Re: IABSM: Question on appropriate cards for scenarios
Not sure why my font is so large? I am sure it has to be a StuG III/G because there is no StuG III/H. There is a StuH 42 which is a /G version with a 10.5 cm howitzer instead of the 7.5 cm L48 gun in
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Michael Reese
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#199948
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Re: Turn sequence help
Normally 1 blind per platoon plus maybe 1 or 2 dummies per side. There's only 1 chit/card for all blinds, not 1 per blind. So the initial deck is one blind card for each side and the tea break.
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Steve Burt
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#199947
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Re: IABSM: Question on appropriate cards for scenarios
Thanks.... for that clarification, Michael Reese.? Can you point me to the citation, battle report, etc? It's nice to paint up my models with same camo, etc. as that actually used.
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Dan
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#199945
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Re: IABSM: Question on appropriate cards for scenarios
Those should be StuG III/G not H. Michael Reese
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Michael Reese
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#199944
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Re: IABSM: Question on appropriate cards for scenarios
thanks everyone! I had the Speaking IABSM sheet but did not know that V.2 scenarios were before the time of Tank Platoon cards!
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Dan
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#199943
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Re: IABSM: Question on appropriate cards for scenarios
Indeed so. The Big Men need to be converted as per 'Speaking IABSM3', which is in the group files but I've attached a copy anyway. The armour platoons should be given a platoon card in place of the
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James Catchpole
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#199942
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Re: IABSM: Question on appropriate cards for scenarios
2005 would be IABSM v2 rather than the current v3 - so big man are defined as d4+1, d6 dAv and so on? If so, then yes, there are likely to be differences; tanks operating in platoons only came in with
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Steve Burt
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#199941
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IABSM: Question on appropriate cards for scenarios
So I've just bought the 2005 Summer and 2005 Christmas Specials in order to be able to try out the two Battle of the Bulge scenarios, "Walking in a Winter Wonderland" and "The Freezing 401st" *Two
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Dan
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#199940
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Vikings on the Danube IABSM game
This IABSM game was really designed o fit in with the Viking month at GigaBites Caf¨¦ and to be played in under 3 hours max.? The idea was taken from actions involving the SS Wiking div during their
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Mark Luther
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#199939
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Re: Spotting modifiers
Thanks, James Catchpole...? ?good info to know and seems to make sense. I've played several games and also engaged in numerous discussions about blinds, ambushes, etc on the TFL Forum and on FB and
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Dan
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#199938
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Bloody Bucket
Bloody Bucket: Questions for the Hive Mind and/or Lardy Rich (
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suvarov1954
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#199937
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Re: Spotting modifiers
Hi John, We've never played it like that, and on the one occasion I helped Rich run a game, he didn't (although I know he can be as prone to forget things as the rest of us!). Also, the one example
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James Catchpole
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#199936
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Re: Spotting modifiers
Thanks, John.? On a personal note, let me first say, I appreciate your guidance and explanations. I posted a rather long reply on the IABSM Facebook page. I do understand your point of view. I'm just
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Dan
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#199935
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Re: Spotting modifiers
It¡¯s neither a typo nor an exception. When a unit comes off a blind to fire it still needs to be spotted by the enemy before they can shoot back at it. It simple ceases to be a unit on a Blind but
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John Ewing
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#199934
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Re: Spotting modifiers
Hi Dan, I was puzzled by the modifier too, and wondered if it was an error, perhaps a survival of an earlier edition of the rules that got missed in the editing process.? However, I now think the
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Craig Buckley
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#199933
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Re: Spotting modifiers
I hear what you are saying Nick..........the phenomenon you are describing however is capture in the "Ambush" rule: AN AMBUSH OCCURS ANY TIME AN UNSPOTTED UNIT THAT IS ACTIVATED BY ITS BLINDS CARD
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Dan
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#199932
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Re: Spotting modifiers
Is this rule not to reflect the "real time" conditions that when a section comes under fire it does not automatically know where the fire came from? That's the logic I apply - most of my WW2 gaming is
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[email protected] <mick.scales@...>
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#199931
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Re: Spotting modifiers
You are correct, Nick.? The confusion I? have is with the wording of this modifier: "add +1" to attempt to spot role if target fired this turn" The problem is that this + 1 modifier to spotting
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Dan
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#199930
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Re: Spotting modifiers
Surely that would only apply if you were planning to shoot at a target that you had not yet spotted, ie one represented by a blind? Nick Meredith nick.meredith@...
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Nick
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#199929
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Re: Spotting modifiers
I hear what you are saying... I guess I should have said............. This rule:??"add +1" to attempt to spot role if target fired this turn"? makes no sense in light of all the citations in the
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Dan
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#199928
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