldn't expect a whole lot of traffic on a regular basis... If we want to get a dialog going, perhaps we could talk about some collaborative tables we could work on. I've got a few ideas myself that I've been meaning to look at when I could find the time: - Poem and Song Names (I suppose one could to generate the contents as well, though it might be difficult to come up with something that made sense :) - Contents of crates, barrels, sacks, etc. that one might find in supply closets and storage rooms of a dungeon or manor. - Ship names - Magic Item History Generator (I hate the idea of magic items being just run-of-the-mill things; I prefer the idea that anything permanent (like an enchanted sword, as opposed to something like a scroll or potion) was made for a reason, even if it's just a ring +2 or a sword +1; Baldur's Gate I/II were good with that, having some histories behind a lot of items that weren't necessarily all that special mechanically) - 3E Spellbook generator - 3E NPC generator(s) - "Random" dungeon generator; I say "random" because you could put a great deal of intelligence in such a table, so while it's "random", it still makes sense, moreso than a typical random generator that puts a king's chamber next to an underground storage room that houses three pteradons... This is part of the idea behind the "DungeonSmith" program I started working on, but I think the concept will have a better chance of seeing completion if I put the efforts into doing this in TableSmith than in a whole new program (and if new features get added to TableSmith to support that - so much the better). - Jewelery generator (one ships with TS, but it's pretty weak; it's needs to be greatly expanded) Just some thoughts... ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- To unsubscribe from this group, send an email to: TableSmith-unsubscribe@... |
Beta 1 for 4.0
Bruce Gulke
Sorry I've been quiet - busy couple of weeks (work, holidays, you
know how it goes :) Saw some good stuff coming through, which reminded me that I need to get off my butt and get some new tables put together. Anyway, just a quick question: You folks interested in beta-testing TableSmith 4.0? I figure since many (most?) of the people here seem to be frequent users, I could get some good feedback. I figure I'd put the compiled EXE in the Files section of the list, and you could download it at your leisure. TS4 isn't a reality yet - and won't be for awhile. But I'm in the process of adding some new features, and I'm figuring on posting a new EXE each time one is added, so people can start playing with the program. When I'm satisfied that enough features have been added to merit a version increase, and all the bugs have been crushed <g>, then 4.0 will be officially released. Just let me know. I'm almost ready with the first "beta" now. The newest feature is an additional tag for table calls, which looks like this: [LN~Nordic Names] When TS encounters a "LN~" tag, it means that the result that comes up from the table/group call will be displayed as a hyperlink in the TS results window. Click on it, and that part of the results will be re-rolled, but the rest will remain the same. So, for instance, if you've generated a random NPC and like everything but their name, if the name call had the "LN~" tag, you can re-roll the name but keep everything else the same. The next new feature planned is an archiving feature, to easily save and retrieve TableSmith results. No timetable on that one yet... ----------------------------------------- Bruce Gulke akira@... Realm of Mythosa: ----------------------------------------- |
385 City Encounters
Jeff Ibach
From TSR's old out of print boxed set Cities of Mysteries, 385 generic city fantasy encounters for TableSmith. Enjoy.
