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Re: What are you doing during lockdown ?

 

Are these for carrier battles or more like the raids done by the Germans?

I must say I find television very educational. The minute somebody turns it on, I go to the library and read a good book.
--Groucho Marx--


On Fri, May 8, 2020 at 2:05 PM Christian Lancaster <christian.lancaster@...> wrote:
Hi,
I hope everyone on this list is in good health and, those that can, are profiting from this unusual situation.

I have brushed off the dust from a set of WWII naval rules that I started to write a couple of years ago.?

What I need is some volunteers to play test the game. I just need to write them up a bit,

Also I need a name for it. I plan to use the same system for the First World War. If I do I was going to call them 'There is something wrong with my bloody dice today'

Chris


Re: What are you doing during lockdown ?

 

¿ªÔÆÌåÓý

Hi,
I hope everyone on this list is in good health and, those that can, are profiting from this unusual situation.

I have brushed off the dust from a set of WWII naval rules that I started to write a couple of years ago.?

What I need is some volunteers to play test the game. I just need to write them up a bit,

Also I need a name for it. I plan to use the same system for the First World War. If I do I was going to call them 'There is something wrong with my bloody dice today'

Chris





Your Subscription | Contact Group Owner | Unsubscribe [christian.lancaster@...]

_._,_._,_


Re: Chain of Command US list

 

The Consolidated Arsenal () has it as List 5 so you could just take it as a List 5 pick, although I would agree with your opponent in advance the potential for it appearing even though not on the Support List.

Kind regards,

Richard aka Monty Lardo


On Wed, May 6, 2020 at 03:13 AM, Ian Milnes wrote:
Hi all, first time caller.
In the US lists, how do I choose a M8 HMC? It appears in the arsenal, but not the support lists.
I have a LW French company (US equipped) that I am interested in utilising for my first game.
Regards
Ian


Chain of Command US list

 

Hi all, first time caller.
In the US lists, how do I choose a M8 HMC? It appears in the arsenal, but not the support lists.
I have a LW French company (US equipped) that I am interested in utilising for my first game.
Regards
Ian


Re: IABSM Figure Requirements

 

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Most of the scenario books have a table up front that has that info laid out quite nicely.

?

Sent from for Windows 10

?

From: 337garnettyahoo@...
Sent: Friday, May 1, 2020 8:50 AM
To: [email protected]
Subject: [TooFatLardies] IABSM Figure Requirements

?

I have the figure requirements for All American and Blennville (plus Surf's Up) from the files area.

Is there a specific location that has all the figure requirements for all the various IABSM (and CoC) scenario packs?


Slowly rediscovering forgotten packs of minis as I tidy and trying to work out what extras I'd need (haven't bought the scenarios yet)

Regards

Lee

?


Re: Solo Sharp Practice

 

Thanks! I'll write it up properly with some pics but it was largely successful and good fun.

I looked at the usual places I get my naps and they're all closed or swamped on a skeleton crew so rather than put it off to wait, or place an order and make somebody's life difficult, I just made do with what I had.

I think I'll get myself some civilians and minor characters in future though, good fun.

Pic features the epic duel to free the grumpy artillery officer, ungrateful little...

Cheers,
Pete

On Tue, 5 May 2020, 18:04 genew49 via , <genewolotsky=[email protected]> wrote:
All sound ideas above. Since you¡¯re planning a very small engagement you may want to consider buying the twenty or so figures you need. There was a scenario in one of the older?specials about a rescue of a female captive but I can¡¯t recall the exact details. You may be able to scale it down for your needs. Have fun.?




Coastal Patrol--great for solo and remote gaming

 

William and I just played a small game of Coastal Patrol last night via texting and it worked great.? With its layers of blinds and players ability to keep track of their damage separately it is a perfect simulation for isolation gaming.? The scenario involved Soviet MTBs and gunboats trying to get through a German picket force of 2 armed trawlers and a R boate.? The Russians succeeded and even managed to kill the R boate CO as they exited the table.? We each had no idea what the other player had or their crew quality throughout the game.? We plan on trying some other scenarios in the Baltic soon.
Mark


Re: Solo Sharp Practice

 

All sound ideas above. Since you¡¯re planning a very small engagement you may want to consider buying the twenty or so figures you need. There was a scenario in one of the older?specials about a rescue of a female captive but I can¡¯t recall the exact details. You may be able to scale it down for your needs. Have fun.?




Re: Solo Sharp Practice

 

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Spot on Eliseo, I'm thinking specifically of the raid on the church in Sharpe's Rifles and the deserters (plus Hakeswill!) capturing Liz Hurley in Sharpe's Enemy.


Cheers,

Pete


On 05/05/2020 14:53, Eliseo Luis Vilalta wrote:

Hi,

Take a look at the TV series "Sharpe". It has several episodes that describe what you just said. Deserters, bad criminals, prisoners, even one episode on Aztec sacrifices!

