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Date
Locked Re: BD20 block detection
How silly. Of course it must be because I changed the sensor codes from 4 to 5! I have yet to change them in the sensors table. I will have a go now achanging the sensors to 8 and latercwill again
By Richard_vanRaay · #153318 ·
Locked Re: BD20 block detection
I'd say that is because your sensors are still reading AIU 4 (NS48 to NS61). You'd see that in the NCE Command Monitor. Non-existent AIU sensors report as occupied. You are going to have to delete and
By Dave Heap · #153317 ·
Locked Re: BD20 block detection
Also all good. -- Dave in Australia
By Dave Heap · #153316 ·
Locked Re: BD20 block detection
See below: Don't worry about that now. You are working with the current setup.It would have actually been 4 separate jumper shunts. They are easily obtainable:
By Dave Heap · #153315 ·
Locked Re: BD20 block detection
Now to make things more fun all the sensors are showing active! All blocks show occupied. The lights on the AIU are all correct, only the Layout shows faulty.? Slowly, slowly, ?
By Richard_vanRaay · #153314 ·
Locked Re: BD20 block detection
2018-11-08 18:03:48,180 util.Log4JUtil??????????????????????? INFO? - * JMRI log ** [main] 2018-11-08 18:03:48,242
By Richard_vanRaay · #153313 ·
Locked Re: BD20 block detection
Thanks Dave, Jim and Ken. I have all wiThrottle and laptop going now. I lost the plastic cover that went over the jumpers and am left with 8 steel rods sticking out of the circuit board. I don't know
By Richard_vanRaay · #153312 ·
Locked Re: Adding new "info" field to the Cars and Loco tab in Oospore
That level of modification to the script is trivial. Go to Help->Locations->Open Scripts Location.Make a copy of the file called RosterCsvExport.py and put it somewhere you can easily find it (Maybe
By Dave Heap · #153311 ·
Locked Re: Dispatcher - SML - auto-allocation problem
Hi Mitchell As far as I can tell the only thing that I can see is that there is a stopping sensor that never gets fired for 50037 so it rolls on into the crossover. Try removing the stopping sensors
By Steve_G · #153310 ·
Locked Re: Adding new "info" field to the Cars and Loco tab in Oospore
Dave, Thanks but that is getting in too deep for me. I am not familiar with scripts nor how to implement your suggestion. Perhaps some future JMRI upgrade will address my request to expand the cars
By Paul Davidson · #153309 ·
Locked Re: System Console not showing block "triggers"?
Bob Jacobsen SensorLog.py - does EXACTLY what I was looking for! Thank you very much!! Wain
By Wain Schroeder · #153308 ·
Locked Re: System Console not showing block "triggers"?
Dave -? That is the exact message I was referring to.? I understand what Steve Young is saying about the massive amount of text being dumped into the system console should I turn that feature on, so
By Wain Schroeder · #153307 ·
Locked Re: Adding new "info" field to the Cars and Loco tab in Oospore
Make a custom version of RosterCsvExport.py (distributed in the Scripts Location), adding your own custom fields. It will create a CSV file for import into Excel. -- Dave in Australia
By Dave Heap · #153306 ·
Locked Re: Adding new "info" field to the Cars and Loco tab in Oospore
Dave, I got that to work and could use a space in the data field but not in the column heading. Once a new column was created, I could insert new data for any roster entry directly in the new column.
By Paul Davidson · #153305 ·
Locked Re: Adding new "info" field to the Cars and Loco tab in Oospore
Select any roster entry. Using the "Labels & Media" button* you will find a Roster Media pane. In the Custom Roster Attributes text window, select the "..." Name in the last line. Type in your new
By Dave Heap · #153304 ·
Locked Re: Adding new "info" field to the Cars and Loco tab in Oospore
Bob, Sounds like it might work. I am running version 4.13.4 but I do not find any menu option to add columns under DecoderPro.? How is it done? I would like to try that out and experiment with it.
By Paul Davidson · #153303 ·
Locked Re: Injecting a delay between turnout operations
I have had this problem with some Digikeijs decoders that cannot handle having several commands sent at full speed. In the turnout table you can set how many times a command is given and the interval
By Mike · #153302 ·
Locked Re: System Console not showing block "triggers"?
Wain, Are you referring to the "Sensor ACTIVE came out of nowhere, no neighbors active for block" message? If so, that appears to have been changed to a ¡°debug¡± message with PR #4928. The method
By Dave Sand · #153301 ·
Locked Re: System Console not showing block "triggers"?
Wain, It only would show when a block went active and no other block connecting to it were already active. This would point to errors when there were gaps in the blocks. Last I looked, it was still
By Ken Cameron · #153300 ·
Locked Re: BD20 block detection
That was it, thanks!
By josh bernardini · #153299 ·