Keyboard Shortcuts
Likes
- X-DimTraveler
- Messages
Search
Re: FAR ALAMO
Ron Hunt
I wish someone with half a brain would take over that place because there are nothing but idiots out there now. Ron On Sat, Aug 4, 2018 at 7:23 PM, Dan G via Groups.Io <Grauwulf@...> wrote: Yeah, ME Too!? |
Referee's book designer's notes
In the Player¡¯s book I laid out my basic philosophies behind
game design and even a bit about marketing. For Referee¡¯s I can open the
curtain and show you a bit more of how we crafted these rules
Being a Game Master is very difficult, in some ways it is
more difficult than simply writing a story. In a traditional story once you
write it you are finished. Story telling in a Role-Playing game is dynamic.
Just as the military says, ¡°No plan survives contact with the enemy¡± in RPG
gaming ¡°no scenario survives contact with the Players¡±! You can find your
storyline in constant flux as Players throw solutions at you that never entered
your mind or a die bounces in an unexpected direction.
As a Game Designer what are my thoughts here? How are the
rules of Stars of Empire designed to help with these issues? First, we tried to
make these rules comprehensive enough to allow a mechanic to govern almost any
situation. If a Skill Roll doesn¡¯t cover it a Forte Roll probably will. If
worse comes to worse there is almost certainly an Attribute that covers the
situation. Second, we tried to make these rules fairly simple. Almost
everything except ¡°How Much¡± rolls and Inventions are directly handled with
Opposed Rolls. How Much and Inventions are only a single step removed from this
core mechanic. All rolls are always ¡°more is better¡± Even if you don¡¯t have a
specific table in front of you the magnitude of the difference in a situation
will give excellent guidance as to the results. A difference of a couple of
points is a very slim margin of success or failure, a gap of 50 or more tells
everyone at the table that something spectacularly good or bad has just
happened. Remember, tables don¡¯t tell stories, you and your players do. I¡¯m a
story line gamer and write for other story line gamers, hopefully you, as a
Referee, will find the information in this book inspires you to imagine tales
worth telling.
I¡¯ve always felt that rules don¡¯t often ¡°inspire¡± play and
storytelling; world design does. Please think of the ?Hive, Queen and Country Universe as a sandbox,
it is crafted to allow almost any type of VSF campaign a Referee can imagine,
within the limits we have established. We didn¡¯t try to be all things to all
people. We want to be strongly supportive of Hard Science/Hard History VSF. We
include a lot of information directly through all the worlds, cultures, nations
and businesses we describe as well as the copious equipment lists. We also have
provided a large bibliography and filmography for Referees and Players. In many
ways on line sources are too ephemeral, but books and films are increasingly
available in electronic format as well as more traditional media. Good stories,
either factual ones like exploration of the Yucatan during the mid-19th
Century, or fictional ones as told by Wells or Kipling, inflame our
imagination, they show us what human beings can do when confronted with mystery
or adversity. If we have done our job with these products we have built a set
of rules that support and guide play without placing a straight jacket on the
people at the gaming table.?
Terry Sofian
tsofian@... |
Re: FAR ALAMO
Yeah, ME Too!?
I just figured that Terry has been running a LAST STAND AT THE ALAMO gaming campaign with Teddy vs his HQ&C Bugs for almost as long as I've known him, and that he might get an even bigger kick out of it than anybody else.? I thought they did a GREAT job of blending darn near ALL of my old favorite Western movie heroes into that "trailer". Would sure be FUN to see a Weird West Shoot Em Up like that even if they had to go now with a younger crowd of well known movie gun-hands. It might even be fun to get Jackie Chan in on the action. = Yeah, HollyWeird would sure be a FUN place if they would just let ME run the show for a couple of weeks! LOL Keep It FUN! Dan G |
Re: FAR ALAMO
Ron Hunt
Hey, me like too!!!!!!!!!! Ron On Fri, Aug 3, 2018 at 6:36 PM, Dan G via Groups.Io <Grauwulf@...> wrote: Thought Terry would like this one! LOL |
Mars' South Pole Lake
Yeah, this is a bit of older news, but it keeps tickling my brain. -- I mean, a LAKE beneath Mars' surface! Who'd a thunk it??? === Well, gee, only about a billion SF fans and writers after they went and popped ALL of our old SF/F "Barsoomian" dreams! Darn Egghead slime and all of their "scientific proof", anyway! LOL
SF/F dreams aside, I sorta wonder -- 1) IF we might not actually find Martian lifeforms hidden away down under the down under? = Visions of Lake Vostok (and about 400 others) beneath Antarctica's ice come to mind. 2) Just what kind of equipment we might send to Mars to go have a look-see? = A Toaster (cause, SpaceX aside, you know it'll be FOREVER before we get to plant actual boots on Mars.) operated version of ERB's MOLE drilling machine???? 3) IF we breach that subterranean (submarranean???) world, what effect might that have on what just might be Mars' LAST bastion of life??? 4) Would discovering the existence of even nothing more impressive than living microbes be enough of an incentive to push up our exploration of the other planets and their moons??? --- Or, conversely, put yet another major roadblock in our path??? What do You All Think??? Some geeks are going to mess their dockers if that Toaster finds the Squids and they don't like Peeping Toms! === Could finally get around to those interplanetary wars they kept warning us about in all those 50's B-movies! THAT would sure teach them Eggheads not to mess with our SF!!! LOL ? Keep It FUN! Dan G |
Re: FAR ALAMO
I have seen that and awesome! On Friday, August 3, 2018 Dan G via Groups.Io <[email protected]> wrote: Thought Terry would like this one! LOL
? Keep It FUN! Dan G |
Re: How do I move a group over to here?
