On Sat, Sep 21, 2024 at 07:14 AM, Rick Stoneking wrote:
I am trying to figure out how to accomplish the subject task.
So Rick,
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Let's have a look at your subject goal...?
Having cars move from Town A to Town B via a yard
This is a basic concept upon which you then placed some immediate modifiers.? Namely...
Currently the two yards on my RR are the origin/destination for all trains...
And also...
...when an inbound train arrives at the yard,...
So if logic is applied, I would assert that these yards are NOT the towns you name (in the subject task) as wanting to move cars.? In other words, you currently have Yard1, from which all trains originate/terminate. And another yard, let's call it Yard2, which also originates/terminates all the trains.? This is not logical, given your stated goal of moving cars from Town A to Town B via a yard.??
If I were to purpose a shift in thinking from a logic standpoint, I would redefine the pieces and their terms...
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Let's call Yard1 by a new name... Town A.? Now, if you have a train that originates from this location, it could then move cars via a yard, on to Town B (or Yard2).? In your example, you are missing the third location, that of the intermediate yard.? So what if you convert Yard2 into that intermediate yard? and then make a new location which can be Town B.
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Structurally, you need a Town A, which perhaps would consist of Spurs to serve as the destinations for your cars.? And also a yard to classify the cars based on their final destinations.? And finally another Town B to which the cars might be going or from which they originate.? This is going to require you to rethink how your current "yards" set up.?
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I get the feeling you have more pieces than you have revealed here and that probably prevents a useful rendering of assistance on our part.? How many locations are there for use?? How many trains? Are you using custom loads or just the default loads/empties?
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Back to the stated basic concept,
Town A - has multiple Spurs serving as destinations for cars.
Midway yard - should serve to classify cars for other towns.
Town B - has multiple Spurs serving as destinations for cars.
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This is simple, straight-forward, and should be the framework for how you approach the solution to your desired stated goal.
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Happy to help, hope it helps,
<Pete Johnson>