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Locked VSD CLICKING SOUNDS REDUX #vsdecoder


 

HEADLINE:? NO ENGINE CLICKING SOUNDS FOUND WHEN FUNCTION BUTTON USED

I have made an interesting discovery about engine clicking sounds. I found an RDC recording that only had two notches, idle and run. Both of them sound perfect in WavePad Sound Editor (uncompressed, 8 bit wav) but within the engine tags they click (dropout?) at the end. The startup, shutdown, accel and decel have no clicks. So, I tried the idle one as a standalone function with the idea of manually notching the RDC. Well, to my surprise there are no clicks.

This points to something in the engine tags that is ¡°causing¡± the clicks. Thus it may not be the wav files themselves as previously discussed.

Here are my engine tags:

<sound-event name="ENGINE" label="Throttle" buttontype="ENGINE">

<trigger name="ENGINE_STARTSTOP" type="THROTTLE">

<event-name>F4</event-name>

<target-name>ENGINE</target-name>

<action>NOTHING</action>

</trigger>

<trigger name="ENGINE_NOTCH" type="THROTTLE">

<event-name>SpeedSetting</event-name>

<target-name>ENGINE</target-name>

<action>CHANGE</action>

</trigger>

<trigger name="ENGINE_STOP" type="FLOAT" valtype="FLOAT">

<event-name>SpeedSetting</event-name>

<target-name>ENGINE</target-name>

<match>0.0</match>

<compare-type>LT</compare-type>

<action>STOP</action>

</trigger>

</sound-event>

<sound name="ENGINE" type="diesel3">

<fade-in-time>0</fade-in-time>

<fade-out-time>0</fade-out-time>

<gain>0.8</gain>

<start-sound>

<file>sounds/engine/rdc/rdc_startup.wav</file>

</start-sound>

<shutdown-sound>

<file>sounds/engine/rdc/rdc_shutdown.wav</file>

</shutdown-sound>

<idle-notch>1</idle-notch>

<!-- Only 2 engine files, idle & run. Click at end of each -->

<notch-sound>

<notch>1</notch>

<next-notch>2</next-notch>

<prev-notch>1</prev-notch>

<accel-limit>50</accel-limit>

<decel-limit>0</decel-limit>

<file>sounds/engine/rdc/rdc_idle.wav</file>

<accel-file>sounds/engine/rdc/rdc_idle_run.wav</accel-file>

<decel-file>sounds/engine/rdc/rdc_idle.wav</decel-file>

</notch-sound>

?

<notch-sound>

<notch>2</notch>

<next-notch>2</next-notch>

<prev-notch>1</prev-notch>

<accel-limit>100</accel-limit>

<decel-limit>50</decel-limit>

<file>sounds/engine/rdc/rdc_run.wav</file>

<accel-file>sounds/engine/rdc/rdc_run.wav</accel-file>

<decel-file>sounds/engine/rdc/rdc_run_idle.wav</decel-file>

</notch-sound>

And here are the tags for a function button (F25).? Ignore the REVERSE label, it¡¯s an avatar:

<!-- F25 Reverse -->

<sound-event name="REVERSE" label="Reverse" buttontype="TOGGLE">

<trigger name="REVERSE_BUTTON_STOP" type="BUTTON">

<event-name>BUTTON</event-name>

<target-name>REVERSE</target-name>

<match>false</match>

<action>STOP</action>

</trigger>

<trigger name="REVERSE_BUTTON_START" type="BUTTON">

<event-name>BUTTON</event-name>

<target-name>REVERSE</target-name>

<match>true</match>

<action>LOOP</action>

</trigger>

<trigger name="REVERSE_STOP" type="BOOLEAN">

<event-name>F25</event-name>

<target-name>REVERSE</target-name>

<match>false</match>

<action>STOP</action>

</trigger>

<trigger name="REVERSE_START" type="BOOLEAN">

<event-name>F25</event-name>

<target-name>REVERSE</target-name>

<match>true</match>

<action>LOOP</action>

</trigger>

</sound-event>

<sound name="REVERSE" type="configurable">

<start-file>sounds/engine/rdc/rdc_startup.wav</start-file>

<mid-file>sounds/engine/rdc/rdc_idle.wav</mid-file>

<end-file>sounds/engine/rdc/rdc_shutdown.wav</end-file>

<start-sound_duration>4000</start-sound_duration>

<gain>0.5</gain>

</sound>

I'm going to try this with other VSD files that have engine clicks, pops, growls, etc.

Conrad

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