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Re: Westwind Campaign Questions
开云体育We played this one through as well and added bits onto it.? There are a couple of really good books on the subject as well that are well worth reading.? ‘Battleground Prussia’ and ‘The Battle of Konigsberg’. ? The List 10 reference uses the same language that was used in quite a few early campaigns and scenarios.? Support to list 10 just means you can take a combination of list items up to 10.? We played the railroads as open ground for infantry and broken ground for vehicles.? The embankments aren’t raised so no cover. ? Have a look at the terrain around Kaliningrad on Google Earth, it’s extremely wet.... ? Steve ? ? Sent from for Windows 10 ? From: Allan Doran via groups.io
Sent: 10 June 2021 18:08 To: [email protected]; [email protected] Subject: Re: [TooFatLardies] Westwind Campaign Questions ? Mitch, ? I suggest you have a look here. A first rate AAR on how to run and play this scenario properly. ? ? Allan. ? On Thursday, 10 June 2021, 17:40:29 BST, Mitch Abrams <mhabrams@...> wrote: ? ? We are currently in the midst of playing the campaign. ?It is very close as we go into Game 6: the signal box at Seerappen. ? |
Re: Westwind Campaign Questions
Mitch, I suggest you have a look here. A first rate AAR on how to run and play this scenario properly. Allan.
On Thursday, 10 June 2021, 17:40:29 BST, Mitch Abrams <mhabrams@...> wrote:
We are currently in the midst of playing the campaign. ?It is very close as we go into Game 6: the signal box at Seerappen. If the Russians decide to play their offensive option: 1. ?"this allows them to add an additional List 10 support for one scenario, all of which must be spent on armor." ?The campaign does not give any List 10 options. Therefore, is this 10 points to be used on armor using the support lists of the campaign or is this a list 10 support from the main rulebook or something else entirely? 2. ?What effect do the railroad tracks have on LOS, movement and cover with regard to infantry and armor. For those who have not played this, it is a wonderful campaign. ?Well balanced, fun and each table can be played multiple ways. ?I know, we are play table one & two both three times and each time it was completely different [we added players so start of the campaign again]. ?In addition there are things at this campaign not seen and others. ?It keeps players guessing and on their toes. ? Thanks in advance, Mitch??? For thosef/when we decide to grab the initiative and attack, I imagine the scenario will be Attack/Defend. If so, do the Russians then roll 2d6 for support & add to that whatever the additional support means from question 1 above? Or does it mean something different? Beyond leader/troop outlook, would the Germans get 1/2 support points of the base Russian points, or 1/2 the total (including the List 10 support?)/when we decide to grab the initiative and attack, I imagine the scenario will be Attack/Defend. If so, do the Russians then roll 2d6 for support & add to that whatever the additional support means from question 1 above? Or does it mean something different? Beyond leader/troop outlook, would the Germans get 1/2 support points of the base Russian points, or 1/2 the total (including the List 10 support?) 11. What is meant by the "additional List 10 support"?? Is it 10 extra points, or is it ONE support from the support list in the main rulebook, p. 98? Or, does it mean something different?. What is meant by the "additional List 10 support"?? Is it 10 extra points, or is it ONE support from the support list in the main rulebook, p. 98? Or, does it mean something different? |
Westwind Campaign Questions
We are currently in the midst of playing the campaign. ?It is very close as we go into Game 6: the signal box at Seerappen.
If the Russians decide to play their offensive option: 1. ?"this allows them to add an additional List 10 support for one scenario, all of which must be spent on armor." ?The campaign does not give any List 10 options. Therefore, is this 10 points to be used on armor using the support lists of the campaign or is this a list 10 support from the main rulebook or something else entirely? 2. ?What effect do the railroad tracks have on LOS, movement and cover with regard to infantry and armor. For those who have not played this, it is a wonderful campaign. ?Well balanced, fun and each table can be played multiple ways. ?I know, we are play table one & two both three times and each time it was completely different [we added players so start of the campaign again]. ?In addition there are things at this campaign not seen and others. ?It keeps players guessing and on their toes. ? Thanks in advance, Mitch??? For thosef/when we decide to grab the initiative and attack, I imagine the scenario will be Attack/Defend. If so, do the Russians then roll 2d6 for support & add to that whatever the additional support means from question 1 above? Or does it mean something different? Beyond leader/troop outlook, would the Germans get 1/2 support points of the base Russian points, or 1/2 the total (including the List 10 support?)/when we decide to grab the initiative and attack, I imagine the scenario will be Attack/Defend. If so, do the Russians then roll 2d6 for support & add to that whatever the additional support means from question 1 above? Or does it mean something different? Beyond leader/troop outlook, would the Germans get 1/2 support points of the base Russian points, or 1/2 the total (including the List 10 support?) 11. What is meant by the "additional List 10 support"?? Is it 10 extra points, or is it ONE support from the support list in the main rulebook, p. 98? Or, does it mean something different?. What is meant by the "additional List 10 support"?? Is it 10 extra points, or is it ONE support from the support list in the main rulebook, p. 98? Or, does it mean something different? |
15mm CoC Kirkenes Petsamo game
We played another stand alone Chain of Command game last week that was set during the Kirkenes Petsamo Operation of 1944.
