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underline character and encounter tables


Ricky Hunt
 

Something I noticed in 3.0 that I didn't see in 2.0 was the underscore
character. I first noticed it in the town generator. I am assuming that it
is a line continuation marker?

I am working on a random encounter generator for outdoor encounters at the
moment. My plans are to start with a civilized temperate plains table for
day and night. Each type of terrain that fits that category will have the
monsters for that terrain included. All creatures for any land, temperate
plains, civilized, etc will be on the list. I am going to be using the ;
type table to make editing easier for those who don't like the percentages
or who want to add their own creatures.

I plan on having a sub table called monsters, that will generate some more
specific details of each type of monster, such as number and any other
random characteristics of the type. This can be used with all kinds of
encounter tables. I will place both of these in the file library when I am
done.

Rick


Bruce Gulke
 

-----Original Message-----
From: Ricky Hunt [mailto:rickyhunt@...]

Something I noticed in 3.0 that I didn't see in 2.0 was the underscore
character. I first noticed it in the town generator. I am assuming that
it
is a line continuation marker?
That's correct. I thought this was explained in the Help, but looking just
now, it appears that it isn't. I'll have to fix that in the near future.

Whenever TableSmith sees a '_' at the start of a line, it takes everything
it reads on that line and appends it to the end of the previous line. Like
the "^T" and "^M" tags, this one was added for human readability.

I am working on a random encounter generator for outdoor encounters at the
moment. My plans are to start with a civilized temperate plains table for
day and night. Each type of terrain that fits that category will have the
monsters for that terrain included. All creatures for any land, temperate
plains, civilized, etc will be on the list. I am going to be using the ;
type table to make editing easier for those who don't like the percentages
or who want to add their own creatures.
That's what ";" is for :) Actually, ";" is probably more useful than ":",
though the ":" is good if you are converting a table from a rulebook or
similar work, and especially if you are going to assign results directly
from a table.

I plan on having a sub table called monsters, that will generate some more
specific details of each type of monster, such as number and any other
random characteristics of the type. This can be used with all kinds of
encounter tables. I will place both of these in the file library
when I am done.
File library? I assume that's an e-groups thing...?

On a related note to that, in a future version of TS, I'm planning on
implementing a hyperlink feature. The idea will be that you can click on
the link, and TS will interpret the click based on what sort of tag you
use. For an encounter table, my plan would be that you could click on a
monster name and display its stats in Cyclopedia. Other tags could launch
other programs, with starting parameters specified by the table author.
HTTP or FILE links would be left for the browser to interpret.

That reminds me - I need to put a link to this list in both the TS help
files and on the Web site :)

-----------------------------------------
Bruce Gulke
akira@...
Realm of Mythosa:
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