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Re: Possible rules modification for the next game


 

Yes, I will detail things asap

Le?mer. 19 mars 2025 ¨¤?21:27, markus baur via <baur=[email protected]> a ¨¦crit?:
could you post the address for the downloadable tool? (and perhaps the
methods used in SK5 and Amiraute?)

servus

markus


On 19.03.2025 12:04, Francis Marliere via wrote:
> Yep, I will try to explain better how to calculate a fire solution.
> Anyway, understand is that tricks for calculating a fire solution are
> not a rule per se, but just advices. So, there are different good ways
> to do it:
> 1) Wild guess or hand computing, using common sense and the ruler. Guess
> roughly the travail time of the torpedoes, then move the target ship
> accordingly. See where the torpedoes must go, and refine untill the
> solution is good.
> 2) The method explained in Command at Sea (the same as in Long Lance)
> 3) The method used in Amiraut¨¦
> 4) The method used in seekrieg 5
> 5) A downloaded tool developped by a SK5 player
> and any other ...
> In the past, one player, who unfortunately has stoped playing now, had
> developped an online calculator. It was great as you just had to enter
> the parameters to quickly get the lead angle. It's gone now ...
>
> Le?mer. 19 mars 2025 ¨¤?07:46, markus baur via <http://
> > <baur=[email protected] <mailto:[email protected]>> a ¨¦crit?:
>
>? ? ?sorry for not being really clear - i was thinking about a little
>? ? ?tutorial ..
>
>? ? ?a list of kmx / excel files giving the relative positions and speeds of
>? ? ?two ships .. one does calculate a firing solution and then compares the
>? ? ?result with an optimum solution .. repeated over several such set-ups
>
>? ? ?kmx or the position / speed data might be culled from the past
>? ? ?scenarios
>? ? ?(the optimum solutions clearly are those that generated hits)
>
>? ? ?servus
>
>? ? ?markus
>
>
>
>? ? ?On 18.03.2025 16:34, Francis Marliere via <http://
>? ? ?> wrote:
>? ? ? > Please elaborate. My English is unfortunately limited, and I don't
>? ? ? > understand your sentence.
>? ? ? >
>? ? ? > Le?mar. 18 mars 2025 ¨¤?16:06, markus baur via <http://
>? ? ?> <http://
>? ? ? > <>> <baur=[email protected]
>? ? ?<mailto:[email protected]> <mailto:[email protected]
>? ? ?<mailto:[email protected]>>> a ¨¦crit?:
>? ? ? >
>? ? ? >? ? ?__
>? ? ? >? ? ?one thing i would love to have would be a torpedo sandbox ..
>? ? ?where
>? ? ? >? ? ?one could shoot several torpedo attacks in a row to really get a
>? ? ? >? ? ?feeling for how things work ..
>? ? ? >? ? ?servus
>? ? ? >? ? ?markus
>? ? ? >>? ? ?Dominique Guillemin via <>
>? ? ?< <>>
>? ? ? >>? ? ?<dguillemin75=[email protected]
>? ? ?<mailto:[email protected]> <mailto:[email protected]
>? ? ?<mailto:[email protected]>>>
>? ? ? >>? ? ?hat am 18.03.2025 14:57 CET geschrieben:
>? ? ? >>? ? ?Dear Francis,
>? ? ? >>? ? ?Gentlemen,
>? ? ? >>? ? ?Here's my opinion on these rules :
>? ? ? >>? ? ?1. Order/Command Phase: We never feel too restricted in sending
>? ? ? >>? ? ?messages; you can abandon the flag rating ;
>? ? ? >>? ? ?2. Torpedoes: It's okay to consider the torpedoes ready as
>? ? ?soon as
>? ? ? >>? ? ?needed, but I think it's better to let the players calculate
>? ? ?their
>? ? ? >>? ? ?own firing parameters¡ªit's fun and, like real target
>? ? ?shooting, it
>? ? ? >>? ? ?allows them to demonstrate their skill ;
>? ? ? >>? ? ?3. Fires: No comment.
>? ? ? >>? ? ?For my part, I rather advocate a "conservative" approach
>? ? ?aimed at
>? ? ? >>? ? ?limiting perpetual changes to allow players to keep habits
>? ? ?without
>? ? ? >>? ? ?having to worry about understanding a new interface every new
>? ? ? >>? ? ?game. For instance, I find that the current Excel table is less
>? ? ? >>? ? ?clear than some previous ones, in particular I founded it more
>? ? ? >>? ? ?satisfying to gave heading and speed orders in 30-second
>? ? ? >>? ? ?increments. Furthermore, the trigrams abbreviations used to
