In Fusion, If you want to get rid of a component that¡¯s referenced later in the timeline, then use ¡°Remove¡± instead of ¡°Delete¡±. ? This action leaves all the reference context in the model but still lets you get rid of components and bodies. ?That one tip will eliminate most of your frustrations. ?Deleting lower level sketches and construction planes is a different matter that requires a more disciplined (thoughtful) workflow - very often, reordering steps in the timeline can be helpful in these situations. ?
David Best - via mobile phone?
toggle quoted message
Show quoted text
On Jun 26, 2023, at 6:49 PM, Larry Long Neck <longneckwood@...> wrote:
?I jumped into fusion360 a while ago without spending time to really learn the fundamentals and hit a lot of roadblocks real quick. One of the biggest issues for me was trying to delete something (like the worktop on a miter saw station) that had a bunch of other things constrained /positioned relative to it. This left me with a? broken timeline history and would throw things into chaos.
Recently I started using Shapr3d and have found it to be a nice middle ground between something like fusion360 and SketchUp. You make constraint based drawings in 2d space and then extrude them into 3d space.? After something has been extruded into 3d space though, you can directly manipulate those objects like you would in SketchUp.?
--
Larry Long Neck
Just a noob trying to learn the ways of wood