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Re: DX9 - 4op elder statesman (sysex and videos)


 

Hi,
I've worked out why most of the DX7 sysex won't load on the DX9.? Looking at the sysex through a hex editor I can see the name of each patch, just above that there is a string of "32,32,32,32" which translates as "50,50,50,50" and I worked that out to be the last part of the pitch envelope parameters.? Directly after that there are two bytes that represent the algorithm and the feedback level.? ? The DX9 can only convert DX7 files if they are from algorithms 1,5,7,8,14,22,31, and 32.? When looking at the raw file I have to remember to minus 1 from the actual DX7 algorithm? (00 is Algorithm 1, 0D will be Algorithm 14 etc...),? so what I have to do is open up the dx7 raw files and look for certain algorithms that I know the DX9 can convert, then copy those chunks of code to their own ".dx7" files, and then get dxconvert to read those dx7 files and convert them to sysex and forcing the MIDI channel to be 1.? ?Not sure yet if all of the special characters in the dx7 names will mess things up, but if they do I can easily edit those out.? The hex algorithm numbers I need to look out for are 00,04,06,07,0D,15,1E,1F? phew!!!??

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