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Somou

 

Hi guys

I may have missed something here, but reading thru the list what is
Somou? Is this a campaign system that I should know about?

Dave

"Head down an' diggin'"


More of the same....

 

Egg

Okay, I've looked at the armour of the Jagdpanzer IV and the Panzer
IVH. We seem to be using different data here for armour thickness,
so it's probably best for me to explain the method I've used for
calculations.

Firstly these are all based on frontal armour on the vehicles
concerned. What I have done is look at the strongest part of the
frontal armour, either hull or turret, taking into account the angle
of the armour. What I have not done is taken into account any very
specific area of armour, such as the gun mantlet, as this can distort
things greatly.

In the raw data list that I produced any vehicle with a net armour
result, i.e. thickness combined with angle, of 21 to 30mm gets an
armour factor of 3. From 31mm to 40mm this is 4, from 41mm to 50mm
5, and so on.

Being specific about the two AFVs in question, the Jagdpanzer IV has
frontal armour of 60mm at a 50 degree angle. It does have more than
this on its gun mantlet, but this would, I feel, not really be
representative of the vehicle. Taking into account the angle, the
60mm becomes as effective as 80mm of flat plate at zero degrees,
giving it a raw factor of 8 (i.e. within the 71mm to 80mm bracket).
As for the Panzer IV H, this has a basic frontal armour of 80mm.
This is angled at only 10 degrees, having very little effect when
using our trigonometry, but it does have some effect, bringing the
net figure to about 82 degrees. This gives it a raw factor of 9
(i.e. within the 81mm to 90mm bracket).

Once again we have an issue with where to draw the line, however I
have attempted not to make any special cases. Wherever a line is
drawn it will piss on someone's chips. What will stand the
Jagdpanzer in good stead however, is the fact that as it is a lower
profile vehicle it is harder to hit on the "To hit" roll.

Cheers

Rich

PS I am considering building a web site called "Pedants Reunited".
Can I put your name down for a full subscription?



--- In Toofatlardies@..., jerrynmel@t... wrote:
Hi Rich
Thanks for the Armour lists.The dice look do-able.
Where did you get the original data from? I haven't looked through
the eyeties
yet but some of the German and allied vehicle stats look rather
suspect.Eg
Nashorn mounted an 88/L70 Pak 43(as did the Jagdpanther) and should
have
a similar gun performance to a TigerII.
The Jagdpz.IVL48 had the same gun as a PzIV H but with heavier and
sloping
armour, and should therefore have comparable gun performance and
more armour
dice. Also all the figures I have show only marginal differences
between
the 75/L70 on the Panther and the 88/56 on the Tiger I(The panther
was a
little more effective at short range, whilst the tigers heavier
shot carried
its killing power out further)
I don't mean to be picky but these are the bits that piss me off
with rulesets.
And if we're trying to haverules which give a historically accurate
reproduction
then these things are important.
If you like I'll have a look all throgh and send you what I think
they should
be.
All the best
Egg

-- Original Message --
To: Toofatlardies@...
From: "Richard Clarke" <richardclarkerli@y...>
Date: Thu, 31 Jul 2003 07:31:21 -0000
Subject: [Toofatlardies] Italian raw data
Reply-To: Toofatlardies@...


<html><body>

<tt>
The raw data for the Italian armoured vehicles is now available.?
<BR>
Frankly my technological limitations mean that I am quite unable to
<BR>
post this in the Files section, but if anyone fancies doing that I
<BR>
will
send them the original list.? We could also do that with the <BR>
comprehensive lists for the Western Allies and Germans.? <BR>
<BR>
Richard<BR>
<BR>
<BR>
<BR>
</tt>

<br>

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Re: Italian raw data

 

Egg

Right, I've looked at your individual points.

1. Indeed the Nashorn, Jagdpanther and Tiger II should have the same
strike factor, and they do, 15, in the final skewed figures.

2. The Jagdpanzer IV and the Panzer IVH DO have the same strike, 8.
I have the armour details at work and will check that on Monday.