>? ? ? >>? ? ?identify ships on the map are sometimes obscure.
>? ? ? >>? ? ?Regards,
>? ? ? >>? ? ?Dominique
>? ? ? >>
>? ? ? >>? ? ?Le?jeu. 13 mars 2025 ¨¤?15:47, Francis Marliere via
>? ? ?<>
>? ? ? >>? ? ?< <>>
>? ? ?<marlieref=[email protected] <mailto:[email protected]>
>? ? ? >>? ? ?<mailto:[email protected] <mailto:[email protected]>>> a
>? ? ?¨¦crit?:
>? ? ? >>
>? ? ? >>? ? ? ? ?Gents,
>? ? ? >>? ? ? ? ?I have started working on a slightly modified interface and
>? ? ? >>? ? ? ? ?rules for the next Long Lance game.
>? ? ? >>? ? ? ? ?My priority is to simplify the rules as much as possible in
>? ? ? >>? ? ? ? ?order to ease the work of new players. I have a few
>? ? ?ideas, but
>? ? ? >>? ? ? ? ?don't hesitate to tell me your feelings.
>? ? ? >>? ? ? ? ?- Order phase / commandment rules : I suggest to abandon the
>? ? ? >>? ? ? ? ?Flag Command Rating, because the problem is not that players
>? ? ? >>? ? ? ? ?send too many messages, but rather the contrary. Each
>? ? ?ship can
>? ? ? >>? ? ? ? ?send one message by flag, one by blinker, one by TBS (if
>? ? ? >>? ? ? ? ?fitted) and one by VHF. Messages by flag use Seekrieg V
>? ? ?codes,
>? ? ? >>? ? ? ? ?while others are in plain text (length of the messages
>? ? ?may be
>? ? ? >>? ? ? ? ?limited to 30 words). If more than one TBS message is
>? ? ?send on
>? ? ? >>? ? ? ? ?a channel, interference is possible. VHF messages take two
>? ? ? >>? ? ? ? ?turns to get through the codage / decodage process.
>? ? ? >>? ? ? ? ?I hope that the communications rules will be clear and
>? ? ?simple,
>? ? ? >>? ? ? ? ?so everyone will understand and respect them.
>? ? ? >>? ? ? ? ?- Torpedoes : using torpedoes seems difficult for many
>? ? ? >>? ? ? ? ?players. I intend to help them by simplifying the process :
>? ? ? >>? ? ? ? ?* I will probably delete the need to prepare torpedoes the
>? ? ? >>? ? ? ? ?turn before the launch. It's too difficult for many players,
>? ? ? >>? ? ? ? ?and wastes many opportunities. We will assume that the
>? ? ?torpodo
>? ? ? >>? ? ? ? ?officier always have the torpedoes ready. Torpedoes will
>? ? ?enter
>? ? ? >>? ? ? ? ?the water immediatly and will move during the movement phase
>? ? ? >>? ? ? ? ?of the turn of launch.
>? ? ? >>? ? ? ? ?* Some players have issues computing the bearing of the
>? ? ? >>? ? ? ? ?torpedoes. I wonder if the referee (me) should calculate it
>? ? ? >>? ? ? ? ?for them. Let's assume that the ship captain just picks
>? ? ?up the
>? ? ? >>? ? ? ? ?target, and let the torpedo officer make the computation.
>? ? ? >>? ? ? ? ?- Fires : the actual Long Lance rules (inspired by
>? ? ?Command at
>? ? ? >>? ? ? ? ?Sea) reduce the danger of fires compared to Seekrieg V.
>? ? ?It is
>? ? ? >>? ? ? ? ?a designed choice I made because in SK5, fires kill
>? ? ?ships too
>? ? ? >>? ? ? ? ?fast in my taste (USS Franklin would not have survived with
>? ? ? >>? ? ? ? ?SK5 rules). In Long Lance rules, the fires create damage
>? ? ?(and
>? ? ? >>? ? ? ? ?possibly DE if severity >50) only when they start, and
>? ? ?if the
>? ? ? >>? ? ? ? ?total of fires is superior of 10% of the initial DP of the
>? ? ? >>? ? ? ? ?ship, it is a conflagration (there are chances of systems
>? ? ? >>? ? ? ? ?damaged by fire or evacuated due to flames, heat or smoke).
>? ? ? >>? ? ? ? ?The damage cpntrol roll to fight off the fires is not
>? ? ?made at
>? ? ? >>? ? ? ? ?the end of every turn (it request too much hand work for the
>? ? ? >>? ? ? ? ?referee), but only on the third turn after a fire has begun.
>? ? ? >>? ? ? ? ?This last rule just don't work because it is too cumbersome,
>? ? ? >>? ? ? ? ?and I don't apply them. On the next game, there will be
>? ? ?no DC
>? ? ? >>? ? ? ? ?roll to control the fires during a surface engagement.
>? ? ? >>? ? ? ? ?What do you think about this proposed changes ?
>? ? ? >>? ? ? ? ?Do you see other stuff that need to be changed ?
>? ? ? >>? ? ? ? ?All the best,
>? ? ? >>? ? ? ? ?Francis
>? ? ? >>
>? ? ? >
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