¿ªÔÆÌåÓýI¡¯ve been using the Operations part of JMRI Panel Pro for around 4 years. ?A local friend helped to set me up with the scenario where I run 4 local trains per session two eastbound and two westbound trains. ?It is set up to print the EB and then the WB and then terminate them and run then run/pring the next EB and WB. ?It has gone very well, but I¡¯ve recently run into an issue where I find that the locals are hauling around a bunch of cars that don¡¯t get switched, they just Go Along for the Ride (I call it A4tR)My JMRI version is 4.24+Re¡. The Java is 1.8.0_261 I know that it is time to upgrade to version 5 and I am open to your suggestions of update now or after making adustments. I have 112 cars on the layout that are involved in the operation activity. ?I have another 250 cars that are in a number of through trains but I am not involving them in this discussion. I just did a report where I exported cars by location to a spreadsheet. ?I then inspect the layout and trains to see if operators did what they were supposed to do. ?And, everything is in its place so all is good in that respect. ? Trains: Westbound #1 Starts its run with 18 cars and of this, 12 cars will just ¡°Go Along for the Ride.¡± It made 5 pickups and 7 set outs so it ends up with 16 cars. Eastbound #1 Starts its run with 14 cars and of this, 10 cars will just ¡°Go Along for the Ride.¡± It makes 8 pickups, 4 set outs and 1 move, so it end up with 18 cars. Westbound #2 Starts its run with 18 cars and of this 11 cars will just ¡°Go Along for the Ride." It makes 7 pick ups, 10 set outs and ends up with 15 cars. Eastbound #2 Starts its run with 8 cars and of this 5 cars will just ¡°Go Along for the Ride.¡± It has 12 pickups, and 3 set outs, 2 moves and ends up with 17 cars. The four trains at the end of the session have 66 cars. ?On the layout there are 46 cars sitting at locations or businesses on the layout. ?This adds up to my 112 cars in operation. This what the layout looks like: Coal City Creed Concrete, 5 spots with 2 cars Local Grain, 3 spots with 1 car Local Fertilizer, 2 spots with 1 car Lumber yard, 3 spots and no cars Dow Plastics Receiving tracks, 4 spots and no cars Box car shipping, 3 spots and no cars Loading, 5 spots and 3 cars Mason Grain elevator, 7spots and 2 cars John Deere dealer, 2 spots and 1 car Ransom Grain elevator, 3 spots and no cars Fertilizer spur, 2 sots and 1 car Stepan Chemical Receiving/storage, 9 spots and 4 cars Loading track, 2 spots and no cars Eastbound switch lead, 15 spots and 14 cars Streator Bottle Plant Loading, 2 spots and no cars Bottle Plant Receiving, 2 spots and 2 cars Scrap metal yard, 3 spots and 2 cars Streator switch lead, 11 spots and 4 cars Verona Grain elevator, 6 spots and 6 cars Cannery incoming, 2 spots and 1 car Cannery loads out, 2 spots and no cars My issue is a surplus of cars in the Eastbound switch lead pretty much full, but more importantly all the cars being carried along in the locals that don¡¯t get switched at least in the session just described. I don¡¯t get complaints from operators but for a local to just make 5 pickups and 7 set outs during a run seems pretty non challenging. ? Regarding the settings in Operations/Trains the program is set for ¡°Aggressive.¡± The number of passes during a build is 4. Try normal mode is checked Enable car routing is checked Use all trains when routing is checked In Routes the shortest length is set for 1150 ft and the Maximum length is set for 1800 ft. ?In routs set outs and pickups are all indicated as yes. My layout is set of 1995 so cars are between 50 ft and 70 ft for grain cars or plastic hoppers. Let me know if anyone has any suggestions or maybe I should just run a couple more sessions to see if it all evens out again. Thanks in advance for your suggestions. Thomas Cain, MMR 755 Indianapolis, IN atsf93@... See my layout and website?at:??www.atsf93.com Modeling the Eastern Illinois?Santa Fe from the prototype |