La bataille du Golfe d'Aden
2
Bonjour, j'aimerais g¨¦rer le tour au plus vite. J'invite les joueurs ayant re?u un CR le 12 mars dernier ¨¤ m'envoyer leurs ordres, s'ils ne l'ont pas d¨¦j¨¤ fait. Bon courage, Francis
|
Battle of Guam
Gents, I have sent the reports for the Tactical Turn 0527-0530. Please issue asap your orders for the next TT (0530-0533). Good luck to all, Francis
|
|
Savo
Gents, I have sent reports for the 17th game turn of the battle. Please issue orders for the 18th GT before Monday 5 May. Good luck to all, Francis
|
Savo GT16
4
Gents, I have sent the reports for the 16th game turn of the Savo game. Please issue your orders for the 17th game turn before monday 28 April. Please don't be late. Good luck to all, Francis
|
Aden & Guam
3
Gents, I once again apologize for the Harpoon games Aden and Guam. Both are idle because one of the players is a sailor and is at sea. For the game 'Battle of Guam', there is nothing we can do but wait that he comes back and issues his orders. For Aden, we can go on without him. So, I request that the other Chinese players issue orders for their squadron. I also need the missing Allied orders. I want to have all orders for Monday 28 April. Thanks for not being late. Good luck to all, Francis
|
Reminder - Savo
Gents, I will run the turn tomorrow. Please don't forget to issue your orders. Thanks, Francis
|
Aland scenario: WWII
2
Dear All, I am searching for an extra player, preferably with Seekrieg V or Long Lance experience, who is able to play at least one turn/week. The scenario is huge (involving 19 players), and is set in the Baltic Sea in 1941. Many thanks to reply to this message if you are infestered to join. Marino.
|
The Battle of Guam
4
Gents, I have sent the reports for the Tactical Turn 0524-0527. Please issue new orders for the next one (0527-050). Francis
|
Battle of Savo
4
Gents, I have sent the reports for GT15. Please issue orders for the 16th game turn before Friday 18 April. Thanks for not being late. Good luck to all, Francis
|
Savo
Gents, I will run the turn tomorrow. Do not forget to send your orders please (two Allied orders not yet received). Thanks, Francis
|
Savo
Gents, I have sent the reports for game turn 14. Please issue those of GT15 bedore 11 April. Thanks for not being late, and good luck to all, Francis
|
Future Long Lance game
8
Gents, for the moment, nine players told me they want to participate to the future Long Lance game : Ludovic Servera Pascal Colombier Dominique Guillemin Dave Gaskell Laurent Weiss Aymeric Gribaut Markus Baur Marino Van Welden Brandon Musler It will be a day surface action in European waters. I haven't chosen the scenario yet as I suspect that some players just forgot to answer my call. If you are interested, please tell me, so I can choose the scenario accordingly. Best regards to all, Francis
|
Savo, Game Turn 13
Gents, I have sent the reports for the surviving ships. The surviving players must now send me their orders for GT14 before Friday (4 April). Please be aware that visibility is still increasing (14000 yards this turn, 15000 yds next one). Paradoxaly, it does turn in better sighting conditions for some ships as fires and gunflashes are less visible in daylight than during night. Good luck to all, Francis
|
Future games
9
Gents, here is the list of the players who want to participate to the next Long Lance games: Ludovic Servera Pascal Colombier Dominique Guillemin Dave Gaskell Laurent Weiss Aymeric Gribaut Markus Baur Marino Van Welden Brandon Musler Arnaud Massat Herv¨¦ Perrot Stefen Sarullo Juhan Arnaud Pierre-Pierre Laurent Leclerc My intention is to organize two games rather than one, because it seems that it's easier to manage (it splits the workload). The first scenario is a variation on the Hunt for the Graf Spee, involving the german corsaire and French cruisers of Force M. I need three players for this one. The second scenario is a variation on the convoy PQ17. I involves twleve players. In the PQ17 scenario, players will command either a heavy ship (cruiser or battleship) or a destroyer division. Players commanding a cruiser or battleship division will command the player(s) in charge of the other ships in the division. One of the players will be the admiral commanding the Task Force. Please tell me: - Which scenario and nationality you would like to join. - What kind of warship (destroyer division or heavier units) you would like to command. - If you want to lead a team or a heavy ships division. I will arrange the teams as best as I can. Francis
|
Interface for Long Lance
8
