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Idea and Questions.


Keith Maton
 

Roger.

An idea - How easy this would be, I don't know.

Maps are shown with the blue squares indicating smaller maps. I've
now made a few for the area. Would it be possible for UI-View to load
these smaller maps simply by clicking on the blue corner square?

Secondly - More about maps.
What is the preferred format? gif or bmp?
I ask because I've had probems with gifs. With some gifs, I find that
when I load them, UIV crashes with a GPF. When I look in the map
directory, it's created a .bmp of 1.05K with the same name as the .gif
that I had. If I delete the .bmp and try again, the same happens. If I
convert the gif to a bmp, it works OK.

Odd.

Keith G6NHU


Roger Barker <roger@xxxxxxx.xxxxx.xx.xxx
 

In article <924341973.112314.0@...>, Keith Maton
<feek@...> writes
From: "Keith Maton" <feek@...>

Roger.

An idea - How easy this would be, I don't know.

Maps are shown with the blue squares indicating smaller maps. I've
now made a few for the area. Would it be possible for UI-View to load
these smaller maps simply by clicking on the blue corner square?
You can do that by holding down Ctrl and double-clicking. (The Ctrl is
needed to differentiate between clicks concerned with maps and clicks
concerned with stations.) Or you can Ctrl + right-click a blue square to
get a one line menu giving the map description, which can then be
clicked to load the map.

Secondly - More about maps.
What is the preferred format? gif or bmp?
GIF is smaller, BMP is faster to load. The next update will load GIFs
about twice as fast as previous versions, but loading GIFs will always
be slower than loading BMPs because they have to be uncompressed.

I ask because I've had probems with gifs. With some gifs, I find that
when I load them, UIV crashes with a GPF. When I look in the map
directory, it's created a .bmp of 1.05K with the same name as the .gif
that I had. If I delete the .bmp and try again, the same happens. If I
convert the gif to a bmp, it works OK.
It sounds like there's something unusual about your GIFs. Do they load
ok into graphics utilities, such as PaintShop Pro, and actually identify
as GIF format?

The current method of loading GIFs is to convert them to a BMP using
GIF2BMP.EXE which you will find in the UI-VIEW directory, load the BMP
into the map window, and then delete it. Yours are obviously failing
during the conversion, so either the format is wrong, or GIF2BMP.EXE is
corrupted.

From the next update, GIFs will be loaded direct into the map window
without the intermediate step, but you'll obviously still get a problem
if the format of the files is incorrect.

--
Roger Barker, G4IDE roger@...
Boston, UK


Keith Maton
 

From: Roger Barker <roger@...>

You can do that by holding down Ctrl and double-clicking. (The Ctrl is
needed to differentiate between clicks concerned with maps and clicks
concerned with stations.) Or you can Ctrl + right-click a blue square to
get a one line menu giving the map description, which can then be clicked
to load the map.
Thanks, Roger. I guess I didn't RTFM about this one.

GIF is smaller, BMP is faster to load. The next update will load GIFs
about twice as fast as previous versions, but loading GIFs will always be
slower than loading BMPs because they have to be uncompressed.

I ask because I've had probems with gifs. With some gifs, I find that
when I load them, UIV crashes with a GPF. When I look in the map
directory, it's created a .bmp of 1.05K with the same name as the .gif
that I had. If I delete the .bmp and try again, the same happens. If I
convert the gif to a bmp, it works OK.
It sounds like there's something unusual about your GIFs. Do they load ok
into graphics utilities, such as PaintShop Pro, and actually identify as
GIF format?
They work fine. In fact, they were created in Paintshop Pro 5. They
were screen grabbed from AutoRoute 2000 (By the way, guys AR2000
produces absolutely superb maps, and isn't a bad route planner either),
pasted into PSP5 and then saved.

The current method of loading GIFs is to convert them to a BMP using
GIF2BMP.EXE which you will find in the UI-VIEW directory, load the BMP
into the map window, and then delete it. Yours are obviously failing
during the conversion, so either the format is wrong, or GIF2BMP.EXE is
corrupted.
As said above, I've not used gif2bmp, so it can't be that. Should it
matter whether they are 87a or 89a gif format?

Thanks, once again Roger.

Keith. G6NHU


Roger Barker
 

In article <924370390.2118189.0@...>, Keith Maton
<feek@...> writes
From: "Keith Maton" <feek@...>

From: Roger Barker <roger@...>
[snip]
The current method of loading GIFs is to convert them to a BMP using
GIF2BMP.EXE which you will find in the UI-VIEW directory, load the BMP
into the map window, and then delete it. Yours are obviously failing
during the conversion, so either the format is wrong, or GIF2BMP.EXE is
corrupted.
As said above, I've not used gif2bmp, so it can't be that. Should it
matter whether they are 87a or 89a gif format?
UI-View uses GIF2BMP.EXE to load the GIFs into the program. So, if it
has somehow become corrupted, it could cause a problem. However, it is
difficult to imagine corruption that would allow it to load some GIFs
but not others.

Both 87a and 89a load ok for me.

Anyway, V0.74b uses completely different code to load GIFs, and GIF2BMP
is no longer used, so it will be interesting to see if the problem goes
away.

--
Roger Barker, G4IDE roger@...
Boston, UK