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HR GAMES to attend VET-CON Historical Miniatures gaming convention Nov 10.-12th, 2022
HR GAMES will be attending this Historical Games only convention in Northern California (30 minutes from Sacramento, CA Airport).? We will host a TERRA INCOGNITA Game Assault of the Apaches on Tucson Presidio in 28mm and the EAGLE'S PREY: VILLA RIDES game Battle of Torreon 1914 also in 28mm.? The author of PANZER KORPS will be there to answer any questions and hold a PANZER KORPS beginners workshop.
Notes on the event:? The hotel is rather inexpensive when you ask for the Vet-Con convention rate.? Also, there isn't ANY entry fee.? Simply register and receive your weekend badge. See you all there.?? The inaugural Vet-Con will be held over Veterans Day weekend, November 10-12, 2022 It will primarily be a historical miniatures event but all miniature enthusiasts are invited to host games and play. Miniature gamers from all over California have been invited to attend and host games. There will also be a bring and sell. ? It will be held in Auburn, CA at the Holiday Inn, at 120 Grass Valley Highway (Highway 49) Auburn, CA 95603. Times: Thursday 5 PM to Midnight, Friday and Saturday 9 AM to Midnight Cost: Did I mention this is FREE!!! For more information, see the schedule of events, register to run games, and for the hotel registration link for discounted rates, go to: ?https://veteran-convention.blogspot.com/ Or contact the event organizer¡ªDavid Partak at 530-863-3280 or dpartak@... ? |
JUST RELEASED! EAGLE'S PREY DELUXE 2nd Edition
Just Released! The new DELUXE edition of Eagle's Prey: Tactical & Campaign rules for the 19th Century North America has been completed and is now available. Eagle's Prey: Tactical and Campaign Miniatures Rules for the period 1820 thru 1888. DELUXE 2nd Edition Covers the Mexican Civil War, American Civil War, Seminole Wars, Mexican-American War, Apache Wars, Maximillian Intervention, and more. It features complete army lists, leader lists, and complete rules and map for running a campaign and using any other rules set for tactical play as well. The Mexican Army is divided into three periods with the Imperial Mexican Army having its own list. The United States also have multiple lists to reflect the evolution of the Army. These are complemented by period lists for Great Britain, France, Imperial Russia, and Spain. Before the first edition was released ten years ago, the rules had gone thru an extensive 12 year research period followed by extensive playtesting of not just the game mechanisms, but the actual "feel" for the period is reflected in the campaign system and the armies themselves. The campaign system allows for the recreation of all of the drama, agony and skullduggery that permeated the period. It places European powers at odds with the United States and the Mexican Republic as well as each other. -Complete Tactical rules system to re-fight the battles in miniature -Various Tactical and Campaign scenarios to relive history or make it! -Naval component to the action as players can use any Naval system or use CASEMATE & CANNON -Full Color scenario maps -Army lists for Spain, Great Britain, France, Mexico, United States and Russia -Create minor free states such as Republic of Texas, the Confederate States of America or your own creation -Send out Settlers, create cities and territories in the hopes of Statehood -Face the dozens of native tribes and leaders of renown as you try to forge ahead -Work with the Mexican Congress or the US Congress with an innovative Congressional simulator to determine and approve your policies -Encounter bandits and rogue bands out for loot and plunder! Face North America in a way never before gamed! For those of you who already have the 2nd edition, email us at support@... for details on your free upgrade path. Join EAGLESPREY@ GROUPS.IO and download the QRS and the Campaign Map The New Deluxe version is available now from our online store at . HR GAMES |
EAGLES PREY FOCUS: Pancho Villa's Greatest victory!
Pancho Villa's greatest military victory In February 1913, a military coup brought down the legitimate government headed by Francisco I. Madero, who was trying to lead a transition towards modern political forms and mitigate the social abysses that characterized the country. The coup, prepared by the combination of the ambitions of the Diaz politicians and the landowners represented in the Senate, and by the United States ambassador representing their petty private interests and those of the very powerful Standard Oil Company, opened the door to the revolution that would liquidate the institutions and the political class forged during the Presidency of Porfirio Diaz. And if we also call the above ¨C the brief and almost bloodless Maderista rebellion ¨C a revolution, it is because Madero himself called it that, as revolutions were called the changes of government, riots in Mexican 19th century.
The rebellion that followed the Barracks revolt began at the same time in many places, ever since Madero's fall became known. It was a collective reaction of dignity that in some way was articulated by the governor of Coahuila, Venustiano Carranza. This reaction took on various expressions, one of which gave rise to the Northern Division in September. The soldiers of that army were enthusiastic volunteers who fought ¨Caccording to their own testimonies¨C for democracy and freedom (and clearly expressed what they understood by the former, whatever they understood by freedom), as well as for justice. , which manifested itself in the first place in the demand for the redistribution of wealth, starting with land ownership. Their leaders had emerged from the ranks of the people and many had been elected by the soldiers themselves.
That revolutionary army conquered the state of Chihuahua in December 1913. Immediately, its leader, Francisco Villa, expropriated their properties from the oligarchy, putting them at the service of the revolution. This allowed him to finance a novel social experiment (which included the opening of numerous schools) and to convert the guerrillas who had been placed under his command into a powerful army, at the head of which he advanced south in the spring of 1914. Their objective was the cities of La Laguna, where a powerful contingent of the federal army had become strong. Between March 20 and April 13, Villistas fought tirelessly in a long battle of positions that went down in history as the Battle of Torre¨®n and the Battle of San Pedro de las Colonias, although in reality it was a single battle. weapon action. In those bloody battles, Villistas defeated the best commanders of the federal army on the battlefield and destroyed two powerful divisions totaling more than 22,000 soldiers: the largest concentration of men and firepower made by the old regime to resist the revolution.
