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Re: [TDD] Unity3d and TDD


 


I have no idea about how Unity works, but perhaps instead of writing your behaviour in a class that extends monobehavior, you could create a pure-C# object and delegate all interesting stuff to it.

On Tue, Mar 22, 2016 at 10:30 AM, Avi Kessner akessner@... [testdrivendevelopment] <testdrivendevelopment@...> wrote:



How do you make classes that extend monobehavior testable? Or maybe I'm just not far enough into the project where I can use composition on those bits.

On Mar 22, 2016 11:04 AM, "'Donaldson, John' john.m.donaldson@... [testdrivendevelopment]" <testdrivendevelopment@...> wrote:
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Avi - nice to see you're still out there :-) I've played around a bit with Unity and took the weak position vis-¨¤-vis TDD.
That is: the visual interface is tested by looking at it and the rest is just normal C# code with normal tests.

John D.





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