I'm sure the name of the game came from this TV series.

Eliseo
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Re: Solo Sharp Practice

 

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Hi,

Take a look at the TV series "Sharpe". It has several episodes that describe what you just said. Deserters, bad criminals, prisoners, even one episode on Aztec sacrifices!

I'm sure the name of the game came from this TV series.

Eliseo
????????????????????????
????????????????????????
?
?????????????????????????


Re: Solo Sharp Practice

 

A few years ago I ran a small, 4-player, low-figure-count game.

While reconnoitering, a charming French cavalry officer encounters a beautiful girl and charms her into coming with him. Turns out she's the British commander's daughter. She has escaped though and has has fled to the nearby town.

Both sides' mission is to enter the town, gather information about her whereabouts, find her and bring her back to headquarters.

So you'd need an Elizabeth Hurley figure.

Or... change the girl into a wounded officer who escapes and must be found.


Re: Solo Sharp Practice

 

Thanks Doug, some good ideas there.

It was interesting hearing Charlie's thoughts on the oddcast, I'd been thinking of asking him about his games actually so that saved me a job.

I didn't give it a bash tonight because I can't bear to play with unpainted figures so I batch painted my 95th rifles I'd half finished.

I should get a chance to try it out tomorrow so that's the plan.

I've also come around to the both sides way of thinking, especially with historical it's much easier to be able to put both forces on the table even with an opponent.

Cheers,
Pete

On Mon, 4 May 2020, 23:07 Doug Melville, <dougmelville@...> wrote:
I was having a think about something similar to this since listening to the Oddcast the other day covering solo games.

I had an idea that there were a range of reasons why a small detachment might want to enter a church.? The brass bells might be needed for recasting into cannon. A valuable artefact is hidden there, hostages may need to be rescued, a spy with vital information took refuge hidden among the deserters. One of the deserters is married to a woman with influence at court, and she has persuaded the Duke that he was innocent of wrongdoing and needs rescuing (as a twist, you could make him a prominent leader among the deserters).

Or one side in British uniforms may not actually be British...? ?and if they were, then deserters must be rounded up for punishment. One option might be for example to have a third force of British military intent on killing the deserters, but another British force needs them alive as one holds a valuable secret. A lot would depend on just what figures you have available (priests, friars, civilians, guerrillas, etc.)

Put together some characters that make sense from the character generation tables, assign them a side, and a motivation, generate some random objectives and draw them at trigger points in the game. Don't be scared to jury-rig it for the sake of the narrative before the game starts.

I'd be interested to know how you go. And I'm reminded of why these days, I like to build both sides.

Doug

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of Peter Mellett
Sent: Monday, 4 May 2020 2:29 PM
To: [email protected]
Subject: [TooFatLardies] Solo Sharp Practice

Hi all,

I've been having the conundrum of only really owning one army for each game I play, making solo games impossible (I can't do paper stand-ins, I'm allergic.) I did just have a brainwave about my Sharp Practice British though, why not play a mission with deserters vs regulars in the peninsula.

I have enough to do a small game maybe a skirmish in a village or something similar. For example rescuing a captured officer from the deserter's camp in an abandoned village, working with maybe a couple of groups per side or very small forces. What's the best way of injecting a bit of narrative into the game?

I'll use the minor character and sentry rules for the initial set up so I suppose I really need to figure out who has what in terms of figures and give it a bash. The only thing I'm missing is an Elizabeth Hurley miniature, but we can't win them all.

Does anyone have any ideas or tips on making a good scenario around very small / TV drama style actions? Might as well chuck in a bit of dueling of course ;)

Cheers,
Pete









Re: Solo Sharp Practice

 

I was having a think about something similar to this since listening to the Oddcast the other day covering solo games.

I had an idea that there were a range of reasons why a small detachment might want to enter a church. The brass bells might be needed for recasting into cannon. A valuable artefact is hidden there, hostages may need to be rescued, a spy with vital information took refuge hidden among the deserters. One of the deserters is married to a woman with influence at court, and she has persuaded the Duke that he was innocent of wrongdoing and needs rescuing (as a twist, you could make him a prominent leader among the deserters).

Or one side in British uniforms may not actually be British... and if they were, then deserters must be rounded up for punishment. One option might be for example to have a third force of British military intent on killing the deserters, but another British force needs them alive as one holds a valuable secret. A lot would depend on just what figures you have available (priests, friars, civilians, guerrillas, etc.)

Put together some characters that make sense from the character generation tables, assign them a side, and a motivation, generate some random objectives and draw them at trigger points in the game. Don't be scared to jury-rig it for the sake of the narrative before the game starts.