That was the bloodiest of the battles fought until then, in the entire Revolution, and the most important, in military terms, in the fight against the old regime. The Villistas had more than 2,000 dead and as many wounded. The feds would count more than 12 thousand casualties between dead, wounded and prisoners. It was a real battle of positions waged against a seasoned enemy, led by capable leaders and jealous of his duty, who left numerous lessons that the revolutionaries knew how to take advantage of.
A first observation of a military nature shows that Pancho Villa was capable of mobilizing large contingents quickly and stealthily, as he moved his agile guerrilla columns. In the same way, the ability of the? generals who commanded the brigades that made up the Division to coordinate their movements and respond adequately to instructions from headquarters was appreciated.
That is to say, that these days 100 years ago, the ranchers, muleteers, cowboys and field laborers; bandits and professional agitators; railroad and mine workers; the rural teachers, bookkeepers, the younger brothers of the assassinated president and some other military technician defeated the federal army on the ground, the forms and the circumstances that the professional military had chosen to contain the revolutionary gale.
In vain: the military dictatorship that sought to prolong the worst aspects of the Diaz Presidency (those that made it an authoritarian and surrendering regime) received there, in La Laguna, a fatal blow that would prove irreversible. |
NEW ADVANCE & RETREAT ACW Quick Reference Sheet Available now
All There is a new Quick Reference Sheet that condenses many of the charts and tables needed to play onto a single two sided sheet.? Put together by some ardent gamers of the system, they did a great job in making it work.? It can also be used for normal EAGLES PREY play. |
Shiloh 1862
Using Eagles Prey: Advance & Retreat, five of us played Shiloh.? We were introducing the game to some new players, and let them be the Confederates¡ªlots of troops attacking the Yankees in the camps. ? ? For the scenario, the Confederates were required to loot any Union camp (small tents on game table) within 4-inches, if there were no non-routing Union troops within 12-inches.? The Confederates involved in looting stayed in the camp but were considered ¡®routing¡¯, and had to rally in order to stop looting and rejoin the battle.? The rule tended to slow the Confederate attack. ? ? Additionally, the Union troops started the game in camps and could not form or leave camp until they either sighted a Confederate unit, or a messenger told them of the Confederate attack.? To model this, a messenger was placed on the table with the Union unit that first sighted the Confederates.? The messenger moved at 21-inches per turn back to Pittsburg Landing, and then back to the Union unit being attacked.? At this point all of the Union units could leave camp. ? Another rule tried was allowing a Grand Tactical Movement:? Infantry would move 20-inches in Column, 30-inches in March Column; Limbered Artillery would move 18-inches.? Grand Tactical Movement was at the end the Rout & Rally Phase, and has to stop before the unit came withing 12-inches of a non-routing enemy.? The movement is in addition to Tactical Movement.? This allowed forces to engage sooner, speeding up the game.? We will probably use this as a ¡®house rule¡¯ for future games. ? Finally, the timberclads, Lexington and Tyler, were each allowed to fire on any Confederate units they could see as an 8-gun heavy battery.? With the terrain, the Confederates would have to get within about 12-inches of the Tennessee River to be in sight of the timberclads.? Also, at night, any Confederate unit within 36-inches of Tennessee River would have two 30% chances of losing a CF from bombardment by the timberclads. ![]()
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EAGLE'S PREY 2.0 Coming Soon
Its been ten years since the first release of EAGLE'S PREY: WARS FOR NORTH AMERICA and its been great!? We are now wrapping up the 2nd edition and we all hope you will be as excited about the prospect as we are.??
Gaming the period between 1824 and 1888 has always been fragmented before the arrival of Eagles Prey.? The system is flexible enough to allow players to focus on a certain war or battle such as the Mexican American War, the Texan War, the Seminole War, the American Civil War and the various colonial conflicts featuring the Russian and French Empires.?? With a comprehensive tactical and campaign system with a full color map of North America, EP really pulls it all together in the campaign system. Watch for the new edition to come out next month! HR GAMES |
File Notifications
#file-notice
[email protected] Notification
The following files have been uploaded to the Files area of the [email protected] group. By: Manny Granillo <parmenio@...> Description: The following files have been uploaded to the Files area of the [email protected] group. By: Manny Granillo <parmenio@...> Description: |
Re: Question about visibilty
Glad to clarify things for you.??
All forces are limited to 18" inches visibility (25mm Scale) Scouts can see into all terrain within 24 inches in bad weather/fog.? Normal visibility is 40" inches. Playing the Civil way Campaign, you can use any rules you wish to resolve the battles.? You can use Eagles Prey or you can use the recently released Eagle Prey: Advance & Retreat Rules. HR GAMES |
Question about visibilty
Hi Manny I hope you are well.
Sorry another question, in the rules by the 'Visibility and fires' section it says visibility is limited to 18" except for Scouts who can see 24 ", is that just when there is fog and fires? Sorry might have missed the general spotting rules in another section Also quick question about the Eagles Prey Campaign rules, just wondering does the Civil war rules work along side them or are they are a separate set of rules? |
Re: Quick question about firing %
No sweat.? There isn't anything that is a bad question.
Yes, the percentage to hit is per Regiment. The artillery fires per tube.? Typically, to show how many tubes you have in a stand, you place a figure on it.? (4 figures to a base).? So you calculate the percentage to hit based on the number of tubes.? So, 4 figures is? 4 X number of tubes. HR GAMES |