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Re: KMH 'Coffee & Danish' at '...Lard Enough'
The game looked great Bob, and looks to have sparked a lot of interest in the rules and period
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KMH 'Coffee & Danish' at '...Lard Enough'
Hello Sailors, Following our ‘Lard Enough’ day in Southampton recently, I’ve had several requests to post some information about the KMH ‘Coffee & Danish’ game that I put on, including details of the models and the rules modifications that I made.? As KMH is one of the less-played Lard games, I particularly wanted to make it easily accessible for new players, but still offer some tactical challenges to maintain their interest.? The game was loosely based around the Gunboat Wars between Denmark and Britain in 1808/09.? I hope to do an article for WSS magazine at some point, but there is a reasonable overview of the war and main actions on Wikipedia for those who wish to learn a bit more now. The game is asymmetrical, i.e. fast sailing ships vs rowed gunboats that are relatively frail, but which pack a punch.? It is designed around the efforts of a pair of British sailing cutters, each armed with a pair of 4pdr long guns and 10no. 12lb carronades, to navigate through narrow Danish waters to supply Admiral Saumarez’ ships in the Baltic (with coffee!).? Two or three flotillas of rowed Danish gunboats were to intercept them.? There are two types of gunboat used: ‘Kanonschloope’ mounting 24pdr cannon in both bow and stern; and smaller ‘Kanonjolle’ each with a single stern-mounted 18pdr cannon. For rules, I had Chris Stoessen’s excellent ‘To Covet Glory’ book of KMH modifications for ‘below-rate’ ships and boats, on which I leaned heavily to produce simplified two-sided playsheets – again to make it easy for new players.? These abstracted or pre-set several elements of the rules, such as crew morale and capabilities and omitted some of the more long-winded actions, including boarding. Wind direction remained fixed for the game – directly across the board – for ease of play, though three ‘Sea State’ levels were possible: ‘Light Airs’ that halved sailing vessels speed; ‘Fair Winds’ permitted normal operations for all; and ‘Getting Choppy’ that endangered the low-freeboard gunboats and adversely affects gunnery.? These were dice-controlled by the umpire, being checked when the appropriate token or card is drawn. The sea mat was a 6’ x 4’ cloth from Tiny Wargames, over marked with ‘grid’ crosses on 12” and 6” centres.? These markings, together with angle cuts to the bow and stern of the cutters’ bases, allowed easy determination of the cutters’ point of sailing (wind on bow, quarter or stern).? Positioning of the coastlines, islands, entry and exit points were designed to ensure that the cutters couldn’t simply run along the length of the table but would have to head upwind at some point to reach the channel exit. The turning circles used in KMH can be somewhat cumbersome to use in tight spaces; and when moving a straight base side around a curve, the correct direction isn’t easily maintained. ?So I designed move/turn devices made from card to turn vessels by 1cm at a time on the correct radius.? The sides of the devices were made to represent a full move and half move (in cms) for the respective vessel type.? Lastly, I made a short range (12cm) arc of fire template for the cutters’ carronades (the gunboats only shoot straight between parallel lines extended from the sides of their base). All models were 1/300 scale.? The British cutters are painted and partially-rigged Langton models. Rod kindly cast the sea bases in a different resin for me, so that bow and stern angles could be cut without shattering the base.? These base angles can then be lined up with the grid on the mat (related to the wind direction) to determine whether the wind is on the bow, quarter or stern. The ‘Kanonschloope’ are the Danish Gunboat models from Langton, with crew, guns and oars added.? The ‘Kanonjolle’ were part scratch-built, based on Langton British Gunboat hulls that were hollowed out with a Dremel and the decking and seats built from plastic rod and Milliput Superfine White.? Crew and guns were added, with oars made from fuse wire and plastic rod masts and bowsprits.? All the gunboats are mounted on 80mm x 40mm bases from Warbases, with sea effects made from artists’ acrylic structure gel, painted and washed. The game was well-received and close-run on each of the sessions that I ran it.? ‘Sailing’ games have often been perceived as too complicated and slow.? So I hope this has demonstrated that, with a little effort and simplification, some highly enjoyable 2-3 hour games can be played out. I’ve also posted this on the Lardies forum and will try and upload the playsheets and turning devices outlines here somewhere...when I find out how!.? Just please acknowledge me if you wish to use them.? I’ll also try and upload some photos taken during the games. Next project: War of 1812 Great Lakes anyone? |