I used the 'Blitzkrieg' scenario from the eponymous CoC supplement.
This gave the Russians a 2 platoon to one advantage over the 'elite' Gebrigsjagers. The Soviet sections also had 2 smgs substituted for rifles. The tricky thing was getting close enough to make use of the increased firepower in this boggy and rocky terrain.
Link to complete flickr set: Mark |
Re: WW2 Items for Sale 28mm and 20mm scale
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From: [email protected] <[email protected]> on behalf of roma912000 via groups.io <roma912@...>
Sent: Wednesday, June 2, 2021 12:50:29 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] WW2 Items for Sale 28mm and 20mm scale ?
The 28mm German AT Crew have now been sold.?
Thanks, Ross |
WW2 Items for Sale 28mm and 20mm scale
Hi
I am having a bit of clear out of various projects and have the attached items for sale.? I am based in Scotland and willing to post worldwide, if the buyer pays insurance. Payment by Paypal (F & F) preferred.? If interested contact me on roma912 AT gmail DOT com Thanks, Ross |
Re: Colonial French & FFL Lists for CoC
开云体育Thanks mate, I wondered about just using vanilla Blitzkrieg lists. I shall look again at Perry… ? Doug ? From: [email protected] [mailto:[email protected]]
On Behalf Of poiter50
Sent: 24 May 2021 06:09 To: [email protected] Subject: Re: [TooFatLardies] Colonial French & FFL Lists for CoC ? Following this, Doug. I have used the Colonial Troops list from BK40 as I doubt they had time or drive to change orgs but it may not have been. I have a Senegalese Tirailleurs force for Syria (or Abyssinia) and will shortly have a FFL one for Bir Hacheim. Nealy all Perry Minis. |
Re: O Group first solo game.
Interesting, Andrew, thanks for the report Al On Sun, 23 May 2021 at 02:10, Andrew Holmes via <nitpickergeneral=[email protected]> wrote: First solo playthrough of O Group. This is a copy of my post on the "O Group" Facebook group. Apologies for the duplication but I know not everyone uses Social Media. |
Re: Colonial French & FFL Lists for CoC
Following this, Doug. I have used the Colonial Troops list from BK40 as I doubt they had time or drive to change orgs but it may not have been. I have a Senegalese Tirailleurs force for Syria (or Abyssinia) and will shortly have a FFL one for Bir Hacheim. Nealy all Perry Minis.
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Colonial French & FFL Lists for CoC
开云体育Hi all, ? I’m currently being really tempted by a combination of 3d printed vehicles and the Perry Colonial French minis. I have been looking around to see what lists are out there, especially as I confess my knowledge of the French overseas forces is extremely limited. I see there has been a list produced for FFL in Abyssinia, but I’m not sure whether this would extend to Free French and Vicky forces in North Africa/Middle East. Can some kind person point me to a list, or even a digestible set of sources? ? Cheers ? Doug |
O Group first solo game.
First solo playthrough of O Group. This is a copy of my post on the "O Group" Facebook group. Apologies for the duplication but I know not everyone uses Social Media.
I won't bore everyone with photos of my table, I guess you've all had enough views of Cristot for now. I'll limit myself to the points I've learned and my view of the rules after a single game. First of all, congratulations to Dave Brown for a cracking set of rules. They play smoothly and pretty quickly, considering how much I had to keep looking up. There's a lot of meat in there and it's easy to overlook something like the interdiction roll for deploying units on table. After the first 3 turns I was pretty confident on much of the basics. I really love the intertwined combat phases, where you have the ability to reply to many of the moves your opponent makes. It's a challenge whether to reply with opportunity fire, or keep your orders for your own phase. Now my observations. First, it does seem to mirror combat more closely than many other WW2 rules I've played. And I've played a lot of them over the years. Combat tends to result in shock and suppression more often than not, with actual base losses fairly scarce at first. Artillery is a different kettle of fish, more of which later. Movement can be frustrating, just as it was in battle. I like the dicing for movement. If you really want to get somewhere, use a rapid move and forego firing. You should have other platoons covering your advance anyway. Keep an eye on shock levels. It's easy to become suppressed if you start with 1 or 2 shock and you're in range of the enemy. They can respond in your phase too! I had several cases of failing to rally any shock off at all, leading to a forced retreat of a 2 or 3 units. It's chilling when your platoon is forced back 3xD6, especially when it hasn't advanced very far yet and ends up not far from your table edge. I didn't see too many times when I had too few orders. Only used one HQ order in the whole game. Both sides kept their HQ tally as high as possible. The prospect of gaining initiative and an extra order is too tempting. Even if you have fewer orders from your O Group dice roll, you can still win the initiative when your HQ orders are similar.I also used the Company Commander order sparingly. Artillery. Mortars got used much more than higher level support, for obvious reasons. Mortars however, don't inflict a lot of losses. they do inflict shock and suppression though. Save your heavy guns for use against the built up areas, where the extra firepower is needed to inflict damage. The larger burst radius also catches more adjacent units. Not a good prospect when you're defending a town. Fubars are where you eventually wear your opponent down. I didn't make any close assaults, except for one against a lone, suppressed company commander. Lesson learned, if your on your own, fall back! Armour didn't play a big roll neither. The Shermans did almost nothing and the Panther, coming on near the end, killed a tank section before succumbing to medium artillery and causing the final Fubar marker that ended the game. Altogether a really enjoyable experience and I look forward to playing against an opponent soon. Regards Andrew HOLMES |
