开云体育

Reorienting a turnout without completely deleting it. #layouteditor


 

I am not sure what happened, but I have one turnout that ended up in the wrong orientation. I have the turnout and block detection and turnout position sensors all working, so I am trying to figure out if there is a way to just reorient the turnout without completely deleting it and then setting everything up again.
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I was looking for a way to "disconnect" the turnout, like you can do in Anyrail, but was able to figure out how to make that work.
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Any simple solutions or do I just need to delete and then re-add a new turnout in the correct orientation?
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Heath @ Human[c]ity


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