# City Encounters # # This file generates encounters for towns and cities. # # Copyright 2000 Jeff Ibach :Start 1,City Guard, patrol of 6 2,Messenger in the livery of a noble house 3,Local merchant 4,Wagon unloading supplies 5,4-5 porters 6,Non-human (orc, ogre) porter 7,Two merchants haggling 8,Innocent bystander 9,Barman or restauranteur buying supplies 10,City Watch, patrol of 4 11,Hard currency girls 12,Beggar (10% chance rogue level 1-4) 13,Innocent bystander 14,Runner in the livery of Waterdeep 15,Wagon unloading supplies 16,Noble in travel chair 17,Street vendor 18,Concerned citizen 19,Trotting cart with 2 passengers 20,2-3 fishwives arguing 21,Wizard or Sorcerer (level 1-6) 22,Group of thugs 23,Broken cart or wagon 24,Two guildsmen in discussion 25,Apprentice in the livery of a guild 26,Innocent bystander 27,Foreign merchant 28,Empty wagon 29,Moneychanger with 3 guards 30,Hard currency girls 31,Cryer advertising a merchant's wares 32,Street vendor 33,Merchant making a sale 34,Trotting cart, empty of passengers 35,Group of mendicants cadging for coins 36,Concerned citizen 37,Bunner in the livery of a noble house 38,Minor official (scribe or clerk) 39,Non-human merchant (dwarf, elf, halfling, gnome) 40,Children playing 41,Street vendor 42,Porters unloading a wagon 43,Gridlock--a number of wagons narrowing traffic 44,Cryer advertising a tavern or festhall 45,Fishwives engaged in gossip 46,Journeyman in the livery of a guild 47,Old war veteran watching the world 48,Street vendor 49,4-5 human porters carrying goods 50,Two merchants in heated discussion 51,Beggars (10% rogue level 1-4) 52,Small children 53,Jongleur/ Minstrel Entertainer 54,Cryer for entertainer or theater 55,Innocent bystander (10% rogue level 2-8) 56,Obvious tourists from the hinterlands 57,Street vendor 58,Political speaker with crowd 59,Cleric (levels 1-6) 60,Foreign merchant 61,Concerned citizen 62,Detachment of the Guard--12 soldiers 63,Fighter (level 1-8) 64,Porters unloading a wagon 65,Cryer in palace livery 66,Unremarkable messenger 67,Grocer directing wagon unloading 68,Carriage with livery of noble house 69,Construction on nearby building 70,Dungsweepers 71,Artist sketching 72,Merchant fawning over a noble 73,Old coots 74,City Watch, patrol of 4 75,Obvious tourists from the hinterlands 76,Innocent bystanders 77,Messenger wearing the device of a guild 78,Young couple oblivious to the world 79,Three men making a secret transaction 80,Wagon pulled by oxen 81,Bearers carrying large cloth burdens 82,Workers on a break 83,Ouiet cryer handing out pamphlets for a tavern 84,Workers refinishing the surface of a building 85,Gang of low level (1-3) rogues looking for an easy mugging 86,Young lovers making a night-time rendezvous 87,Merchant hustling to make an appointment 88,Lone adventurer, sleeping (20% chance dead) 89,Barbarian out of place 90,Cryer for eatery or tavern 91,Minor, harried official 92,Merchant in front of his store 93,Shady individual lurking near corner 94,Innocent bystander 95,Band of ruffians 96,Old drunk propped against a wall 97,Horses tied up in front of building 98,Obvious tourists from the hinterlands 99,City Watch, patrol of 4 100,Flying creature 101,Lamplighters 102,2-3 men dressed in black 103,Hard currency girls 104,Ruffians 105,Innocent bystanders, out too late 106,Runner for some guild 107,Wizard (level 1-6) 108,Drunken rowdies 109,Party of tourists with guide 110,Monster encounter 110,Lamplighters 111,City Watch, patrol of 4 112,Party of tourists with guide 113,3-4 men in shadows 114,Lone horseman 115,Courting lovers 116,Carriage with drawn curtains 117,Lamplighters 118,Merchant en route home 119,Drunken foreigner 120,Monster encounter 121,City Guard, patrol of 6 122,Messenger in the livery of a noble guild 123,Noble party 124,Wagon making deliveries 125,4-5 porters 126,Strolling minstrel 127,Two nobles in discussion 128,Innocent bystander 129,Clerical instructor and group of 4-16 students 130,City Watch, patrol of 4 131,Noblewomen out for a stroll 132,Beggar (l0% chance rogue level 1-4) 133,Innocent bystander 134,Runner in the livery of Waterdeep 135,Wagon moving towards one of the gates 136,Noble in portage chair 137,Street vendor 138,Concerned