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CoC Old Hickory US support options

 

Hi all

I just brought the PDF and I'm trying to figure out how many US AT guns I need to buy and paint. I'm hoping I don't have to deploy more than 2 of any type for a game? How have others gone?

Cheers
Kieran


Re: ¡®Strawberries for Elephants¡¯ Campaign

 

Tom,

I¡¯m grateful for the response.

Does the campaign pre date the arrival of At the Sharp End?

Would we track the men's opinion, the CO's opinion? We assumed not the platoon leader's as he changes every game.

Can a platoon that fought recover some of its casualties, as per AtSE, and become available later in the campaign? I thought not but we were not sure.

Strawberries for Elephants is a intriguing looking campaign that should allow more players to participate.

Allan.
On Friday, 17 January 2020, 00:29:15 GMT, Tom McKinney <tgmckinney@...> wrote:


Ah.? Just seeing your second message above.? I'm not up on all the CoC ammendments so probably can't help there, but glad to take a shot.

Tom


Re: ¡®Strawberries for Elephants¡¯ Campaign

 

Ah.? Just seeing your second message above.? I'm not up on all the CoC ammendments so probably can't help there, but glad to take a shot.

Tom


Re: ¡®Strawberries for Elephants¡¯ Campaign

 

Hi Allan -- I wrote and have played the campaign.? It is intended for CoC.? There's never more than 1 or 2 (if that) platoons in a given scenario.? The basic gist is that results or earlier campaigns have some impact on later ones...so that if the Germans gain ground in the Recce and Infiltration phases they can better set up for the later assaults.? If you have any questions, I'm glad to answer or clarify.

Tom


Re: ¡®Strawberries for Elephants¡¯ Campaign

 

John,

No the campaign is certainly for Chain of Command. First it says so and then it includes the early versions of the platoon lists for both the BEF and the Germans.

It may well have been written before At the Sharp End.

What we were after were other peoples suggestions as to the sorts of amendments the campaign requires so that it can be played more in line with current practice in CoC. In Strawberries for Elephants¡¯ it appears to be eight fresh platoons for each side fighting on various battlefields selected by the British defenders. Morale differences at the end make 'victory points' that can be spent to gain the initiative or ultimately to obtain an extra platoon. Gaining particular battlefields changes the dynamic and allows for flank attacks, better pre game bombardments etc.

It does look both interesting and challenging as well as different.

Allan.




On Thursday, 16 January 2020, 20:28:57 GMT, john Briggs <jphbriggs@...> wrote:


I think that one predates CoC, so would have been written for IABSM, which is played at company plus level rather than splatoon.

Get


Re: ¡®Strawberries for Elephants¡¯ Campaign

 

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¡®Splatoon¡¯?? If your platoons go ¡®Splat¡¯ - You¡¯re doing it wrong..?

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From: [email protected] [mailto:[email protected]] On Behalf Of john Briggs
Sent: Thursday, 16 January 2020 8:29 PM
To: [email protected]
Subject: Re: [TooFatLardies] ¡®Strawberries for Elephants¡¯ Campaign

?

I think that one predates CoC, so would have been written for IABSM, which is played at company plus level rather than splatoon.

?


Re: ¡®Strawberries for Elephants¡¯ Campaign

 

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I think that one predates CoC, so would have been written for IABSM, which is played at company plus level rather than splatoon.

Get


Lardy Games Days 2020

 

List of 2020 Lardy games days is now live at http://bit.ly/2tmAT39 #spreadthelard


Re: 2019 Apparently Annual (but belated) SP Holiday game

 

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Thanks Mark - your terrain work is inspirational.

Mick?


From: [email protected] <[email protected]> on behalf of Mark Luther via Groups.Io <mluthermanda@...>
Sent: 14 January 2020 17:19
To: [email protected] <[email protected]>
Subject: [TooFatLardies] 2019 Apparently Annual (but belated) SP Holiday game
?
So something I try to do each year is run a Sharp Practice game set in a winter setting with a seasonal theme. To get the right festive spirit going I ask a multiple choice question between phases. The winner(s) get a Command Chip that they can use in the next phase. Questions this year related to Hogmanay and French Canadian Holiday traditions since it was a game set in Canada in the winter of 1759-60 after the forces of Montcalm took Quebec.
We had an out of town quest, Garrett, who brought his well behaved 6 year old son. He and William were the Highlanders and Peter and John the Canadians and Hurons.
The sheep were played by the spirit of Christmas past

Link to flickr set with AAR:
... 2532950546

Mark


¡®Strawberries for Elephants¡¯ Campaign

 

I am asking if anyone has played the CoC campaign ¡®Strawberries for Elephants¡¯ which appeared in the 2014 Summer Special.

It is set in 1940 with a BEF force versus the attacking Germans. It does not match the format of the later Pint Sized Campaigns and is much larger in scope having eight, and potentially nine, platoons on each side. It would seem to be ideal for a multi player effort.

Any advice or suggestions would be most welcome.

Allan.


Re: New Lardie game

 

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¡®O¡¯ Group is a battalion level game being written by Dave Browne, author of Battlegroup Panzergrenadiers. They are not written by the Lardies but will be published by TFL through Reisswitz Press. You can find more details in Dave¡¯s General de Brigade forum here:


John?


Re: New Lardie game

 

The Larry systems are rather scale agnostic, but for ground scale 6-10 mm for IABSM and 15 mm for CofC is spot on.
--


Re: New Lardie game

 

I think you¡¯ve got the feel of it, as far has been discussed publicly. I¡¯m probably going to 15mm it, except where I already have 6mm.

My guess is that knowing TFL the figure scale will be unimportant, but it will feel better with smaller scales.