Re: Effects of fisticuffs on charging cavalry
开云体育We know that but we all need a laugh while we have something to laugh at.?Best Regards
Mike Leese
(N. Wales)
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Re: Effects of fisticuffs on charging cavalry
开云体育I imagine it would be. I know what the RTR thought of the Household Cavalry in a much later era ? ? Fair to point out though that there were a few British Cavalry regiments that didn’t see much overseas service in the Napoleonic period, it wasn’t exclusive to the Guards. ? Cheers ? Doug ? From: [email protected] [mailto:[email protected]]
On Behalf Of Keith Davies via Groups.Io
Sent: Sunday, 8 March 2020 10:38 PM To: [email protected] Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry ? Doug,? ? Sore subject when I chatted to the Curator of the Household Cavalry museum at Windsor a few years ago rofl? ? K |
Re: Effects of fisticuffs on charging cavalry
开云体育Doug,?Sore subject when I chatted to the Curator of the Household Cavalry museum at Windsor a few years ago rofl? K On Mar 6, 2020, at 09:22, Doug Melville <dougmelville@...> wrote:
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Re: Effects of fisticuffs on charging cavalry
Ah yes Tony Soprano - think we saw that on TV. Something to do mobsters and with 'sleeping with the fishes'. On Sunday, 8 March 2020, 20:46:09 GMT, Mike Leese <mike.leese@...> wrote: Hussars May have been Sopranos and know how to deal with the enemy Get From: [email protected] <[email protected]> on behalf of Allan Doran via Groups.Io <ajd_1204@...> Sent: Sunday, March 8, 2020 8:42:21 PM To: [email protected] <[email protected]>; [email protected] <[email protected]> Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry ? Think we might mean canter. Cantor is something a bit different. On Sunday, 8 March 2020, 20:25:02 GMT, Mike Leese <mike.leese@...> wrote: Mike Reese, that is the post we all should have made, if we hadn’t been too lazy ;-) Get From: [email protected] <[email protected]> on behalf of Michael Reese <mrtank688@...> Sent: Sunday, March 8, 2020 8:02:25 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry ? 1. Reading the rules on the subject: Scouting Cavalry and Impact Cavalry (defined Page 11)may continue a charge after successfully winning a Fisticuffs. 2. Dragoons (as defined on page 11), and irregular cavalry are halted and or reduced to a walk after a successful Fisticuffs, mounted or dismounted. Scouting and Heavy Cavalry at the Cantor or Charge may continue their movement at the same speed IF the result of their Fisticuffs is to win by 4 or more in the FIRST ROUND. (See page 55 for result of losing by 4 or more) This movement is equal to the movement left over from their charge into Fisticuffs.If no movement is left the cavalry remain in position moving at the speed they had at the beginning of the Fisticuffs. If Fisticuffs last more than one round the charging cavalry end their advance. Cavalry that can continue their charge may attempt to Pull Up (page 39). Subtract 1 to the die roll if the cavalry is "aggressive "(page 84), and if the attack is made under a "Tally Ho" card(page 85). Add 1 to the die roll if the cavalry is In Hand (page 84) and if the Cavalry is "stubborn" (page 84). The above rule may also be applied to infantry attack columns. In this case an attempt to "Pull up" is decreased by one if the column is under a "Pas de Charge" action. Don't expect a breakthrough to occur often. The defenders must have at least more shock than figures for the assault to have any chance to pursue. HOUSE RULES for SHARP PRACTICE for breakthroughs by cavalry and by infantry columns in Fisticuffs. Mike Reese |
Re: Effects of fisticuffs on charging cavalry
开云体育Hussars May have been Sopranos and know how to deal with the enemy
Get
From: [email protected] <[email protected]> on behalf of Allan Doran via Groups.Io <ajd_1204@...>
Sent: Sunday, March 8, 2020 8:42:21 PM To: [email protected] <[email protected]>; [email protected] <[email protected]> Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry ?
Think we might mean canter. Cantor is something a bit different.
On Sunday, 8 March 2020, 20:25:02 GMT, Mike Leese <mike.leese@...> wrote:
Mike Reese, that is the post we all should have made, if we hadn’t been too lazy ;-)
Get
From: [email protected] <[email protected]> on behalf of Michael Reese <mrtank688@...>
Sent: Sunday, March 8, 2020 8:02:25 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry ?
1. Reading the rules on the subject:
Scouting Cavalry and Impact Cavalry (defined Page 11)may continue a charge after successfully winning a Fisticuffs.
