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Idea and Questions.
Keith Maton
Roger.
An idea - How easy this would be, I don't know. Maps are shown with the blue squares indicating smaller maps. I've now made a few for the area. Would it be possible for UI-View to load these smaller maps simply by clicking on the blue corner square? Secondly - More about maps. What is the preferred format? gif or bmp? I ask because I've had probems with gifs. With some gifs, I find that when I load them, UIV crashes with a GPF. When I look in the map directory, it's created a .bmp of 1.05K with the same name as the .gif that I had. If I delete the .bmp and try again, the same happens. If I convert the gif to a bmp, it works OK. Odd. Keith G6NHU |
Roger Barker <[email protected]
In article <924341973.112314.0@...>, Keith Maton
<feek@...> writes From: "Keith Maton" <feek@...>You can do that by holding down Ctrl and double-clicking. (The Ctrl is needed to differentiate between clicks concerned with maps and clicks concerned with stations.) Or you can Ctrl + right-click a blue square to get a one line menu giving the map description, which can then be clicked to load the map. Secondly - More about maps.GIF is smaller, BMP is faster to load. The next update will load GIFs about twice as fast as previous versions, but loading GIFs will always be slower than loading BMPs because they have to be uncompressed. I ask because I've had probems with gifs. With some gifs, I find thatIt sounds like there's something unusual about your GIFs. Do they load ok into graphics utilities, such as PaintShop Pro, and actually identify as GIF format? The current method of loading GIFs is to convert them to a BMP using GIF2BMP.EXE which you will find in the UI-VIEW directory, load the BMP into the map window, and then delete it. Yours are obviously failing during the conversion, so either the format is wrong, or GIF2BMP.EXE is corrupted. From the next update, GIFs will be loaded direct into the map window without the intermediate step, but you'll obviously still get a problem if the format of the files is incorrect. -- Roger Barker, G4IDE roger@... Boston, UK |
Keith Maton
From: Roger Barker <roger@...>Thanks, Roger. I guess I didn't RTFM about this one. GIF is smaller, BMP is faster to load. The next update will load GIFsThey work fine. In fact, they were created in Paintshop Pro 5. They were screen grabbed from AutoRoute 2000 (By the way, guys AR2000 produces absolutely superb maps, and isn't a bad route planner either), pasted into PSP5 and then saved. The current method of loading GIFs is to convert them to a BMP usingAs said above, I've not used gif2bmp, so it can't be that. Should it matter whether they are 87a or 89a gif format? Thanks, once again Roger. Keith. G6NHU |
Roger Barker
In article <924370390.2118189.0@...>, Keith Maton
<feek@...> writes From: "Keith Maton" <feek@...>[snip]From: Roger Barker <roger@...> UI-View uses GIF2BMP.EXE to load the GIFs into the program. So, if itThe current method of loading GIFs is to convert them to a BMP usingAs said above, I've not used gif2bmp, so it can't be that. Should it has somehow become corrupted, it could cause a problem. However, it is difficult to imagine corruption that would allow it to load some GIFs but not others. Both 87a and 89a load ok for me. Anyway, V0.74b uses completely different code to load GIFs, and GIF2BMP is no longer used, so it will be interesting to see if the problem goes away. -- Roger Barker, G4IDE roger@... Boston, UK |
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