3. Agreed regarding the Tiger I and the Panther guns. That was a
typo. In fact the final factors are 13 for the Panther and 11 for
the Tiger. This is actually one of those annoying situations where
the Tiger is very close to being a 12, but one has to draw the line
somewhere.

Cheers

Rich

--- In Toofatlardies@..., jerrynmel@t... wrote:
Hi Rich
Thanks for the Armour lists.The dice look do-able.
Where did you get the original data from? I haven't looked through
the eyeties
yet but some of the German and allied vehicle stats look rather
suspect.Eg
Nashorn mounted an 88/L70 Pak 43(as did the Jagdpanther) and should
have
a similar gun performance to a TigerII.
The Jagdpz.IVL48 had the same gun as a PzIV H but with heavier and
sloping
armour, and should therefore have comparable gun performance and
more armour
dice. Also all the figures I have show only marginal differences
between
the 75/L70 on the Panther and the 88/56 on the Tiger I(The panther
was a
little more effective at short range, whilst the tigers heavier
shot carried
its killing power out further)
I don't mean to be picky but these are the bits that piss me off
with rulesets.
And if we're trying to haverules which give a historically accurate
reproduction
then these things are important.
If you like I'll have a look all throgh and send you what I think
they should
be.
All the best
Egg

-- Original Message --
To: Toofatlardies@...
From: "Richard Clarke" <richardclarkerli@y...>
Date: Thu, 31 Jul 2003 07:31:21 -0000
Subject: [Toofatlardies] Italian raw data
Reply-To: Toofatlardies@...


<html><body>

<tt>
The raw data for the Italian armoured vehicles is now available.?
<BR>
Frankly my technological limitations mean that I am quite unable to
<BR>
post this in the Files section, but if anyone fancies doing that I
<BR>
will
send them the original list.? We could also do that with the <BR>
comprehensive lists for the Western Allies and Germans.? <BR>
<BR>
Richard<BR>
<BR>
<BR>
<BR>
</tt>

<br>

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Re: Italian raw data

 

Egg

Thanks for that. Sorry for delay but I have only just got back from
the old summer holidays. As mentioned the information I sent was
raw, to the extent that I'd done the basic calculations in order to
take them away with me, but not done anything else with them.

The raw data came from test firing results conducted by the Germans
and Allies at the time. I can let you have them if that helps. What
I did have to do was also not necessarily take the best performing
shell, but the most available for that period of the war. Equally I
have also taken into account the extra skirting on a Panzer IV and
some other vehicles for armour effect.

One issue that needs to be kept in mind is that the calcs are based
upon penetration at 200 yards range. Unlike rule sets where we are
using one model vehicle to represent a troop of three, and three feet
equals a mile, in IABSM we are looking at much shorter ranges than
that. IABSM does not have a ground scale as such, however in all my
calcs I used 15mm equals 12 foot. This is simply doubling the real
15mm scale, presuming our 15mm soldier is six foot tall, which is a
distortion but I had to start somewhere and that mad maths easier.
Doubling it simply makes sense from a visual point of view.

Once I've unpacked my stuff I shall look up my figures and we can
look at specific cases, as it is it's too bloody hot for that at this
minute!

Cheers

Rich

--- In Toofatlardies@..., jerrynmel@t... wrote:
Hi Rich
Thanks for the Armour lists.The dice look do-able.
Where did you get the original data from? I haven't looked through
the eyeties
yet but some of the German and allied vehicle stats look rather
suspect.Eg
Nashorn mounted an 88/L70 Pak 43(as did the Jagdpanther) and should
have
a similar gun performance to a TigerII.
The Jagdpz.IVL48 had the same gun as a PzIV H but with heavier and
sloping
armour, and should therefore have comparable gun performance and
more armour
dice. Also all the figures I have show only marginal differences
between
the 75/L70 on the Panther and the 88/56 on the Tiger I(The panther
was a
little more effective at short range, whilst the tigers heavier
shot carried
its killing power out further)
I don't mean to be picky but these are the bits that piss me off
with rulesets.
And if we're trying to haverules which give a historically accurate
reproduction
then these things are important.
If you like I'll have a look all throgh and send you what I think
they should
be.
All the best
Egg

-- Original Message --
To: Toofatlardies@...
From: "Richard Clarke" <richardclarkerli@y...>
Date: Thu, 31 Jul 2003 07:31:21 -0000
Subject: [Toofatlardies] Italian raw data
Reply-To: Toofatlardies@...