On Tue, 14 Jan 2020 at 21:31, Bruce Ross via Groups.Io <acctingman69=[email protected]> wrote:
O Group

I've read a little about it, but for the people in the "know" is this a engagement set of rules one size up from IABSM? I'm about to get ready to paint up some Afrika Korp and US Army mini's in 6mm using IABSM (rules play well solo) but now these rules intrigue me as I like larger battles.

--
Nick Meredith
nick.meredith@...


Re: New Lardie game

 

IABSM work well in 6mm

On Tue, Jan 14, 2020 at 4:31 PM Bruce Ross via Groups.Io <acctingman69=[email protected]> wrote:
O Group

I've read a little about it, but for the people in the "know" is this a engagement set of rules one size up from IABSM? I'm about to get ready to paint up some Afrika Korp and US Army mini's in 6mm using IABSM (rules play well solo) but now these rules intrigue me as I like larger battles.

--


Re: 2019 Apparently Annual (but belated) SP Holiday game

 

Superb!

On Tuesday, January 14, 2020, 12:39:08 PM EST, Mark Luther via Groups.Io <mluthermanda@...> wrote:


So something I try to do each year is run a Sharp Practice game set in a winter setting with a seasonal theme. To get the right festive spirit going I ask a multiple choice question between phases. The winner(s) get a Command Chip that they can use in the next phase. Questions this year related to Hogmanay and French Canadian Holiday traditions since it was a game set in Canada in the winter of 1759-60 after the forces of Montcalm took Quebec.
We had an out of town quest, Garrett, who brought his well behaved 6 year old son. He and William were the Highlanders and Peter and John the Canadians and Hurons.
The sheep were played by the spirit of Christmas past

Link to flickr set with AAR:
... 2532950546

Mark


New Lardie game

 

O Group

I've read a little about it, but for the people in the "know" is this a engagement set of rules one size up from IABSM? I'm about to get ready to paint up some Afrika Korp and US Army mini's in 6mm using IABSM (rules play well solo) but now these rules intrigue me as I like larger battles.


Re: 2019 Apparently Annual (but belated) SP Holiday game

 

Your tables always look amazing Mark.?


2019 Apparently Annual (but belated) SP Holiday game

 

So something I try to do each year is run a Sharp Practice game set in a winter setting with a seasonal theme. To get the right festive spirit going I ask a multiple choice question between phases. The winner(s) get a Command Chip that they can use in the next phase. Questions this year related to Hogmanay and French Canadian Holiday traditions since it was a game set in Canada in the winter of 1759-60 after the forces of Montcalm took Quebec.
We had an out of town quest, Garrett, who brought his well behaved 6 year old son. He and William were the Highlanders and Peter and John the Canadians and Hurons.
The sheep were played by the spirit of Christmas past

Link to flickr set with AAR:
... 2532950546

Mark


Re: Big WaT Games & Initiative

 

I have run games with up to 12 players and tanks. Everyone rolls dice. I call out 12. Everyone with a 12 gets to go. If they are on?differing sides they dice off. If they are?all on the same side they all?go simultaneously. I then call out 11 and?so on. I also check to see if sequences of numbers are on the same side. For example if all 12s are German I call out 11, if all 11s?are Germans then they go as well.?Moves things along pretty quickly and everyone gets used to it fast.?

Obviously those who reserved a 6 receive a plus 1 and go before everyone with the adjusted roll.?

I don¡¯t use chips as it requires me to hand them out and collect them. Seems unnecessary to me. However, as I say all the time, find what¡¯s best for you and your friends and run with that.?




Re: Big WaT Games & Initiative

 

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I use chips from a bag. I put an extra one in for the 6. Player can then choose to activate on either chip - not both!


On 13 Jan 2020, at 11:45, Steve Burt <steve.and.mary.burt@...> wrote:

?
How do you handle players using a '6' to boost their chances of going first? Add an extra card for them?

On Fri, 10 Jan 2020 at 21:11, Stephen Mortimer <gaming@...> wrote:
We usually assign playing cards to each vehicle and shuffle those cards. And draw each card one at a time. To speed things up a bit, the gamemaster (or usually me, playing but trying to be impartial) will check what the next card is and if it will not interfere with the current player will allow that player to go at the same time. Usually done after the player has rolled their dice and committed to some action. We are often on a big table (5.5ft x 10ft) and playing in 15mm. I have tried hidden placement for one side as well. So they don't always activate if they want to remain hidden.

In a recent game with two players on each side. Each player was assigned 3 tanks but only two cards in the deck. Each card could be used only once for each tank each turn. So only two could go in each turn. You got to choose which when one of your cards was drawn. In the first scenario, one side was hidden and the other was coming onto the table. Until you had all three active on the table it was pretty easy. When all three were on, it could get it a little crazy trying to prioritize which two needed to go. If they lost two of their active tanks there was one more in reserve so they could stay in the game. In the second scenario, which was the day after the first with some overnight repositioning. The wrecks were still on the table. Both side were hidden and you could activate or not or do some hidden movement if no one could see you. Great fun was had and lots of tanks were destroyed.

I've added a few photos from our previous game last June. Can't seem to find my photos from the game above right now. They are on a disconnected computer a few thousand miles away. Oops. Hope these aren't too big. Probably in reverse order of the action. The scenario had a convoy of US half tracks run down the length of the table and the Germans could choose to do whatever they wanted to them. They would just drive around the Germans and try to stick to the roads, but had to get off. Little did the Germans realize, the Allied player was scoring bonus points for every half track that made it. Only one was lost. I just rolled dice each turn for the convoy and they counted as Fast. Some turns they moved far and some they didn't. They were not allowed to shoot or ram or dismount. Got a little crazy in the centre of the village. Lots of fun.