Q4 No. Target Limitations.
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On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote: Hi,
A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).
Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?
Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?
Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?
Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?
Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?
Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?
Thanks, —笔补耻濒
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Q3 answered already in Q2. Carl
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On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote: Hi,
A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).
Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?
Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?
Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?
Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?
Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?
Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?
Thanks, —笔补耻濒
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Q2: whoever is actually under it. That could be: The two melee units of both sides. Any one of the units of either side? Nobody?
Also, who is shooting in? If units friendly to the '?' unit are shooting, he is unaffected because the fire only hits melee/enemy units.
If an enemy units fires, everyone gets hit, because the enemy units are in melee in the hex and all else are enemy to them. Carl
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On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote: Hi,
A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).
Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?
Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?
Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?
Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?
Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?
Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?
Thanks, —笔补耻濒
|
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On Fri, Mar 21, 2025, 9:42 PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote: Hi,
A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee.? In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).
Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?
Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?
Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?
Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?
Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?
Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?
Thanks, —笔补耻濒
|
Hi,
A11.15 says that concealed units are not held in Melee, and that they can fire in their next fire phase (PFPh/DFPh depending on who advanced in) as TPBF. ? It also says upon losing concealment the unit is now held in Melee. ?In the last sentence it says that non-Melee units can fire and it will affect all units in Melee (friendly and enemy).
Q1: ?If the Melee consisted of three units (one enemy MMC, one friendly MMC and one friendly concealed MMC), and the concealed MMC decided to fire as TPBF, would it hit the other friendly MMC and well as the enemy MMC?
Q2: In the above situation, the Melee occurs in an orchard hex with a 1S Foxhole occupied by the friendly concealed MMC, and non-Melee units fire into the Melee hex, who benefits from occupying the 1S Foxhole TEM?
Q3: ?What is it were reversed with the friendly unconcealed MMC under the 1S Foxhole, who benefits from the 1S Foxhole TEM?
Q4: ?If the friendly concealed MMC had remained in the Melee hex concealed, could it fire out of the Melee hex at moving enemy units during Defensive First Fire (if that was the next phase allowing units fire)?
Q6: Or, is the friendly concealed MMC restricted to TPBF within the Melee hex (in PFPh/DFPh)?
Q7: ?How should the hex be marked (CC/Melee counter) when two concealed MMCs (enemy and friendly) occupy the Melee hex and neither decides to engage in CC?
Thanks, —笔补耻濒
|
Looking for a game on Thursday
Looking forward to seeing everyone at Nor’easter.? Is anyone interested in doing a larger scenario on Thursday.? Perhaps any of the new products; Mannheim Cross, Journal, Ponryi, or whatever. ? Larry Flaherty
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Re: Looking for articles about NIGHT
Good luck getting your starshells where you want them...
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On Wed, Mar 19, 2025 at 4:50?PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote:
?Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
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Re: Looking for articles about NIGHT
Have we forgotten how to throw tomatoes?
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On Wed, Mar 19, 2025, 6:23 PM Cole Mills via <contactcolemills= [email protected]> wrote: What if you read the los rules in a dark room with no lights?
Let the booing begin!
Cole
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?
I hope this helps.
On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote:
?Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
|
Re: Looking for articles about NIGHT
What if you read the los rules in a dark room with no lights?
Let the booing begin!
Cole
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Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?
I hope this helps.
On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote:
?Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
|
Re: Looking for articles about NIGHT
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Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?
I hope this helps.
On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote:
?Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
|
Re: Looking for articles about NIGHT
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
That is correct.? Even if the NVR is eg 5 hexes, and there is an enemy unit 5 hexes away, but you're illuminated and he is not, you do not have LOS to him; he may have LOS to you.??
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Hexes are either illuminated or not.? Most are not.? Assume no illumination, units have LOS to hexes only within their NVR.? Assume some illumination.? All units not in that illuminated zone have LOS into that zone (even if they are illuminated).? All units in illuminated hexes have no LOS to all hexes that are not illuminated.? EXCEPTION: a location with gunflashes.?
I hope this helps.
On Wed, Mar 19, 2025 at 5:50?PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote:
?Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
|
Re: Looking for articles about NIGHT
Yup, that's the standard.
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Here you go. This is the best one I have seen.