citizen 139,4-5 human porters 140,2-3 gladiators in demonstration 141,Craftsmen's apprentice 142,2 clerics in religious discussion 143,Broken cart or wagon 144,Two guildsmen in discussion 145,Young nobleman 146,Innocent bystander 147,Foreign merchant 148,Empty wagon 149,Moneychanger with 3 guards 150,Children at play 151,Cryer advertising an upcoming gala 152,Street vendor 153,Merchant making a delivery 154,Trotting cart with 1 passenger 155,Group of clerics exhorting to the masses 156,Concerned citizen 157,Runner in the livery of a nobh house 158,Minor official (scribe or clerk) 159,Non-human merchant (dwarf, elf, halfling, gnome) 160,Children playing 161,Street vendor 162,Porters unloading a wagon 163,Craftsmen arguing over a noble's business 164,Cryer advertising a tavern 165,Servants engaged in gossip 166,Journeyman in the livery of a guild 167,Servants running an errand 168,Street vendor 169,4-5 human porters carrying goods 170,Ragged cleric (level 2-8) looking to convert others 171,1-4 beggars (5% rogue level 1-4) 172,Small children, playing with dogs 173,Jongleur/ Minstrel Entertainer 174,Cryer for entertainer or theater 175,Innocent bystander (10% rogue level 2-8) 175, Obvious tourists from the hinterlands 177,Gardeners working on trees 178,Religious speaker with crowd 179,Craftsmen's apprentice 180,Foreign merchant 181,Concerned citizen 182,City Watch, patrol of 4 183,Fighter (level 1-8) 184,Porters unloading a wagon 185,Cryer in noble livery 186,Unremarkable messenger 187,Noblewoman directing construction 188,Carriage with livery of noble house 189,Construction on nearby building 190,Dungsweepers 191,Artist working on a wall mural 192,Merchant fawning over a noble 193,Old coots 194,City Watch, patrol of 4 195,Obvious tourists from the hinterlands 196,Innocent bystanders 197,Messenger wearing the device of a guild 198,Young couple oblivious to the world 199,Two young nobles in a loud, angry discussion 200,Wagon loaded with furniture 201,Bearers carrying large cloth burdens 202,Cryer for restaurant 203,Minor, harried official 204,Merchant making a delivery, with wagon 205,Shady individual watching a nearby noble home 206,Innocent bystander 207,Band of young nobles 208,Old man eating 209,Young man with bulky object, looking over his shoulder 210,Obvious tourists with guide 211,City Watch, patrol of 4 212,Lamplighters 213,2-3 men dressed in black 214,Courtesans en route home 215,Nobleruffians 216,Innocentbystanders, outtoolate 217,Gang of low level (1-3) thieves climbing over a wall 218,Nobles out for an evening stroll 219,Drunken noble rowdies 220,Lamplighters 221,CityWatch,patrolof4 222,3-4 men in shadows 223,Lone horseman 224,Courtinglovers 225,Carriagewith drawncurtains 226,Lamplighters 227,Courting lovers 228,Drunken foreigner 229,City Guard, patrol of 6 230,Messenger in the livery of a noble house 231,Local merchant 232,Wagon unloading supplies 233,4-5 porters 234,6 laborers on a break 235,Three nobles in intense discussion 236,Innocent bystander 237, Noble in portage chair 238,Street vendor 239, Noblewoman returning from shopping with 4 bearers 240,2-3 mercenaries arguing 241,Group of mangy-looking thugs 242,Broken cart or wagon 243,Two guildsmen in casual discussion 244,Apprentice in the livery of a guild 245,Foreign merchant, lost 246,Empty wagon 247,Moneychanger with 3 guards 248,3-4 servants, gossiping 249,Cryer advertising am upcoming noble festivity 250,Streetvendor 251,Merchant making a sale 252,Trotting cart with 1 passenger 253,Group of beggars 254,Concerned citizen 255,Runner in the livery of a noble house 256,Minor official of Waterdeep (scribe or clerk) 257,Non-human mercenary (dwarf, elf, halfling, gnome) 258,Children playing 259,Street vendor 260,Porters unloading a wagon 261,Collision--two wagons or carriages, owners are arguing 262,Cryer advertising a tavern or festhall 263,Servants engaged in gossip 264,Journeyman in the livery of a guild 265,Raggedy priest talking to himself 266,Street vendor 267,Small children 268,Jongleur/ Minstrel Entertainer 269,Cryer for entertainer or theater 270,Dancing bear or other animal with owner 271,Street musician 272,Laborers cleaning up a wall 273,Foreign merchant 274,Detachment