I'd be interested to know how you go. And I'm reminded of why these days, I like to build both sides.

Doug

-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf Of Peter Mellett
Sent: Monday, 4 May 2020 2:29 PM
To: [email protected]
Subject: [TooFatLardies] Solo Sharp Practice

Hi all,

I've been having the conundrum of only really owning one army for each game I play, making solo games impossible (I can't do paper stand-ins, I'm allergic.) I did just have a brainwave about my Sharp Practice British though, why not play a mission with deserters vs regulars in the peninsula.

I have enough to do a small game maybe a skirmish in a village or something similar. For example rescuing a captured officer from the deserter's camp in an abandoned village, working with maybe a couple of groups per side or very small forces. What's the best way of injecting a bit of narrative into the game?

I'll use the minor character and sentry rules for the initial set up so I suppose I really need to figure out who has what in terms of figures and give it a bash. The only thing I'm missing is an Elizabeth Hurley miniature, but we can't win them all.

Does anyone have any ideas or tips on making a good scenario around very small / TV drama style actions? Might as well chuck in a bit of dueling of course ;)

Cheers,
Pete


Solo Sharp Practice

 

Hi all,

I've been having the conundrum of only really owning one army for each game I play, making solo games impossible (I can't do paper stand-ins, I'm allergic.) I did just have a brainwave about my Sharp Practice British though, why not play a mission with deserters vs regulars in the peninsula.

I have enough to do a small game maybe a skirmish in a village or something similar. For example rescuing a captured officer from the deserter's camp in an abandoned village, working with maybe a couple of groups per side or very small forces. What's the best way of injecting a bit of narrative into the game?

I'll use the minor character and sentry rules for the initial set up so I suppose I really need to figure out who has what in terms of figures and give it a bash. The only thing I'm missing is an Elizabeth Hurley miniature, but we can't win them all.

Does anyone have any ideas or tips on making a good scenario around very small / TV drama style actions? Might as well chuck in a bit of dueling of course ;)

Cheers,
Pete


IABSM Figure Requirements

 

I have the figure requirements for All American and Blennville (plus Surf's Up) from the files area.

Is there a specific location that has all the figure requirements for all the various IABSM (and CoC) scenario packs?


Slowly rediscovering forgotten packs of minis as I tidy and trying to work out what extras I'd need (haven't bought the scenarios yet)

Regards

Lee


Re: Sharp Practice Sugar Island campaign continues

 

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Seconded. With the caveat that I would find it very easy to lose figures in there.. ?

?

Doug

?

From: [email protected] [mailto:[email protected]] On Behalf Of Richard Danziger
Sent: Thursday, 30 April 2020 9:32 AM
To: [email protected]
Subject: Re: [TooFatLardies] Sharp Practice Sugar Island campaign continues

?

Beautiful table as usual! Looks a great game

?

Richard

?

On Tue, 28 Apr 2020, 21:35 Mark Luther via , <mluthermanda=[email protected]> wrote:

This was my first attempt at doing a Sharp Practice game via texting.? The scenario was set on Martinique and part of our Sugar Islands campaign.? It would be the 3rd game on that island and I was using the recently posted Encounter with Maroons by Stuart Insch as its basis ?
For a full AAR and loads of pictures go to my flickr site:

15mm minis and Sharp Practice 2 rules.

Mark


Re: Sharp Practice Sugar Island campaign continues

 

Beautiful table as usual! Looks a great game

Richard

On Tue, 28 Apr 2020, 21:35 Mark Luther via , <mluthermanda=[email protected]> wrote:
This was my first attempt at doing a Sharp Practice game via texting.? The scenario was set on Martinique and part of our Sugar Islands campaign.? It would be the 3rd game on that island and I was using the recently posted Encounter with Maroons by Stuart Insch as its basis ?
For a full AAR and loads of pictures go to my flickr site:

15mm minis and Sharp Practice 2 rules.

Mark


British Military Training Pamphlets

 

Today I added three of my British Military Training Pamphlets.
Had these for years, but had only scanned one previously.
There's a list on my blog page, if anyone has a particular request.



Regards
Andrew HOLMES


Sharp Practice Sugar Island campaign continues

 

This was my first attempt at doing a Sharp Practice game via texting.? The scenario was set on Martinique and part of our Sugar Islands campaign.? It would be the 3rd game on that island and I was using the recently posted Encounter with Maroons by Stuart Insch as its basis ?
For a full AAR and loads of pictures go to my flickr site:

15mm minis and Sharp Practice 2 rules.

Mark


O Group

 

Hi,
I have just heard Henry Hyde on the Wargaming Recon podcast, saying that he is involved in the production of the new 'O Group' rules.? Do you have any further update or news on this ruleset?? The latest update seems to be Novemeber 2019.

Cheers
Ian