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Locked Re: CROSSOVERS


 

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I do think that we have ¡®lost the plot¡¯ in this discourse. The original posting was not about ¡®actuators¡¯ or how we control the turnouts but simply that where multiple turnouts are used then each turnout should have its own name and the ability to enter the ¡®Associated Turnouts¡¯ name in the Tool Bar of the Layout Editor when initially creating the design as well as the ability to do this using the Turnout Editor.

I read more into the use of the Blue connector than I should have which, in turn, opened the door to signalling these formations and that led onto the control of multiple turnouts.

Lots of useful info nevertheless!

Dave


- Dave

On 29 Nov 2018, at 09:33, George Warner via Groups.Io <geowar1@...> wrote:

Crossovers can have one to four turnout actuators (and I¡¯ve seen all combinations on real layouts) but only two actual useful states. There¡¯s little advantage to having any additoinal turnout actuators at different addresses. I¡¯ve only ever seen them all share the same address.

If your heart is set on using different address (for what ever reason you¡¯ve contrived) you could ¡°build your own¡± crossover using two left hand or two right hand (for single crossovers) or both and a level crossing (diamond) (for dual crossovers).

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