2. Dragoons (as defined on page 11), and irregular cavalry are halted and or reduced to a walk after a successful Fisticuffs, mounted or dismounted.
Scouting and Heavy Cavalry at the Cantor or Charge may continue their movement at the same speed IF the result of their Fisticuffs is to win by 4 or more in the FIRST ROUND. (See page 55 for result of losing by 4 or more) This movement is equal to the
movement left over from their charge into Fisticuffs.If no movement is left the cavalry remain in position moving at the speed they had at the beginning of the Fisticuffs. If Fisticuffs last more than one round the charging cavalry end their advance.
Cavalry that can continue their charge may attempt to Pull Up (page 39). Subtract 1 to the die roll if the cavalry is "aggressive "(page 84), and if the attack is made under a "Tally Ho" card(page 85). Add 1 to the die roll if the cavalry is In Hand (page
84) and if the Cavalry is "stubborn" (page 84).
The above rule may also be applied to infantry attack columns. In this case an attempt to "Pull up" is decreased by one if the column is under a "Pas de Charge" action.
Don't expect a breakthrough to occur often. The defenders must have at least more shock than figures for the assault to have any chance to pursue.
HOUSE RULES for SHARP PRACTICE for breakthroughs by cavalry and by infantry columns in Fisticuffs.
Mike Reese
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Re: Effects of fisticuffs on charging cavalry
Think we might mean canter. Cantor is something a bit different. On Sunday, 8 March 2020, 20:25:02 GMT, Mike Leese <mike.leese@...> wrote: Mike Reese, that is the post we all should have made, if we hadn’t been too lazy ;-) Get From: [email protected] <[email protected]> on behalf of Michael Reese <mrtank688@...> Sent: Sunday, March 8, 2020 8:02:25 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry ? 1. Reading the rules on the subject: Scouting Cavalry and Impact Cavalry (defined Page 11)may continue a charge after successfully winning a Fisticuffs. 2. Dragoons (as defined on page 11), and irregular cavalry are halted and or reduced to a walk after a successful Fisticuffs, mounted or dismounted. Scouting and Heavy Cavalry at the Cantor or Charge may continue their movement at the same speed IF the result of their Fisticuffs is to win by 4 or more in the FIRST ROUND. (See page 55 for result of losing by 4 or more) This movement is equal to the movement left over from their charge into Fisticuffs.If no movement is left the cavalry remain in position moving at the speed they had at the beginning of the Fisticuffs. If Fisticuffs last more than one round the charging cavalry end their advance. Cavalry that can continue their charge may attempt to Pull Up (page 39). Subtract 1 to the die roll if the cavalry is "aggressive "(page 84), and if the attack is made under a "Tally Ho" card(page 85). Add 1 to the die roll if the cavalry is In Hand (page 84) and if the Cavalry is "stubborn" (page 84). The above rule may also be applied to infantry attack columns. In this case an attempt to "Pull up" is decreased by one if the column is under a "Pas de Charge" action. Don't expect a breakthrough to occur often. The defenders must have at least more shock than figures for the assault to have any chance to pursue. HOUSE RULES for SHARP PRACTICE for breakthroughs by cavalry and by infantry columns in Fisticuffs. Mike Reese |
Re: Effects of fisticuffs on charging cavalry
开云体育Mike Reese, that is the post we all should have made, if we hadn’t been too lazy ;-)
Get
From: [email protected] <[email protected]> on behalf of Michael Reese <mrtank688@...>
Sent: Sunday, March 8, 2020 8:02:25 PM To: [email protected] <[email protected]> Subject: Re: [TooFatLardies] Effects of fisticuffs on charging cavalry ?
1. Reading the rules on the subject:
Scouting Cavalry and Impact Cavalry (defined Page 11)may continue a charge after successfully winning a Fisticuffs.
2. Dragoons (as defined on page 11), and irregular cavalry are halted and or reduced to a walk after a successful Fisticuffs, mounted or dismounted.
Scouting and Heavy Cavalry at the Cantor or Charge may continue their movement at the same speed IF the result of their Fisticuffs is to win by 4 or more in the FIRST ROUND. (See page 55 for result of losing by 4 or more) This movement is equal
to the movement left over from their charge into Fisticuffs.If no movement is left the cavalry remain in position moving at the speed they had at the beginning of the Fisticuffs. If Fisticuffs last more than one round the charging cavalry end their advance.