<html><body>

<tt>
The raw data for the Italian armoured vehicles is now available.?
<BR>
Frankly my technological limitations mean that I am quite unable to
<BR>
post this in the Files section, but if anyone fancies doing that I
<BR>
will
send them the original list.? We could also do that with the <BR>
comprehensive lists for the Western Allies and Germans.? <BR>
<BR>
Richard<BR>
<BR>
<BR>
<BR>
</tt>

<br>

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Re: Armour lists

 

Even if he had 25 dice I'd still fancy my chances against Sid in a dice fight!

Richard Clarke wrote:

?In fact, as per Dave's comments, if anyone out there wants the raw
data for all of the tanks covering the whole war I do have them
prepared.? The only caveat I would put on this is that these figures
will be skewed in the period specific supplements so may well appear
different.

For example a Jagd Tiger firing at a Mark IV light tank of 1940
vintage would, in the raw data, fire with 25 dice.? However these two
would not come into contact with each other as they are not within
each others' period.? So in the late war supplement the Jagd Tiger
will probably have a strike of 16 dice, but the armour on a Sherman
Jumbo (which is 16 on the raw table) will also be reduced to
something like 11.? This is yet to be finalised, but hopefully that
makes sense.

I have not done any for the Russians or Japanese yet.

Cheers

Richard
?


To unsubscribe from this group, send an email to:
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Re: Italian raw data

 

Hi Rich
Thanks for the Armour lists.The dice look do-able.
Where did you get the original data from? I haven't looked through the eyeties
yet but some of the German and allied vehicle stats look rather suspect.Eg
Nashorn mounted an 88/L70 Pak 43(as did the Jagdpanther) and should have
a similar gun performance to a TigerII.
The Jagdpz.IVL48 had the same gun as a PzIV H but with heavier and sloping
armour, and should therefore have comparable gun performance and more armour
dice. Also all the figures I have show only marginal differences between
the 75/L70 on the Panther and the 88/56 on the Tiger I(The panther was a
little more effective at short range, whilst the tigers heavier shot carried
its killing power out further)
I don't mean to be picky but these are the bits that piss me off with rulesets.
And if we're trying to haverules which give a historically accurate reproduction
then these things are important.
If you like I'll have a look all throgh and send you what I think they should
be.
All the best
Egg

-- Original Message --
To: Toofatlardies@...
From: "Richard Clarke" <richardclarkerli@...>
Date: Thu, 31 Jul 2003 07:31:21 -0000
Subject: [Toofatlardies] Italian raw data
Reply-To: Toofatlardies@...


<html><body>

<tt>
The raw data for the Italian armoured vehicles is now available.? <BR>
Frankly my technological limitations mean that I am quite unable to <BR>
post this in the Files section, but if anyone fancies doing that I <BR>
will
send them the original list.? We could also do that with the <BR>
comprehensive lists for the Western Allies and Germans.? <BR>
<BR>
Richard<BR>
<BR>
<BR>
<BR>
</tt>

<br>

<!-- |**|begin egp html banner|**| -->

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ellspacing=0 cellpadding=2>
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Italian raw data

 

The raw data for the Italian armoured vehicles is now available.
Frankly my technological limitations mean that I am quite unable to
post this in the Files section, but if anyone fancies doing that I
will send them the original list. We could also do that with the
comprehensive lists for the Western Allies and Germans.

Richard


And another thing....

 

Oh yeah, and the strike factor will also take into account better
shells later in the war, and various other additions such as squeeze
bore adaptions to weapons, the raw data for the 2 pounder squeeze
bore on the Tetrach, for example, gives it a strike of 9 rather than
the 7 for the early war weapon.

Equally, if anyone enjoys trig and wants the formulae for armour
classification and strike factors I can let them have that and they
can work out there own stuff, and even let me have a copy if they're
doing the Ruskis!

