Thanks Dan,
That is close to what I was describing in my last message as an alternative. I created tracks for each anticipated destination and limited the maximum number of cars by setting appropriate track length. Each destination may include multiple car types. I have used spurs because spurs offer the "random" moderator. I guessed at these random values for a starting point and then went through multiple builds to see how the consist varied. Within an anticipated destination group I can modify the random value of each car type individually to suit the application. After each build, I adjusted the random values until I was getting a good but varying consist. The tuning was a bit tedious, but in the end I was getting acceptable results with 15 car consists that varied slightly with each build. Having the random moderators was the key. Now each time I build the train I get different, but logical, distribution of desired cars within the 15 car consist. All schedules are in match mode to avoid the issue with sequence mode.
Thanks, Dan, for your help and for a great product!
It is worth noting for others that the random value for a particular car type is sensitive to the number of cars of that type that are contained in the pool of cars available for building the train. The higher number the cars of the type being adjusted in the pool, the more control you have with the random modifier. Move counts can also be a factor.
Next the selected cars will be taken to the Departure (staging) track where they will be ready for the operating session. OperationsPro will decide where they go and with what load.
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Dave...
Castle Rock and Pacific ( )