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Re: I need a scaler that can take a 240hz input and knock it down to 60


 

Hmm check with rgb spectrum?

On Tue, Apr 5, 2022 at 7:31 AM K7XYM <public2@...> wrote:
Stupid question. If your output is 60, why have the source at 120 or 240 ? To do what your saying correctly is quite complex and lossy. Lets say something only shows up in one of those 240 frames. IE 1/240 of a second. Your conversion has to take 4 of the frames and make one out of it. So it has to keep the 4 and flatten them into one frame. So if something only happens once in that 4 frames, do you retain it ? If the object is moving for all 4 frames, do you avg that out ? The math quickly becomes mind boggling as you also have to keep track of more then just those 4 frames to predict motion avgs correctly. YEP you need a scaler, but, there will be pic degradation and the amount will be related to how much you spend.

The sad thing for gamers ( esports ) is they kick this frame rate way up, but, the monitor chip that actually drives the pixels on the LCD is refreshing at a WAY lesser rate. Even the fastest LCDs take time to turn on/off a pixel - its a physics issue with the LCD cell material. Only a CRT could do the 120 or 240 correctly. OLED could but the chip driver gets in the way again.

Just because a monitor is COMPATIBLE with high frame rates does NOT mean they flicker thier pixels at that rate. Hahaha..

And then of course is the eye. Anything above 90hz is too fast for the cells in the eye to respond to. Assuming you have a CRT or display that can really really display a frame of pixels, turn off, wait, turn on and display another.. Going fully away in-between 240 times a second..

Gamers are suffering from The Emperors New Clothes. Anything above 90 the eye cannot see.

Sorry... that was unhelpful.. and rambling.. But its a subject that bothers me.

I don't know of hardware that can do this. I even asked a post production guy I know.

You bring up a really good issue. How to handle a room full of gamers doing stupid shit. Like 8k, HDR, 240hz, 4:4:4 when the game was rendered at 2K, SDR, 4:2:0 at 30 fps. A device is need your right and its only going to get worse.

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Have a great day, and please feel free to contact me if you have any questions or if I can help you in any way.

Greg
631-806-5661

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