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Reorienting a turnout without completely deleting it. #layouteditor


 

I am not sure what happened, but I have one turnout that ended up in the wrong orientation. I have the turnout and block detection and turnout position sensors all working, so I am trying to figure out if there is a way to just reorient the turnout without completely deleting it and then setting everything up again.
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I was looking for a way to "disconnect" the turnout, like you can do in Anyrail, but was able to figure out how to make that work.
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Any simple solutions or do I just need to delete and then re-add a new turnout in the correct orientation?
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--

Heath @ Human[c]ity



 

Heath,

What do you mean by "orientation"? ?Is it supposed to be a left hand turnout? ?Do you just want the image to show the diverging leg when closed"?

For the last question, you can use the continuing route feature.
This controls which leg is drawn when the turnout is "closed". ?This requires that the switch machine is wired to move the points to the diverging route when the JMRI turnout table state is "Closed". ?Note: ?You cannot use the "Invert" option as a substitute to fixing the wiring.

Dave Sand



----- Original message -----
From: "Heath @ Human[c]ity Junction" <heath@...>
Subject: [jmriusers] Reorienting a turnout without completely deleting it. #panelpro
Date: Saturday, April 05, 2025 10:45 AM

I am not sure what happened, but I have one turnout that ended up in the wrong orientation. I have the turnout and block detection and turnout position sensors all working, so I am trying to figure out if there is a way to just reorient the turnout without completely deleting it and then setting everything up again.
?
I was looking for a way to "disconnect" the turnout, like you can do in Anyrail, but was able to figure out how to make that work.
?
Any simple solutions or do I just need to delete and then re-add a new turnout in the correct orientation?
?

?

?

--

Heath @ Human[c]ity





 

David,
?
it is the physical representation that is wrong.?

Green is correct.?
but when showing diverging the break in track should be on the left instead of the right of the circle.?

thanks
--

Heath @ Human[c]ity



 

Heath,

You flipped the A and B ends of the straight track.
A should be attached to track segment T13 and B to T4.

To fix this, use these steps.
  1. Split T4 and T13.
  2. Remove the new track segments attached to A and B.
  3. Drag an end point and reverse the straight track.
  4. Add new track segments.
  5. Assign the correct blocks to the new track segments.
  6. Merge the track segments.
You will need to use the Block table Paths -> Delete Paths to delete the existing paths. ?After a store/stop/start/load, the paths will be rebuilt.

Dave Sand




----- Original message -----
From: "Heath @ Human[c]ity Junction" <heath@...>
Subject: Re: [jmriusers] Reorienting a turnout without completely deleting it. #layouteditor
Date: Saturday, April 05, 2025 3:45 PM

David,
?
it is the physical representation that is wrong.?

Green is correct.?
but when showing diverging the break in track should be on the left instead of the right of the circle.?
thanks
--

Heath @ Human[c]ity





 

开云体育

My trick for switching around a turnout is:

  1. For each track coming to it, split the track segment.
  2. Delete the near part of each track segment, the turnout can now be moved, replaced or whatever.
  3. Place it correctly and reconnect the track segments.

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The advantage is that any of the block details are held by the track segment (other half) that didn’t get deleted when removing the turnout.

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-Ken Cameron, Member JMRI Dev Team

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Dave and Ken,
?
Thank you so much, splitting the tracks worked for my needs.
--

Heath @ Human[c]ity