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Re: Ui-View Updates..
Roger Barker <[email protected]
In article <E10Xsdh-0006Gx-00@...>, Dave Ackrill
<dave.g0dja@...> writes [snip] The main problem is support. I have no idea what suitable maps are available in other countries, and I know that I would be inundated with questions from overseas users. It's very easy with something like this to reach a point where all the time you have available to spend on it is actually spent on support, and so development of the program grinds to a halt. Also, at the moment in the USA, controversy has finally erupted over WB4APR's attempts to restrict the writing of APRS compatible software. (I'm amazed that he managed to keep the lid on it for so many years!) Therefore I certainly wouldn't want anyone over there to start using UI-View, in case it got involved in the argument. -- Roger Barker, G4IDE roger@... Boston, UK |
Re: Ui-View Updates..
Andy Pritchard
Hi All
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Just a quick note about agw digi it needs to be installed and run from the same directory as agwpe.exe Andy. -----Original Message-----
From: Andy Pritchard <apritch@...> To: ui-view@... <ui-view@...> Date: 15 April 1999 21:49 Subject: [ui-view] Re: Ui-View Updates.. From: "Andy Pritchard" <apritch@...> |
AGW Digi. Was Re: Ui-View Updates..
Keith Maton
I've downloaded the digi, but get the following error when I try and run it.
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"Exception #32735 (Could not load description string; <owl/except.rc> not bound?)." Anyone got any ideas? When I click OK, the error repeats and then if I OK it, it goes away, but the digi isn't running. I HAVE got it installed in the same directory as agwpe.exe. Keith. G6NHU On 16 Apr 99, at 18:01, Andy Pritchard wrote:
From: "Andy Pritchard" <apritch@...> |
Re: AGW Digi. Was Re: Ui-View Updates..
"Emlyn Cooke" <[email protected]
I get the same error...
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73 Emlyn (MW0ATT) ----- Original Message -----
From: Keith Maton <feek@...> To: <ui-view@...> Sent: 16 April 1999 19:13 Subject: [ui-view] AGW Digi. Was Re: Ui-View Updates.. From: "Keith Maton" <feek@...>it. the same directory as agwpe.exe |
Re: AGW Digi. Was Re: Ui-View Updates..
Keith Maton
See the message from Andy Pritchard.
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That sorts it - Thanks Andy. Keith On 16 Apr 99, at 20:33, Emlyn Cooke wrote:
From: "Emlyn Cooke" <egcooke@...> |
Additional feature?
"Mick O'Donnell" <[email protected]
Hello Roger.
Just a thought. UI-View sends out a Beacon when first run, I believe, which should enable the appropriate Symbol to appear on the map for that call. Would it be possible to have UI-View send out a "remove" Symbol command when UI-View is closed down. Because it doesn't do this, there are users around with unexpired Symbols which state they are there, when in fact, they aren't, if you see what I am getting at? ie. if you are going to send a "Hello" beacon on start-up of UI-View, why not send a "Farewell" beacon on closure of UI-View? Can new Callsigns be made to flash when they appear on the map for the first time, or at least appear in a different colour, until confirmed with the reception of their next beacons? eg. new ones Red, confirmed Green, or Font size is different etc? Can messages be timestamped so we can see what time the messages were left. There is enough room for a Timestamp column. Thanks and 73, Mick O'Donnell, g8ccv@gb7ben.#43.gbr Phone/Fax:: +44 (0)1908 316052 Mobile : +44 (0)836 228084 E-Mail: mickodonnell@... ICQ 27902590 |
Idea and Questions.
Keith Maton
Roger.
An idea - How easy this would be, I don't know. Maps are shown with the blue squares indicating smaller maps. I've now made a few for the area. Would it be possible for UI-View to load these smaller maps simply by clicking on the blue corner square? Secondly - More about maps. What is the preferred format? gif or bmp? I ask because I've had probems with gifs. With some gifs, I find that when I load them, UIV crashes with a GPF. When I look in the map directory, it's created a .bmp of 1.05K with the same name as the .gif that I had. If I delete the .bmp and try again, the same happens. If I convert the gif to a bmp, it works OK. Odd. Keith G6NHU |
Re: Idea and Questions.
Roger Barker <[email protected]
In article <924341973.112314.0@...>, Keith Maton
<feek@...> writes From: "Keith Maton" <feek@...>You can do that by holding down Ctrl and double-clicking. (The Ctrl is needed to differentiate between clicks concerned with maps and clicks concerned with stations.) Or you can Ctrl + right-click a blue square to get a one line menu giving the map description, which can then be clicked to load the map. Secondly - More about maps.GIF is smaller, BMP is faster to load. The next update will load GIFs about twice as fast as previous versions, but loading GIFs will always be slower than loading BMPs because they have to be uncompressed. I ask because I've had probems with gifs. With some gifs, I find thatIt sounds like there's something unusual about your GIFs. Do they load ok into graphics utilities, such as PaintShop Pro, and actually identify as GIF format? The current method of loading GIFs is to convert them to a BMP using GIF2BMP.EXE which you will find in the UI-VIEW directory, load the BMP into the map window, and then delete it. Yours are obviously failing during the conversion, so either the format is wrong, or GIF2BMP.EXE is corrupted. From the next update, GIFs will be loaded direct into the map window without the intermediate step, but you'll obviously still get a problem if the format of the files is incorrect. -- Roger Barker, G4IDE roger@... Boston, UK |
Re: Idea and Questions.
