开云体育

Train creeps into turnout collision


 

I'm still learning Dispatcher/Transits but have my three loops working independently.
Next I tried adding a second train that has to share a turnout as shown below.
Each train/transit works fine as long as they're the only train running. If I set a turnout opposite desired state is is set properly on allocation. But this fails if I run two trains coming into the turnout as above and sharing a section of track before one diverges again.
?
Specifically I had train 4 running a transit loop and started a new transit for train 5. Train 4 had a "HELD" red because train 5 allocated the turnout. However, train 4 creeped up and collided with 5.
?
I don't have much stopping distance because the detection is between two ghost turnouts. Train 4 had slowed way down at the yellow and came to a stop then creeped forward to collide.

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