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HR GAMES FOCUS: JUST RELEASED! EAGLE'S PREY: VILLA RIDES! Join the [email protected]

 

Villa Rides

Eagle's Prey: Villa Rides! Revolution and Gold 1910-1923?is a complete and comprehensive rules system for the Age of Villa and the Mexican Revolution! Designed to fight the larger scale battles and engagements of the Mexican Revolution,?Villa Rides?allows players to refight the struggle for power and control of Northern Mexico!

  • Allows for a 20,000 man game to be completed in three to four hours.
  • Can be used with any scale and no rebasing needed.
  • Covers the various factions and forces list.
  • Features?'s terrain generation system.
  • Follows historical organization and unit capabilities.
  • Includes a scenario generator and player-aid tools.
  • Rated leaders for brigade and division command.
  • Command at the brigade level, with smallest unit a battalion.
  • Includes United States and various native tribes.
  • Features artillery, aircraft, armored cars, and trains!
Villa Rides

Villa Rides

Villa Rides

Villa Rides

Comes with a great overview of the period with descriptions of all the various factions, motivations and people that bring the period to life! Uniforms, tactics and how they blend into the system are covered.

Villa Rides

Whether you enjoy pouncing on unsuspecting rivals as Pancho Villa or Obregon, or chasing fugitives to bring them to justice as Pershing or Patton, this is the game for you!

Villa Rides

Nothing is off the table to secure victory!

Villa Rides

Available now from the company store at?.

Villa Rides

Eagle's Prey: Villa Rides! 104 pages, color. Also available from??on the East Coast.

Villa Rides

In the U.K.,??carries the book, and see??for our products in Central Europe.



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Just posted first Scenario for EAGLE'S PREY : VILLA RIDES

 

Assault on Torreon 1914


EAGLE'S PREY: ADVANCE & RETREAT Regimental Civil War Rules have just been released!

 

EAGLE'S PREY: ADVANCE & RETREAT: Regimental Rules for the American Civil War 1861-1865 is a complete and comprehensive stand alone supplement for the Age of Lincoln and the American Civil War! ADVANCE & RETREAT allows players to re-fight hundreds of battles and encounters or create new engagements using the scenarios creation tools.

-Allows for a 20,000 man game to be completed in 3-4 hours
-Can be used with any scale and no re-basing needed
-Features HRG's Terrain Generation system
-Follows historical organization and unit capabilities
-Includes a Scenario generator and player aid tools
-Rated Leaders for Brigade and Division command
-Command Brigade Level or regimental action
-Includes a scenarios with more available online
-Features Naval rules for transports
-Can be used with CASEMATE & CANNON Civil War Naval Rules

The rules also can be expanded with the addition of the Campaign system for the 19th century EAGLE'S PREY. EAGLE'S PREY brings in the other powers that played a role on the North American Continent such as Mexico, France, England, Spain, Russia.

Rules are available now from the online store at?

They are also available from On Military Matters, Noble Knight Games, and Pico Armor.? In the UK, Caliver Books


File /ADVANCE_RETREAT_CHARTS.pdf uploaded #file-notice

[email protected] Notification
 

The following files have been uploaded to the Files area of the [email protected] group.

By: Manny Granillo

Description:
Fast Play Charts for ADVANCE & RETREAT


EAGLE'S PREY: VILLA RIDES Free Scenario: Encounter at Ojos Azules

 

Encounter at Ojos Azules
May 4th, 1916
Background: On May 4th 1916, a report reached US forces that a group of Villistas numbering between 200 to 300 men under the command of Julio Acosta was camped at the Ojos Azules Hacienda. This force had just defeated a federal force under the command of Major Lopez and it was this Major who was now asking for US military help to protect the nearby town of Cusihuiriachic from further attacks by the Villistas.

Major Robert L. Howze assembled a force of six troops of the11th Cavalry, a machine gun troop, a pack train (with 3 days supplies plus ammunition) and 20 Apache scouts under the command of 1st Lt. James A. Shannon, approximately 320 men in total. On arriving at Cusihuiriachic, Howze discovered that Lopez had received orders not to assist or cooperate with the US force, so was forced by circumstance to hire a local Mexican doctor as a guide. Howze ordered his force to perform a night march in order to achieve complete tactical surprise.

Scenario: Beginning at the 6am Day Segment on May 4th, Howze conceived a plan for an all round envelopment with his Apache scouts moving in a wide flanking movement to seize the high ground behind the ranch while the rest of the command advanced covered by the machine guns, one troop directly while the others moved on from the left and right.?

Give this Free Scenario a try with VILLA RIDES!


File Notifications #file-notice

[email protected] Notification
 

The following files have been uploaded to the Files area of the [email protected] group.

By: Manny Granillo

Description:
Battle of Ojos Azules--Great introductory scenario for the VILLA RIDES system.


The following files have been uploaded to the Files area of the [email protected] group.

By: Manny Granillo

Description:
US Army surprises Villistas at Ojos Azules


EGALES PREY: ADVANCE & RETREAT AAR--Battle of Oak Grove First of the Seven Days Battles June 25, 1862

 

Battle of Oak Grove First of the Seven Days Battles June 25, 1862

We have posted an after action report in the ADVANCE AND RETREAT folder.


Battle of Champion Hill (May 1863) After Action Report

 

We recently had the chance to play the Battle of Champion hill using?Eagle's Prey: Advance and Retreat. The scenario was great fun with each player facing similar dilemmas as the historical generals.?The rules do a great job of capturing the feel of Civil War combat without bogging down the players with too much paperwork or minutia. In total, 35 units were engaged (16 US inf, 4 US arty, 11 CS inf, 4 CS arty) with each infantry unit representing a brigade.