Cavalry that can continue their charge may attempt to Pull Up (page 39). Subtract 1 to the die roll if the cavalry is "aggressive "(page 84), and if the attack is made under a "Tally Ho" card(page 85). Add 1 to the die roll if the cavalry is
In Hand (page 84) and if the Cavalry is "stubborn" (page 84).
The above rule may also be applied to infantry attack columns. In this case an attempt to "Pull up" is decreased by one if the column is under a "Pas de Charge" action.
Don't expect a breakthrough to occur often. The defenders must have at least more shock than figures for the assault to have any chance to pursue.
HOUSE RULES for SHARP PRACTICE for breakthroughs by cavalry and by infantry columns in Fisticuffs.
Mike Reese
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Re: Effects of fisticuffs on charging cavalry
1. Reading the rules on the subject: Scouting Cavalry and Impact Cavalry (defined Page 11)may continue a charge after successfully winning a Fisticuffs. 2. Dragoons (as defined on page 11), and irregular cavalry are halted and or reduced to a walk after a successful Fisticuffs, mounted or dismounted. Scouting and Heavy Cavalry at the Cantor or Charge may continue their movement at the same speed IF the result of their Fisticuffs is to win by 4 or more in the FIRST ROUND. (See page 55 for result of losing by 4 or more) This movement is equal to the movement left over from their charge into Fisticuffs.If no movement is left the cavalry remain in position moving at the speed they had at the beginning of the Fisticuffs. If Fisticuffs last more than one round the charging cavalry end their advance. Cavalry that can continue their charge may attempt to Pull Up (page 39). Subtract 1 to the die roll if the cavalry is "aggressive "(page 84), and if the attack is made under a "Tally Ho" card(page 85). Add 1 to the die roll if the cavalry is In Hand (page 84) and if the Cavalry is "stubborn" (page 84). The above rule may also be applied to infantry attack columns. In this case an attempt to "Pull up" is decreased by one if the column is under a "Pas de Charge" action. Don't expect a breakthrough to occur often. The defenders must have at least more shock than figures for the assault to have any chance to pursue. HOUSE RULES for SHARP PRACTICE for breakthroughs by cavalry and by infantry columns in Fisticuffs. Mike Reese |
Re: 1/48 accessories, furniture, buildings and exterior finishes.
开云体育I can second that - I am currently building their Church in 1/48 and it is lovely
Sent from my Samsung Galaxy smartphone.
-------- Original message --------
From: "Ken Butt via Groups.Io" <k_butt@...>
Date: 07/03/2020 15:50 (GMT+00:00)
Subject: [TooFatLardies] 1/48 accessories, furniture, buildings and exterior finishes.
Following on from the latest article by Rich in Wargames Soldiers and Strategy, the following company may be of interest, Petite Properties Ltd. As well as buildings in 1/48 scale they do a range of furniture to suit they also have an excellent
range of books and one I have ordered is Create Exterior Finishes they also do one on making furniture in 1/48 scale. The web site is worth a visit.?
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1/48 accessories, furniture, buildings and exterior finishes.
Ken Butt
Following on from the latest article by Rich in Wargames Soldiers and Strategy, the following company may be of interest, Petite Properties Ltd. As well as buildings in 1/48 scale they do a range of furniture to suit they also have an excellent range of books and one I have ordered is Create Exterior Finishes they also do one on making furniture in 1/48 scale. The web site is worth a visit.? |
Re: Effects of fisticuffs on charging cavalry
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On 7 Mar 2020, at 07:42, Chris Gilbride <chris.gilbride@...> wrote:
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Re: Effects of fisticuffs on charging cavalry
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They pulled a light cavalry Regt out of trouble the day before Waterloo versus line lancers in or around a village but they didn’t pursue.? |
Re: Effects of fisticuffs on charging cavalry
开云体育In the ACW veteran units were more cautious.?In the SYW and Napoleonic wars discipline was ferociously enforces.?
I can only speak of the British and Prussian armies.?
In the British Army it was the fear of letting down your friends, and still is. Best Regards
Mike Leese
(N. Wales)
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Re: Effects of fisticuffs on charging cavalry
开云体育They pulled a light cavalry Regt out of trouble the day before Waterloo versus line lancers in or around a village but they didn’t pursue.?I’ve forgotten the name of the village, it’s on the tip of my tongue,
It will turn up later. Hopefully? Best Regards
Mike Leese
(N. Wales)
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