Keith Maton
From: Roger Barker <roger@...>Thanks, Roger. I guess I didn't RTFM about this one. GIF is smaller, BMP is faster to load. The next update will load GIFsThey work fine. In fact, they were created in Paintshop Pro 5. They were screen grabbed from AutoRoute 2000 (By the way, guys AR2000 produces absolutely superb maps, and isn't a bad route planner either), pasted into PSP5 and then saved. The current method of loading GIFs is to convert them to a BMP usingAs said above, I've not used gif2bmp, so it can't be that. Should it matter whether they are 87a or 89a gif format? Thanks, once again Roger. Keith. G6NHU |
THE ANTI BRIGADE
Eddy Payne
Roger,
It's started. Down here on the South Coast this bull was put out this morning. The massive increase it's talking about, to the best of my knowledge, is three people. USE of UI frames and DIGIPEATING Due to the recent massive increase in the use of UI frames and now the extended use of Digipeating, I have reluctantly decided >to turn of the digipeater on GB7VR. This was for the use of those needing to use the FBB broadcast mode on Winpack/TPK etc. >For those stations who are out of direct range of the BBS my apologies, you will need to find another BBS who's User channels >are not so badly affected.I did attend a meeting of the local packet user group (SUNPAC) and whilst they were not for or against the use of UI-View (they have agreed to put locators in the text of their beacons on BBs's and nodes) they have said that the auto digipeating facility was never switched on, on their nodes because of the increase in traffic it would generate. Keep up the good work. 73 - Eddy, G6UQI |
Re: Idea and Questions.
Roger Barker
In article <924370390.2118189.0@...>, Keith Maton
<feek@...> writes From: "Keith Maton" <feek@...>[snip]From: Roger Barker <roger@...> UI-View uses GIF2BMP.EXE to load the GIFs into the program. So, if itThe current method of loading GIFs is to convert them to a BMP usingAs said above, I've not used gif2bmp, so it can't be that. Should it has somehow become corrupted, it could cause a problem. However, it is difficult to imagine corruption that would allow it to load some GIFs but not others. Both 87a and 89a load ok for me. Anyway, V0.74b uses completely different code to load GIFs, and GIF2BMP is no longer used, so it will be interesting to see if the problem goes away. -- Roger Barker, G4IDE roger@... Boston, UK |
V0.74b Update Available
Roger Barker
I've just uploaded the V0.74b update to my web site. Please note that
this is only an update, not a complete installation system. The update can be applied to V0.6b or later and includes all the changes made since that version, you don't need to apply the previous updates before applying this one. The url is:- Please don't publicise the link outside this mailing list. Also, because some of the changes involve fairly profound alterations to the code, it's probably a good idea not to pass it on to too many people until a day or two has elapsed, to allow any serious problems to be reported by subscribers to this list. Here is the relevant section of HISTORY.TXT:- V0.74b 1999-Apr-17 1. If UI-View is running in WinpDDE mode, and you close down WinPack, UI-View will also close. 2. Loading of GIF images now about twice as fast as previous versions. 3. "Refresh Mode" options added to the "Miscellaneous Setup" dialogue. Read the help for the dialogue to find out what they do. 4. "Refresh Map" option added to the Action menu. 5. "Auto Refresh" option added to the Option menu. If it is disabled, then stations are crossed out and the callsign is greyed out, rather than removed, when they expire or move. (Note that various actions, such as changing the map or changing the label colours, will always cause a refresh, even if "Auto Refresh" is disabled. 6. Fixed a bug which caused the SSID of callsigns six characters long to be lost when using host mode KISS. E.g. GM4IDE-9 would appear as GM4IDE. 7. Fixed a bug with parsing the frame headers when using a KAM. 8. Auto sort option added to the Miscellaneous Setup. If it is enabled then the Station List is sorted every time it is updated. The sort order is most recently heard at the top. How usable it is depends on the speed of your PC, and how many stations you have in the list. 9. Sort button added to the Station List, to allow sorting to be done manually. 10. Help updated to reflect the above changes. -- Roger Barker, G4IDE roger@... Boston, UK |
Re: THE ANTI BRIGADE
Roger Barker
In article <000f01be8967$50421f20$ce5a95c1@pbncomputer>, Eddy Payne
<EJPayne@...> writes Roger,[snip] Yes, I was aware of the situation regarding GB7VRB, G8DHE and also one of his remote sysops. Surely a first step should be for the few users of UI-View to stop digipeating via G8DHE's node and see if they then stop complaining? Also, read the comments in the "Station Setup" section of the help about sending beacons. Try and make sure that you aren't sending out beacons too often - every 30 minutes is adequate - and that you aren't sending out a UI-View beacon and also sending a beacon from your TNC BTEXT or from WinPack. Otherwise, the only advice I can offer is - Take heed of the "It Might Not Be For You..." section of the UI-View help. There's no point in getting involved in a battle with the local sysop over the use of the program! Anyone who understands BPQ and reads the comments from G8DHE will realise that at least some of what he is saying is completely wrong, but that isn't going to make him change his mind! I attempted to reply to some of his previous comments via one of his users, without success. Also, anyone who can do a few sums can easily show that the total volume of traffic being generated by UI-View use will pale into insignificance compared to a user downloading a few bulletins from the BBS. The real problem is that:- (a) An attitude has developed in the UK that "packet = using the BBS network", and the packet channels are to be used for nothing other than accessing BBSs. (b) Packet has almost ceased to be an amateur radio mode. Not only do some users never think of packet in terms of self-training and experimentation, but they complain if anyone else does! -- Roger Barker, G4IDE roger@... Boston, UK |
Re: Map calibration...