Initial setup: The confederate forces were deployed along a ridge facing East. Their line was anchored in the North atop Champion Hill. The confederate position was a strong one against the two Union columns marching from the West and Southwest. however, unbeknownst to the Southern General Pemberton, a third Union column under direct command from Grant was approaching their flank from the North (Confederate left flank).

Opening Moves: Not wanting to waste time, Grant immediately ordered an advance with the three leading brigades with five more in support. Caught flat-footed by Grant's flanking maneuver, Pemberton quickly sent brigades from his center North to reinforce Champion Hill.

Grant Reaches Champion Hill: By the time Grant¡¯s first brigades reached the base of Champion Hill, there were five confederate brigades holding the summit. Upon receiving a volley of Federal fire however, Cumming¡¯s Georgians routed causing two other brigades to follow suit. On a side note, this was the result of three comically unlucky rolls by the confederate player (rolling 02, 07, and 05 on percental dice). I, being the confederate player, decided I had better stop using my "lucky" dice before I ran out of units, and switched to a different d100 set for the remaining two brigades (which both passed their moral checks easily).

Fight for Champion Hill: The remaining two confederate brigades held out for as long as they could. Lee¡¯s brigade charged down the hill and checked the union advance, capturing the colors of one hapless regiment. A brigade from Bowen¡¯s division (confederate center) also made a good showing of itself by holding off two union brigades despite being disordered. However, in the end, it was not enough to stop the advancing hordes of Yankees.

Pemberton Orders Withdrawal: Considering discretion the better part of valor, Pemberton ordered the remaining confederate forces to fallback to a prepared position on the Big Black River (off the board).

Our next game will be the engagement at Pea Ridge! If all goes well, I'll post an after action report of that as well.

Until next time,

Alex


Re: Battle of Champion Hill (May 1863) After Action Report

 

Thanks for the report Alex, looked like a great game. Just got the rules and reading through them, they seem very interesting so far. Will be interesting to see your Pea Ridge battle as well when you get to play it


Re: Battle of Champion Hill (May 1863) After Action Report

 

Excellent!
Michael Wedding

On Wednesday, December 23, 2020, 02:47:00 AM EST, <zak_john_dogboy@...> wrote:


Thanks for the report Alex, looked like a great game. Just got the rules and reading through them, they seem very interesting so far. Will be interesting to see your Pea Ridge battle as well when you get to play it


VILLA RIDES FOCUS: Documentary on Carrizal

 

This is a very well done documentary on the Battle of Carrizal

https://www.youtube.com/watch?v=e9WecxD8rc4


Quick question about firing %

 

Hi hope you had a good Christmas and new year.

Sorry if this is a stupid question but is the base % to hit per regiment or base? Also with the artillery is that for the whole base or each tube as I think each base represents 4 if I read the rules correctly?


Re: Quick question about firing %

 

No sweat.? There isn't anything that is a bad question.

Yes, the percentage to hit is per Regiment.

The artillery fires per tube.? Typically, to show how many tubes you have in a stand, you place a figure on it.? (4 figures to a base).? So you calculate the percentage to hit based on the number of tubes.? So, 4 figures is? 4 X number of tubes.

HR GAMES


Re: Quick question about firing %

 

Great thanks Manny


Question about visibilty

 

Hi Manny I hope you are well.

Sorry another question, in the rules by the 'Visibility and fires' section it says visibility is limited to 18" except for Scouts who can see 24 ", is that just when there is fog and fires? Sorry might have missed the general spotting rules in another section

Also quick question about the Eagles Prey Campaign rules, just wondering does the Civil war rules work along side them or are they are a separate set of rules?


Re: Question about visibilty

 

Glad to clarify things for you.??

All forces are limited to 18" inches visibility (25mm Scale) Scouts can see into all terrain within 24 inches in bad weather/fog.? Normal visibility is 40" inches.

Playing the Civil way Campaign, you can use any rules you wish to resolve the battles.? You can use Eagles Prey or you can use the recently released Eagle Prey: Advance & Retreat Rules.

HR GAMES


Re: Question about visibilty

 

Great thanks again Manny


File Notifications #file-notice

[email protected] Notification
 

The following files have been uploaded to the Files area of the [email protected] group.

By: Manny Granillo <parmenio@...>

Description:
Free Union Flags for Members


The following files have been uploaded to the Files area of the [email protected] group.

By: Manny Granillo <parmenio@...>

Description:
Free Confederate Flags for members


Free Union & Confederate flags

 

All

We have uploaded free flag sheets for our members in the Files folder.? Feel free to resize them as needed.

HR GAMES


EAGLE'S PREY 2.0 Coming Soon

 

Its been ten years since the first release of EAGLE'S PREY: WARS FOR NORTH AMERICA and its been great!? We are now wrapping up the 2nd edition and we all hope you will be as excited about the prospect as we are.??

Gaming the period between 1824 and 1888 has always been fragmented before the arrival of Eagles Prey.? The system is flexible enough to allow players to focus on a certain war or battle such as the Mexican American War, the Texan War, the Seminole War, the American Civil War and the various colonial conflicts featuring the Russian and French Empires.??

With a comprehensive tactical and campaign system with a full color map of North America, EP really pulls it all together in the campaign system.

Watch for the new edition to come out next month!

HR GAMES