Cheers

Rich

Richard


Armour lists

 

In fact, as per Dave's comments, if anyone out there wants the raw
data for all of the tanks covering the whole war I do have them
prepared. The only caveat I would put on this is that these figures
will be skewed in the period specific supplements so may well appear
different.

For example a Jagd Tiger firing at a Mark IV light tank of 1940
vintage would, in the raw data, fire with 25 dice. However these two
would not come into contact with each other as they are not within
each others' period. So in the late war supplement the Jagd Tiger
will probably have a strike of 16 dice, but the armour on a Sherman
Jumbo (which is 16 on the raw table) will also be reduced to
something like 11. This is yet to be finalised, but hopefully that
makes sense.

I have not done any for the Russians or Japanese yet.

Cheers

Richard


Re: Aint Been Shot Rules

 

Dave

Glad you liked them.

In answer to your queries. No, a section may not use its own dice to
remove wounds, this is a function peculiar to a "Big Man". In effect
the term "wound" is actually shorthand for something like "negative
cohesion points", the more a unit has, the less well it does
anything, firing, moving, aiming a crewed weapon etc. This reflects
the lack of cohesion in a unit that is left to its own devices and
gets a lot of crap thrown at it, it just goes to ground and as our
colonial cousins would say "hunkers down". It needs a "Big Man" to
come along and roll some dice. This represents him effectively
saying, "Pull yourselves together chaps! Right, you, bandage those
wounds up, Corporal, clear the blockage on that bren and put down
fire into that tree line, you two chaps, stop skulking in that damned
hole and smarten yourselves up!". Again the dice roll is shorthand
for him taking charge and getting the section into something like
fighting order.

Spotting IS something that a section can do on its own. And in fact
the more of it that it does the better off it should be!

Firing at tight groups should have several effects. For a start it
should have a very positive impact on the firing dice. The fire
chart makes some presumptions, one of which is that what you are
firing at is a section in extended order using some basic
fieldcraft. If, however, you find the target lumbering along in some
huge mass then the umpire should feel free to upragde the effect of
firing. For example, were I umpiring and the above situation
occurred, I would shift one column to the left, so if you would
normally be firing on the "great" effect table at 9" to 18", and this
close order column appeared I would immediately upgrade that fire to
use the 0-9" column at Great effect. In that situation I would apply
the casualties to the groups as a whole, probably applying them
evenly throughout the sections, but skewing them to do more to the
sections at the front. Certainly a pinned or Suppressed result
should apply to all of the sections. I should say, however, that
advancing in that formation is unwise!

Sorry to hear about your chum who feels the rules are unfair. I
always though life was, but no bugger changed it for me! The
uncertainty of movement, combined with the Big Men is absolutely key
to the rules in their attempt to look like warfare rather than an
alternative to a game of Risk. However, some will love it, others
will hate it. I am glad you feel they are achieving their goal in
doing the former. My fellow Lardy and co-author Nick Skinner
utilised all of his Special Forces experience in the Dagenham Girl
Pipers to bring us up to speed on certain technical areas.

I hope to have two more supplements out in August. The Desert War is
causing me some problems, but I am persevering, however the Finland
and Norway supplement will be done, as will D-Day to the Arnhem.
Following thet I am determined to finish the Desert War, which will
probably also cover Crete 9and Greece?). Russia is well down the
list, I'm afraid, as I known little about the conflict. I shall keep
everyone informed through this list.

Cheers

Richard

--- In Toofatlardies@..., "britcrusader83"
<britcrusader83@y...> wrote:
Thanks for the rules and supplements, especially the late war stuff
which got us started without buying a whole load of gear.

Weve had some great games using the sort of force sizes you
suggested, and had some excellent results. I see what you mean't
about them not suiting everybody, one of the guys gets really
pissed
off when his platoon does nothing, and feels that the rules are
unfair. I dont think he will ever be converted. For the rest of
us
we are very impressed, especially with the way the games flow, and
as
you mentioned the firing calcs are very simple. Makes a change
from
some of the crap weve waided thru.