On Wed, Mar 19, 2025 at 4:50?PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote:
?Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
|
Re: Looking for articles about NIGHT
Here you go. This is the best one I have seen.
toggle quoted message
Show quoted text
On Wed, Mar 19, 2025 at 4:50?PM Paul Chicoine via <Paul_Chicoine= [email protected]> wrote:
?Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions.? Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR?? Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations.? Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
|
Looking for articles about NIGHT
? Hi Folks,
I’m looking for any analysis/tutorial articles about ASL Night rules. ? Specifically any that talk about the differences between NVR and Illumination, with regards to rules E1.101 and E1.9.
The following two rules are absolutely essential in order to play any night scenario properly.
E1.101: ?“The NVR of all units in an Illuminated Location is limited to Illuminated areas only [EXC: Gunflashes as seen per 1.8]". E1.9: ? ? ?“Illumination can occur via Starshell/IR of Fires - none of which create daylight conditions. ?Night rules remain in effect in an Illuminated Location [EXC:..; Illuminated units can see only Gunflashes and into Illuminated Locations; 1.101]”.
Q1: ?Based on these two rules; if a Starshell/IR illuminates your location, does this limit your unit(s) within that Illuminated Location from seeing anything other than gun flashes or other Illuminated Locations regardless of their NVR? ?Meaning they are now restricted from seeing (no LOS) to non-Illuminated Locations even within their NVR.
Q2: Is there a clear distinction between hexes visible within the NVR, and those same hexes if they become Illuminated Locations (E1.9). Meaning, that hexes within its NVR are?not?considered Illuminate Locations, unless a Starshell/IR or Fire illuminates them.
Q3: ?If a unit is not ‘within’ an Illuminated Location, can it see out to its NVR and any Illuminated Locations/gunflash (even if there is a gap between NVR and that Illuminated Location/gunflash)?
The reason I am asking, is whether these rules can be utilized to blind a defender by firing a Starshells/IR into his positions, so the he might only be able to shoot out (of his Illuminate Location) at gunflashs and other Illuminated Locations. ? This might allow an attacker to safely move without being seen by avoiding movement through Illuminated Locations. ?Of course during his Defensive First Fire Phase he could fire Starshells/IR on your advancing units and the gig could be up, but it isn’t guaranteed.
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Hi folks?
Ended up with an extra Mannerheim Cross. ?$144 if you’d like it and I can deliver at NorEaster. ??
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Hi Folks,
?
Wondering if there is anyone who would want to playtest a few things.
I haven't done any playtesting in a while, is it boring??
I have no schedule for it, just curious. I have a couple ideas that might be fun.
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Andy Howard
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Fyi, away for a couple days of skiing and may not be responding to emails. If you want to make your own matchups, feel free, just?let me know.
Thx, Charlie
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On Fri, Mar 14, 2025, 7:02 AM Charlie Hamilton via <hamiltoncharliew= [email protected]> wrote:
On Fri, Mar 14, 2025, 6:57 AM Charlie Hamilton via <hamiltoncharliew= [email protected]> wrote: Hi all,
A couple weeks to go before the tournament!?
If you don't have a match for round one yet, let?me know, I can help you find an opponent and assist with scenario and side selection.
Thx, Charlie?
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I’ll do the same and send my picks to Charlie. ? Looking ?forward to the game. ?
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On Mar 14, 2025, at 11:39?AM, Ramond McCusker via groups.io <raymccusker@...> wrote:
? I'll send my picks to Charlie.
On Fri, Mar 14, 2025, 11:15 Ramond McCusker via <raymccusker= [email protected]> wrote: Sounds good!! I'm looking forward to it!
Raymond, If you haven’t found a person to play yet, I would be happy to play you in round 1. Let me know if that works for you. Best, Mitch? On Mar 14, 2025, at 9:43?AM, Ramond McCusker via <raymccusker= [email protected]> wrote:
Hello! Looking for a match up for round 1 please! Thx! same
Looking for a game Charlie. Thanks, Carl On Fri, Mar 14, 2025, 6:57 AM Charlie Hamilton via ??<hamiltoncharliew= [email protected]> wrote: Hi all,
A couple weeks to go before the tournament!?
If you don't have a match for round one yet, let?me know, I can help you find an opponent and assist with scenario and side selection.
Thx, Charlie?
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Hi Folks,
?
Just curious if anyone needs/wants to a room share? 3/27-3/30
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Andy Howard
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