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Locked Interchange vs Spur #operationspro


 

Pete

This is by way of update on the above following my last Ops Session.

Cars are allowed to go from staging to staging.

The Interchange Track at Location A (the main town with classification yard) had two cars on it awaiting pickup. Having changed the route to include this spur a through mainfest train picked up the two cars which had received a default load of "L". Unfortunately the train promptly set them out again at the classification yard as I had got the order incorrect in the route but never mind, that's easily fixed.

The Interchange Track at Location B (another location serviced only by a turn from the main classification yard) there were 4 cars available for pickup. These were duly collected and all received custom loads, two "E(mpty) and two other loads.

Before I started all this I had noticed that the Interchange track at A had a move count of zero, whereas at B the move count was 24, hence my desire to improve movement.

Next I constructed a schedule for the Interchange at Location A of about 12 boxcars, each set to receive a custom load and send empty, and vice versa.

Hey Presto, upon building the train for the next Ops Session 6 cars were set out - a record!

So the way to go is to finish this schedule for all cars and all loads, this will take time.

I would welcome your advice:-

Do I need to enter to receive each custom load and ship a corresponding empty and the reverse, receive empty and ship each custom load?

Would it be better to have the Interchange Spur as part of the classification location, this may help as the yard switcher could do the set outs etc along with it's normal duties.

I hope all this makes sense.

Regards

Brian Clark

Bedford UK.

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