A couple of questions have come up. Can a unit use some of its own
dice to remove wounds, or is it just big men, the same goes for
spotting? Also when firing at a tight groups of sections should
the
casualties be spread between all of them or can a section be
singled
out, if so does any pinned or supressed result apply to everyone
one
or just the ones hit?

I must say these are a great set of rules, and in my twenty plus
years of soldiering I can say that this is as close as I would want
a
game to come to the real thing! A good training exercise for
troops
leaders.

Keep up the good work.

Dave.

"Head down an' diggin'"


Aint Been Shot Rules

 

Thanks for the rules and supplements, especially the late war stuff
which got us started without buying a whole load of gear.

Weve had some great games using the sort of force sizes you
suggested, and had some excellent results. I see what you mean't
about them not suiting everybody, one of the guys gets really pissed
off when his platoon does nothing, and feels that the rules are
unfair. I dont think he will ever be converted. For the rest of us
we are very impressed, especially with the way the games flow, and as
you mentioned the firing calcs are very simple. Makes a change from
some of the crap weve waided thru.

A couple of questions have come up. Can a unit use some of its own
dice to remove wounds, or is it just big men, the same goes for
spotting? Also when firing at a tight groups of sections should the
casualties be spread between all of them or can a section be singled
out, if so does any pinned or supressed result apply to everyone one
or just the ones hit?

I must say these are a great set of rules, and in my twenty plus
years of soldiering I can say that this is as close as I would want a
game to come to the real thing! A good training exercise for troops
leaders.

Keep up the good work.

Dave.

"Head down an' diggin'"


(No subject)

 


Re: More bloody bagpipes!

Lardy
 

So desperate was I to help with this that I searched on the net.
The "Penhaolonga Piper" (actually Penhalonga)performed by MacKenzie
Pipes and Strings is available from Amazon - try this url:


On searching for Umtaili (actually Umtali) I came across this link
(). It
is an account of a police patrol, which I think must be 19th Century
going by the text and not bothering to follow it up. It is
interesting though, and may be worth searching further in case we
come across the incident report where two Mashona tribesmen were
killed by a haggis.

But of Richard's amazing bagpiper I could find no hard evidence.


--- In Toofatlardies@..., "Richard Clarke"
<richardclarkerli@y...> wrote:
Hoots!

Had some colonials around at the weekend for a few beers, somehow
the
conversation got onto bagpipes (okay, lots of beers). They told me
the story of the Penhaolonga Piper in the Rhodesian Bush War. Late
1970s, this Scots emigre lived and farmed up in the eastern
highlands
near Umtaili, on the border with Mozambique. One night the terrs
turned up, razzed his place with RPGs and AKs. He fired back with
his FN but ran out of ammo. So, being a mad Jock he whips out the
pipes and sets to work, the terrs stop firing and gap it. Even got
the CD with the song about him on it, some choice lyrics are show
below.

The pipes would echo in the breeze,
Each night he'd give his bag a squeeze

Followed by, in a dreadful Scots accent

The villeins didnae wanna fight
the skirlin' devils of the night
The fled in one big yellow streak
a'runnin doon tae Mozambique

I guess being imortalised in this way has its drawbacks, being
famous
for giving your bag a squeeze every evening cannot be easy!

Can someone suggest rules for this scenario?

Rich


Re: More bloody bagpipes!

Lardy
 

I think WRG may have something you can use. Failing that try the
chemist. The Penhaolonga Piper sounds like an aeroplane. Can I borrow
the CD - my daughter needs to take a song of her choice into her
dance class? Maybe you could help with the choreography.

Next time your inlaws are down remind me visit mine.


--- In Toofatlardies@..., "Richard Clarke"
<richardclarkerli@y...> wrote:
Hoots!

Had some colonials around at the weekend for a few beers, somehow
the
conversation got onto bagpipes (okay, lots of beers). They told me
the story of the Penhaolonga Piper in the Rhodesian Bush War. Late
1970s, this Scots emigre lived and farmed up in the eastern
highlands
near Umtaili, on the border with Mozambique. One night the terrs
turned up, razzed his place with RPGs and AKs. He fired back with
his FN but ran out of ammo. So, being a mad Jock he whips out the
pipes and sets to work, the terrs stop firing and gap it. Even got
the CD with the song about him on it, some choice lyrics are show
below.