of the Guard--12 soldiers 275,Fighter (level 1-8) 276,Porters unloading a wagon 277,Cryer in noble house livery 278,Artist doing portraits 279,Merchant fawning over a noble 280,Old coots 281,City Watch, patrol of 4 282,Lower-class commoners 283,Innocent bystanders 284,Messenger wearing the device of a guild 285,Young couple oblivious to the world 286,Man buying a small item from another man 287,Wagon moving furniture 288,Bearers carrying large cloth burdens 289,Religious parade or procession 290,Noble woman with three bodyguards 291,Shady individual lurking near corner 292,Innocent bystander 293,Band of ruffians 294,Minor city official taking a nap 295,Horses tied up in front of building 296,Courtesans with escort 297,Ruffians 298,Innocent bystanders, out too late 299,Gang of low level(l?3) rogues 300,Runner for some noble house 301,Noble en route home, drunk 302,Noblewomen out for a stroll 303,Cryer advertising a local shop 304,Messenger in guild garb 305,Merchant making a delivery 306,Trotting cart with 1 passenger 307,Wild-eyed speaker yelling from a soap-box 308, Craftsmen arguing over a piece of work 309,Cryer advertising a tavern 310,Townspeople engaged in gossip 311,Journeyman in the livery of a guild 312,Two young lovers in a loud, angry discussion 313,Wagon loaded with street-sweepings, heading out of the city 313,Bearers carrying large cloth burdens 314,Cryer for tavern or festhall 315,Caravan driver dickering with a local merchant 316,Non-human fighters (elf, dwarf, gnome, etc.) 317,Inebriated sell-sword 318,Gang of low level (1-3) rogues breaking into a building 319,Townspeople out for an evening stroll 320,Drunken rowdies 321,Merchants talking at doorway to shop, after closing hours 322,3-4 men in shadows 323,Lone horseman 324,Midnight celebration 325,Carriage with drawn curtains 326,Lamplighters 327,Courting lovers 328,Drunken foreigner 329,Townspeople out shopping 330,Street vendor 331,Young toughs hanging out 332,Group of thugs 333,Abandoned cart or wagon 334,Apprentice in the livery of a guild 335,Cryer advertising a merchant's wares 336,Merchant making a sale 337,Runner delivering a small item (sword, jewelry, food) 338,Cryer with printed one-sheet pamphlets 339,Gridlock--a number of wagons narrowing traffic 340,Old war veteran watching the world 341,Political speaker with crowd 342,Grocer directing wagon unloading 343,Caravan of odd animals (camels, oxen, baluchitherium) 344,Construction on nearby building 345,Dungsweepers 346,Large pile of garbage, yet to be hauled away 347,Merchant haggling with two adventurers 348,Old coots 349,Townsman arguing with merchant over freshness of produce 350,Wagon pulled by oxen 351,Bearers carrying large cloth burdens 352,Merchant in front of his store 353,Shady individual lurking near corner 354,Horses tied up in front of building 355,Young drunk sleeping at side of the building (10% chance dead) 356,Ragged priest exhorting to the masses to repent 357,Group of youths gambling with dice 358,Snooty young nobleman 359,Cryer announcing arrival of merchant caravan 360,Newly-demolished building 361,Workmen replacing a destroyed wall or window 362,Young couple oblivious to the world (10% pair of rogues) 363,Wagon loaded with furniture 364,Shady individual watching a nearby merchant home 365,Mangy dog 366,Gang of low level (1-3) thieves climbing over a wall 367,Young vandals 368,Two townswoman talking 369,Innocent bystander 370,Ragged priest exhorting to the masses to repent 371,Young couple with picnic 372,City Watch, patrol of 4 373,Pile of broken branches and uprooted plants, to be removed 374,Funeral procession, led by cleric level 1-4 375,City Watch, patrol of 4 376,Gardeners replanting uprooted flowers 377,Old man with book under his arm 378,Orator, speaking well of the dead 379,Workers on a break 380,Ouiet cryer handing out pamphlets for a tavern 381,Workers refinishing the surface of a building 382,Gang of low level (1-3) rogues looking for an easy mugging 383,Young lovers making a night-time rendezvous 384,Merchant hustling to make an appointment 385,Lone adventurer, sleeping (20% chance dead) -DM Jeff "Smithers, give him the plague..." 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