Mark Simper
Hi Roger,
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I too have a similar problem after upgrading to version 0.74b, when I first run UI-View it loads a map that I have created but it only fills the very top left corner of the map window. The workaround that I have found here- if I load one of the supplied maps and then go back to one of my own maps it then fill the screen, the trouble then though is that all stations are shifted a couple of miles south of where they should actually be. Roger Barker wrote: From: Roger Barker <roger@...> |
Map calibration...
Jon Eyes
Hi one and all...
I've just upgraded to v0.74b this morning.. I have now discovered all the maps I was using, no longer cover all the screen, as a result the location of heard stations has slipped quite dramatically (They have all moved up and to the left). Using the gifs, supplied with the original version of UIVIEW, staions are displayed in the correct area, but map is still not covering the whole area of the screen. (A large grey remains to the right and below the displayed image of the map). I have been running at 1024x768... Reducing the screen size increases everything proportionally, and adds the scroll bars as expected, but the calibration is still incorrect. Dragging the cursor accross the screen and watching the lat long readout at the bottom, the readings stop changing once off the map area. Top left and bottom right corners agree with the co-ord in the inf file, so the co-ord on the map are still correct and it seems to be do with the way the map is loaded/displayed. It would appear that the edges of the maps have also been cropped (The map I usually use, as the coverage area of GB7OMN, should stop just south of Rhyl on it's southern edge, but now stops at Prestatyn - this is the same view as I get on PSP with the scroll bar in the up position at full screen) The maps I have been using are imported from AutoRoute 2000, and saved as bitmaps with paint shop pro. Hope that's enough info! Is this a result of the tweaks Roger has done to enable the .gifs to load faster? ~~~~~~~~~~ Jon Eyes Southport UK. |
Re: Map calibration...
Roger Barker
In article <001101be898c$e4667820$0a20832c@pr233>, Jon Eyes
<jon@...> writes From: "Jon Eyes" <jon@...>The original maps won't cover the screen at 1024x768, so that is correct behaviour. As regards calibration, the original maps are still calibrated correctly on my test systems. Are other people finding that the original maps are no longer calibrated correctly? -- Roger Barker, G4IDE roger@... Boston, UK |
Re: Map calibration...
Jon Eyes
All versions up to and including .73b have displayed the bitmaps at
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1024x768, filling the screen, although as Roger correctly states, the as supplied gifs were in 800x600. (just checked by going back to the previous beta. ~~~~~~~~~~ Jon Eyes Southport UK. -----Original Message-----
From: Roger Barker <roger@...> To: ui-view@... <ui-view@...> Date: 18 April 1999 11:47 Subject: [ui-view] Re: Map calibration... From: Roger Barker <roger@...>area Week!of the screen. (A large grey remains to the right and below the displayedThe original maps won't cover the screen at 1024x768, so that is correct |
Re: Map calibration...
Roger Colwell
Hello All,
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The problem appears to be only with .BMP files. If you convert your existing maps to .GIF format, rename/delete your equivalent .BMP files, then opening the maps in UI-VIEW 074b should display stations correctly positioned. -- 73 - Roger Colwell G4ZEC <zec@...> ----- Original Message -----
From: Roger Barker <roger@...> To: <ui-view@...> Sent: Sunday, April 18, 1999 12:24 PM Subject: [ui-view] Re: Map calibration... From: Roger Barker <roger@...>area Week!of the screen. (A large grey remains to the right and below the displayedThe original maps won't cover the screen at 1024x768, so that is correct |
Re: Map calibration...
Jon Eyes
I forgot to mention that..... :-)
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~~~~~~~~~~ Jon Eyes Southport UK. -----Original Message-----
From: Mark Simper <mark.simper@...> To: ui-view@... <ui-view@...> Date: 18 April 1999 12:43 Subject: [ui-view] Re: Map calibration... From: Mark Simper <mark.simper@...>when I first run UI-View it loads a map that I have created but it only fillsthe very top left corner of the map window. The workaround that I have foundhere- if I load one of the supplied maps and then go back to one of my own maps itthen fill the screen, the trouble then though is that all stations are shifted aare areadisplayed in the correct area, but map is still not covering the whole displayedof the screen. (A large grey remains to the right and below the Week!image of the map).The original maps won't cover the screen at 1024x768, so that is correct
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