The pipes would echo in the breeze,
Each night he'd give his bag a squeeze

Followed by, in a dreadful Scots accent

The villeins didnae wanna fight
the skirlin' devils of the night
The fled in one big yellow streak
a'runnin doon tae Mozambique

I guess being imortalised in this way has its drawbacks, being
famous
for giving your bag a squeeze every evening cannot be easy!

Can someone suggest rules for this scenario?

Rich


More bloody bagpipes!

 

Hoots!

Had some colonials around at the weekend for a few beers, somehow the
conversation got onto bagpipes (okay, lots of beers). They told me
the story of the Penhaolonga Piper in the Rhodesian Bush War. Late
1970s, this Scots emigre lived and farmed up in the eastern highlands
near Umtaili, on the border with Mozambique. One night the terrs
turned up, razzed his place with RPGs and AKs. He fired back with
his FN but ran out of ammo. So, being a mad Jock he whips out the
pipes and sets to work, the terrs stop firing and gap it. Even got
the CD with the song about him on it, some choice lyrics are show
below.

The pipes would echo in the breeze,
Each night he'd give his bag a squeeze

Followed by, in a dreadful Scots accent

The villeins didnae wanna fight
the skirlin' devils of the night
The fled in one big yellow streak
a'runnin doon tae Mozambique

I guess being imortalised in this way has its drawbacks, being famous
for giving your bag a squeeze every evening cannot be easy!

Can someone suggest rules for this scenario?

Rich


More bloody bagpipes!

 

Hoots!

Had some colonials around at the weekend for a few beers, somehow the
conversation got onto bagpipes (okay, lots of beers). They told me
the story of the Penhaolonga Piper in the Rhodesian Bush War. Late
1970s, this Scots emigre lived and farmed up in the eastern highlands
near Umtaili, on the border with Mozambique. One night the terrs
turned up, razzed his place with RPGs and AKs. He fired back with
his FN but ran out of ammo. So, being a mad Jock he whips out the
pipes and sets to work, the terrs stop firing and gap it. Even got
the CD with the song about him on it, some choice lyrics are show
below.

The pipes would echo in the breeze,
Each night he'd give his bag a squeeze

Followed by, in a dreadful Scots accent

The villeins didnae wanna fight
the skirlin' devils of the night
The fled in one big yellow streak
a'runnin doon tae Mozambique

I guess being imortalised in this way has its drawbacks, being famous
for giving your bag a squeeze every evening cannot be easy!

Can someone suggest rules for this scenario?

Rich


Re: And for my next trick....

 

Aynsley,

I quite like General Quarters. These are essentially a campaign set of rules for WWII, with a very simplified combat system. There is also a ?WWI supplement which also adds new rules for WWII.

If I can find them (its about 5 years since I last used them) I will dig them out and bring them in next week.

Mick

Quantachrome UK Ltd
Pale Lane, Hartley Wintney, Hook RG27 8DH
tel: ?(44) 01252 819 719, fax: 01252 819 901
Registered in the UK No. 3827196
Registered Office: 118 Oxford Road, Reading RG1 7NG

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Re: Sonmou

 

¿ªÔÆÌåÓý

Sonmou has been, in my view, a good, old fashioned fun campaign.? As everyone?already?knows, I have no bloody idea what on earth I am doing in almost every game I play, and despite thinking up ways to get round the law all day long and recalling arcane bits of case-law to support my arguments in court, I have never yet been able to remember any part of any set of rules I have ever read for more than a nano-second.? So it's been great to know that I have not even had to pretend to bother learning any rules at all in the campaign and have just been able to move the units according to a map and using the Wehrmacht tactical notes which Aynsley dug out from the website - with, some would say, the usual chaotic results!?
?
I guess that makes the campaign for me more of a Kriegspiel experience, but as I can't stand wargames reading rules, that suits me fine.? What I hate is when in DBM or whatever someone comes out with, "you can't do that".? So much better to be told that "you tried to do that but?there's a bridge down and HQ says you'll have to try something else".? A cosmetic difference perhaps, but to a player in the campaign, it really helped make the campaign come to life.
?
Sid
?
?
Original Message -----

Sent: Thursday, June 26, 2003 8:59 PM
Subject: [Toofatlardies] Re: Sonmou

Oh gosh, I'm all a'flutter thanks to you kind words Mr Skinner.? Were
you not such a pillock they would have some value.?