Gents, I am working on the interface that will be used during the next Long lance game. During several years, the interface we used had the special feature of calculating the coordinates of units from their initial location, heading and speed. Its advantage was to allow the player to use the coordinates to plan moves in Google Earth. The main problem, is that it sometimes broke down, when players accidently erased formulas. For the current game (Savo 2), I developped a completely new interface. It is more simple as it contains very few formulas. It gives no coordinates, but cannot break down. Depending on your point of view, it may look more or less user friendly than the previous interface. I now need your feedback to make my own mind. Dominique has already said that he dislikes the new interface and likes better the previous one, but I need more than one point of view. Please tell me which model of interface you prefer and why. I attach two projects of interface so you can make your mind. Thanks for your feedback, Francis
|
Savo
2
Gents, I have sent the reports for Game Turn 12. Please issue your orders for GT13 before 27 March. Thanks for not being late. Good luck to all, Francis
|
Serious technical issue with Savo
6
Gents, the tool that I use to run the game has a serious technical issue: it cannot be saved anymore. Erreur lors de l'enregistrement du document: Erreur g¨¦n¨¦rale. Erreur d'entr¨¦e/sortie g¨¦n¨¦rale. Does anyone know about a solution? Thanks for any help, Francis PS: For the next game, I definitively need to make backups
|
Possible rules modification for the next game
15
Gents, I have started working on a slightly modified interface and rules for the next Long Lance game. My priority is to simplify the rules as much as possible in order to ease the work of new players. I have a few ideas, but don't hesitate to tell me your feelings. - Order phase / commandment rules : I suggest to abandon the Flag Command Rating, because the problem is not that players send too many messages, but rather the contrary. Each ship can send one message by flag, one by blinker, one by TBS (if fitted) and one by VHF. Messages by flag use Seekrieg V codes, while others are in plain text (length of the messages may be limited to 30 words). If more than one TBS message is send on a channel, interference is possible. VHF messages take two turns to get through the codage / decodage process. I hope that the communications rules will be clear and simple, so everyone will understand and respect them. - Torpedoes : using torpedoes seems difficult for many players. I intend to help them by simplifying the process : * I will probably delete the need to prepare torpedoes the turn before the launch. It's too difficult for many players, and wastes many opportunities. We will assume that the torpodo officier always have the torpedoes ready. Torpedoes will enter the water immediatly and will move during the movement phase of the turn of launch. * Some players have issues computing the bearing of the torpedoes. I wonder if the referee (me) should calculate it for them. Let's assume that the ship captain just picks up the target, and let the torpedo officer make the computation. - Fires : the actual Long Lance rules (inspired by Command at Sea) reduce the danger of fires compared to Seekrieg V. It is a designed choice I made because in SK5, fires kill ships too fast in my taste (USS Franklin would not have survived with SK5 rules). In Long Lance rules, the fires create damage (and possibly DE if severity >50) only when they start, and if the total of fires is superior of 10% of the initial DP of the ship, it is a conflagration (there are chances of systems damaged by fire or evacuated due to flames, heat or smoke). The damage cpntrol roll to fight off the fires is not made at the end of every turn (it request too much hand work for the referee), but only on the third turn after a fire has begun. This last rule just don't work because it is too cumbersome, and I don't apply them. On the next game, there will be no DC roll to control the fires during a surface engagement. What do you think about this proposed changes ? Do you see other stuff that need to be changed ? All the best, Francis
|
Harpoon games
Gents, when issueing orders for Harpoon games, please do not forget to rename the files. For example, if you are in command of the carrier Foch during the Tactical Turn 0630-0633, the file should be named "Foch 0630-0633". It is a small, simple thing for you, but it helps me managing the dozen of files I received since the start of the game. And renaming myself all the documents is both boring and time consuming. Thanks for taking care of that. Francis PS : for Seekrieg / Long Lance games, do not rename the documents !
|