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Date
Locked Re: Possible roster problem #zimo
Bob Yes you are right - 3F . Gerry
By Gerald Hopkins · #164245 ·
Locked Re: Possible roster problem #zimo
The problem is that decoder doesn¡¯t do 128 speed steps, so it doesn¡¯t respond when it receives them. As to the comparison: Let me organize these a bit differently to make the comparison easier:
By Bob Jacobsen · #164244 ·
Locked Re: Possible roster problem #zimo
Don Did some testing today here is what I found. LE103 number 2000. Decoder set up - 14SS; CV2=1; CV3=1; CV4=1 * Command Station set up to 14SS as default. * Using JMRI throttle on screen in 28ss mode
By Gerald Hopkins · #164243 ·
Locked Re: SECTIONS TABLE NEW BUG
Mitch, I have uploaded my two crossover solution. It may have other issues but it works for S01 to S08. /g/jmriusers/files/ProblemsBeingWorkedOn/dsand/Concept%2010%20DS.xml Dave Sand
By Dave Sand · #164242 ·
Locked Re: SECTIONS TABLE NEW BUG
Thank you Dave, I thought I was going crazy! That all makes total sense, and I¡¯m glad the sensor fix will be in the next update. I¡¯ll backdate to the production release and fix up the sensors side
By Mitchell · #164241 ·
Locked Re: Layout editor - connecting slips to turnouts #layouteditor
Hi, While developing my DIY turnout servos I discovered something that should have been obvious... the servo direction, ie. push to close vs. pull to close, depends on which side of the turnout (main
By steve · #164240 ·
Locked Decoder Pro Loco Sequence
I'll give that a try Marc, thank you. Charley
By Charley Goddard <cgalfa@...> · #164239 ·
Locked Re: Layout editor - connecting slips to turnouts #layouteditor
Peter, You need to change the mode in the turnout table from DIRECT to TWOSENSOR. Also, when Sensor1 is active, that indicates Thrown while sensor2 is used to indicate Closed. For slow motion switch
By Dave Sand · #164238 ·
Locked Re: Layout editor - connecting slips to turnouts #layouteditor
Hi Dave Sorry for the confusion. I take it that you have seen my panel file. I am using toggle switches on the layout and these are entered in the sensor table: Node 262. Events 1 - 8 I have also
By peter.s.drury · #164237 ·
Locked Re: signal head properties
Sorry, bad question. I did see that you can't change them, but I missed that you ARE able to see what connection? type it is. So I'm all set. Sorry for the trouble!
By haltz@... · #164236 ·
Locked Re: signal head properties
Not entirely sure what you¡¯re asking, so if this isn¡¯t the right answer, please ask again. Once you¡¯ve created a head or mast, it¡¯s created. You can¡¯t change its type. In this respect if¡¯s
By Bob Jacobsen · #164235 ·
Locked Re: Layout editor - connecting slips to turnouts #layouteditor
Peter, I am not sure what you are talking about. I assume the toggle switches are on the layout and that they are used to drive the turnouts. I don¡¯t see any toggles on the panel. If so, JMRI will
By Dave Sand · #164234 ·
Locked Decoder Pro Loco Sequence
John, that isn't my problem, sorry, I wasn't quite clear.? I have a single 700 series engine grouped with the 500s, when it should be the first of the 700s.? ?Each of the numerical columns are
By Charley Goddard <cgalfa@...> · #164233 ·
Locked signal head properties
Hello. I am creating signal head and see that when you create one, you get to specify a few pieces of information that apparently you can't then view once the head is created: the " *connection type*
By haltz@... · #164232 ·
Locked Re: SECTIONS TABLE NEW BUG
Mitch, Your layout plan has two reverse loops and what is effectively a double crossover at 6/8. It appears that these characteristics are causing issues with block routing. The automatic signal mast
By Dave Sand · #164231 ·
Locked Re: 2 problems: Layout editor misbehaving, and persistent profile
Hal, The Layout Editor grid is drawn to be a bit larger than the furthest right and lowest objects on the panel. If you add another turnout to the right of the first one, the grid will adjust. I
By Dave Sand · #164230 ·
Locked 2 problems: Layout editor misbehaving, and persistent profile
I'm trying to build a new layout in LE, nd right off the bat run into this weird problem: in a new Layout, I add a turnout. Then I move it (left-click, drag) and the layout surface truncates to a
By haltz@... · #164229 ·
Locked Re: Operations - Question from a beginner #operationspro
Hi Paul, Great news you got it working. To your issue with Build Failures, remember you can always put virtual staging tracks at each end of your JMRI Ops railroad to give all the cars enough space to
By Dennis Drury · #164227 ·
Locked Re: Operations - Question from a beginner #operationspro
By the way, Breezly. That setting was shown in the build report so you were right, the problem was identified there. Thanks, Everyone Paul
By wpm · #164226 ·
Locked Re: Operations - Question from a beginner #operationspro
Looks like I found the problem! In train build options, "allow cars to travel from origin to terminal" was checked. By unchecking that the switch list gave me orders to swap an empty for a loaded
By wpm · #164225 ·