Seriously folks, "And this is me", as Mike Yarwood used to say, I am
not sure that the Sonmou campaign is an issue for this list, although
I cannot really say it ain't.? However, the rules that I used for
running the campaign are already with Mr D Macfarlane Esq. in an
article headed "A Gloucestershire Blitzkrieg".? Actually the rules
have been great to use, for the players they look bloody complex and
all encompassing, for the umpire it's nowt more than four or five
pages of bullshit on A4.?

If anyone who is not part of the play test group, but who has coughed
up for the rules wants the campaign stuff then let me know, and I'll
email it to you (no charge, naturally!).?

In relation to the other issue, ie est Aubergine in this situation,
the Big Man issue is perfectly illustrated by your comment.? In
reality he would be a John Wayne figure, and in fact he is just
that.? This is the man who animates the troops around him; this is
the Coq Sportif personified; this is (in his small way) an hero!? To
me, that's what these rules are about.? And frankly folks, if Fat Lad
can become a hero there's hope for us all!



--- In Toofatlardies@..., "Lardy"
wrote:
> Richard,
>
> The current IABSM campaign around Sonmou is drawing regretably to a
> close. It's been an excellent mechanism to play and the rule
dynamics
> have worked really well on the table. Together, the campaign and
> tabletop rules have combined to provide what I feel (so far) to be
a
> very realistic simulation. Clearly, the efforts of Sgt Aubergine
are
> also a key contribution.
>
> A Campaign supplement to IABSM would be a good idea - do you plan
> such a release?



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Re: Sonmou

 

Oh gosh, I'm all a'flutter thanks to you kind words Mr Skinner. Were
you not such a pillock they would have some value.

Seriously folks, "And this is me", as Mike Yarwood used to say, I am
not sure that the Sonmou campaign is an issue for this list, although
I cannot really say it ain't. However, the rules that I used for
running the campaign are already with Mr D Macfarlane Esq. in an
article headed "A Gloucestershire Blitzkrieg". Actually the rules
have been great to use, for the players they look bloody complex and
all encompassing, for the umpire it's nowt more than four or five
pages of bullshit on A4.

If anyone who is not part of the play test group, but who has coughed
up for the rules wants the campaign stuff then let me know, and I'll
email it to you (no charge, naturally!).

In relation to the other issue, ie est Aubergine in this situation,
the Big Man issue is perfectly illustrated by your comment. In
reality he would be a John Wayne figure, and in fact he is just
that. This is the man who animates the troops around him; this is
the Coq Sportif personified; this is (in his small way) an hero! To
me, that's what these rules are about. And frankly folks, if Fat Lad
can become a hero there's hope for us all!



--- In Toofatlardies@..., "Lardy" <nick.skinner@w...>
wrote:
Richard,

The current IABSM campaign around Sonmou is drawing regretably to a
close. It's been an excellent mechanism to play and the rule
dynamics
have worked really well on the table. Together, the campaign and
tabletop rules have combined to provide what I feel (so far) to be
a
very realistic simulation. Clearly, the efforts of Sgt Aubergine
are
also a key contribution.

A Campaign supplement to IABSM would be a good idea - do you plan
such a release?


Sonmou

Lardy
 

Richard,

The current IABSM campaign around Sonmou is drawing regretably to a
close. It's been an excellent mechanism to play and the rule dynamics
have worked really well on the table. Together, the campaign and
tabletop rules have combined to provide what I feel (so far) to be a
very realistic simulation. Clearly, the efforts of Sgt Aubergine are
also a key contribution.

A Campaign supplement to IABSM would be a good idea - do you plan
such a release?