Re: Turns Vs Turns in CoC Pint Size Campaigns
开云体育This whole section ‘Fighting on the Ladder’ only refers to Campaign Turns.? It explicitly covers the campaign Ladder starting on P15. ‘In Game Events’ are covered from page 23 onwards.? ? On the bottom of P17 under ‘Giving Ground’ it also states that “No Battle will take place this turn”.? ? The only difference is that by immediately declaring they are Giving Ground at the end of a campaign turn, the withdrawal becomes a Withdrawal with Approval (with bonus defences). ?If they wait until their opponent says they’re advancing a rung and then respond by saying they’re Giving Ground, it becomes a Hasty Withdrawal (no bonus defences). ? ? You are correct Mitch.? The ‘others’ are wrong. ? Steve ? From: [email protected] <[email protected]> On Behalf Of Robin Christine
Sent: 16 May 2021 14:44 To: [email protected] Subject: Re: [TooFatLardies] Turns Vs Turns in CoC Pint Size Campaigns ? I've always interpreted turns in ATSE as campaign turns with no relation to game turns. So in your case this would be a hasty withdrawal and no free entrenchment. ? Chris |
Turns Vs Turns in CoC Pint Size Campaigns
The Chain of Command rules show Phase(s) played which comprise a Turn. ?One or more Turns comprise a game.
Looking at "At the Sharp End" on page 17 & 18 the Giving Ground section our group has a difference of opinion. I believe they are discussing "Turn" to mean Campaign Turn as in a Game as shown on page 16. Others think it means both - a Campaign Turn and also a regular Turn within a game. So a couple of questions: ?Can withdrawal with the Commander's approval be done during a game or must it be done prior to the start of a game? As an example, both the Germans and Allies play 1 Turns and then 5 more phases. ?The Allied player decides things are not going so well because a Tiger has just shown up and they have no AT assets. ?But they have a CoC token. ?They play it and end the Turn. ?They say it was sanctioned by the Commander and want an entrenchment or minefield in the NEXT game (played on the next board). ?Is this right? ?Or is this actually a Hasty Withdrawal? ? Does a Commander sanctioned withdrawal have to be prior to the either side starting the game by entering the table? BTW, I just want to get it right. ?I'm the umpire - not one of the players and this is the 4th game of the campaign. Thanks in advance, Mitch |
Re: Algeron
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From: [email protected] <[email protected]> on behalf of Rob Roy <sbblair@...>
Sent: Thursday, April 22, 2021 4:55 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] Algeron ?
Thanks, Terry. I have sent the Lardies a note on this, await a reply.?
On Thursday, April 22, 2021, 05:26:28 PM EDT, jarhead60mm <twcsgt@...> wrote:
I have the original Algy rules PDF. IIRC the 09 ones were quick play or something like that.?
Terry?
From: [email protected] <[email protected]> on behalf of Rob Roy <sbblair@...>
Sent: Thursday, April 22, 2021 2:13 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] Algeron ?
Ah very good of you indeed! I have the 09 Summer Special, which has what I think are updated rules. No cards though. Are these the rules you mean? And I have downloaded a file "Algy Custom Cards" but it is not clicking just how they work. So
I am thinking I do not have the complete picture. Much thanks!
On Thursday, April 22, 2021, 12:26:57 PM EDT, jarhead60mm <twcsgt@...> wrote:
Try contacting Rich and see if he still has the rules and if he would send you a copy. If he doesn't, I have them and could send them to you with
Rich's permission. I also have some of the files that pertained to Algy.
Terry
From: [email protected] <[email protected]> on behalf of Rob Roy <sbblair@...>
Sent: Tuesday, April 20, 2021 10:09 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] Algeron ?
A belated thanks! I tried to piece together the game mechanics as best I could, but it looks like some Easter someday will have to do.?
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CoC Blitzkrieg 1940 French
Hi all,
I have a couple of questions about the French support option Escouade de Fusiliers Motocycliste. If you take two, the book says to use a full Group de Combat from the Reconnaissance Rifle Fusilier List. Am I correct in assuming this is the Reconnaissance Motorcycle Fusilier List? Also, should the Junior Leader in the original support option have a rifle instead of an SMG? Many thanks Ian |
Re: 2nd Seminole War SP 2 game
Where did you find these palmettos and palm trees, all of the tropical foliage at that size? I’m working on 15mm Charlie don’t surf and a Cuban revolution game and am having trouble finding proper tropical plants to use, these look great!?
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On Saturday, May 1, 2021, 7:14 PM, Mark Luther via groups.io <mluthermanda@...> wrote:
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