Yep, like Captain Ron said, its quick, easy and painless.
Io groups has it pre setup to move the whole Yahoo group in one click once you set up your new io one.? But you won't have the massive files pages like Yahoo offers without having to pay for them. So if you want to keep all of that stuff, hang on to your Yahoo group as well and use io as your chat pages. I just wish io had a small share of the traffic that FarceBook gets. But then again, I've been on a few groups there that started very small and friendly and are now PACKED and loaded predominately with brain dead Trolls. Most I've given up on and left. As, it seems, did most of the other originals. = Such is the tradeoff for high volume. Keep It FUN! Dan G |
Re: How do I move a group over to here?
Ron Hunt
As I understand it all you have to do is create the new group in "" and they have a automatic setup that you can use that will move all the members from a yahoo group to your new .io group or you can move them to this group if you want to. Personally, I would also send a group message to the yahoo group telling about the move to the?new io group and having a link in it so no one gets left behind accidently. Also most people keep the yahoo group around at least for a short while just in case there are any problems or questions. Ron On Thu, Aug 2, 2018 at 5:45 PM, Terry Sofian via Groups.Io <tsofian@...> wrote: I'd like to move the Hive Group over |
Hive air doctrine
So, we have a hive full of angry bug. Many of these bugs fly. The flyers come in various sizes but with the exception? of the biggest don't explode or have missile weapons. In a way they as the missiles. Even the smallest weight a couple of hundred pounds. They are self guided have plenty of kinetic energy and don't care if they survive an engagement. Bugs basically only fight for two purposes. They want to harvest food. They want to defend the hive. What air missions support these two strategic goals? They have several missions for the hive: They operate as short range interceptors attacking and destroying direct threats to the hive, especially aerial ones. They can interdict ground units. In most cases they would prefer to drive resources to harvesting hive units but I assume they could kill resources so ground units could harvest them later. |
Re: Oonaliss spacecraft
Ron Hunt
It came through no problem. Definitely different! Ron On Thu, Jul 26, 2018 at 4:00 PM, Terry Sofian via Groups.Io <tsofian@...> wrote:
|
Oonaliss spacecraft
In hive queen and country the oonaliss are an alien race locked in a war of extermination with the cev, another race. Both cultures have found themselves in earth's solar system. I've had a pretty good idea of what the cev colonizer ship looks like for years. Now I have one of the oonaliss strike cruiser. I hope this comes this comes through. Let me know what folks think |
Re: From Russia, With Love --- At Mach 3
"Looks a lot like Navajo"
Somewhat, Terry, but the Navajo was a sleek stiletto compared to the blunt sledgehammer design of the Burya.? The "No-Go-Navajo" was a pretty darn interesting bird on her own. She ~ would have ~ been one of the first weapon systems to use transistorized avionics and etched circuit boards. All hardened against EMPs. Her booster thrust wouldn't be matched until we produced the Saturn I in 1961. --- There was even one plan to use her booster to put a piggybacked X-15 into space! ? Keep It FUN! Dan G |
Re: From Russia, With Love --- At Mach 3
Looks a lot like Navajo On Saturday, July 21, 2018 Dan G via Groups.Io <[email protected]> wrote: Greetings All, Love the designs from the early Atomic Age missile race. The Russian "Burya La-350" looks like something straight out of a 50's Sci-Fi space flick. = A "built like a Russian tank" answer to the US's SLAM "Flying Crowbar". ? ? Keep It FUN! Dan G |