Turns Vs Turns in CoC Pint Size Campaigns
4
The Chain of Command rules show Phase(s) played which comprise a Turn. One or more Turns comprise a game. Looking at "At the Sharp End" on page 17 & 18 the Giving Ground section our group has a difference of opinion. I believe they are discussing "Turn" to mean Campaign Turn as in a Game as shown on page 16. Others think it means both - a Campaign Turn and also a regular Turn within a game. So a couple of questions: Can withdrawal with the Commander's approval be done during a game or must it be done prior to the start of a game? As an example, both the Germans and Allies play 1 Turns and then 5 more phases. The Allied player decides things are not going so well because a Tiger has just shown up and they have no AT assets. But they have a CoC token. They play it and end the Turn. They say it was sanctioned by the Commander and want an entrenchment or minefield in the NEXT game (played on the next board). Is this right? Or is this actually a Hasty Withdrawal? Does a Commander sanctioned withdrawal have to be prior to the either side starting the game by entering the table? BTW, I just want to get it right. I'm the umpire - not one of the players and this is the 4th game of the campaign. Thanks in advance, Mitch
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Algeron
10
Hi Everyone: I have looked for the Algy rules and finally ordered the Summer 09 version from the TFL website, thinking this was a complete ruleset. It may be complete, but I am not sure. There are no cards, which I believe drives the game. What ever happened to these rules? Are there any cards to download? I cannot find any in the Files. I have wanted to play these for sometime, but they seem to be out of print. Any suggestions?
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CoC Blitzkrieg 1940 French
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Hi all, I have a couple of questions about the French support option Escouade de Fusiliers Motocycliste. If you take two, the book says to use a full Group de Combat from the Reconnaissance Rifle Fusilier List. Am I correct in assuming this is the Reconnaissance Motorcycle Fusilier List? Also, should the Junior Leader in the original support option have a rifle instead of an SMG? Many thanks Ian
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2nd Seminole War SP 2 game
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The pandemic has put my face-to-face gaming on hold for over a year and I have missed multi player games. I particularly wanted to do a 2nd Seminole War game, using some minis that haven't made it to the table, so went looking for a straight forward scenario that had Marines and Navy troops. I decided on the January 26th, 1837, the battle of Hatchee-Lustee Creek. The army & marines found a large Seminole village with many cattle on Hatchee-Lustee Creek. Today this is called Reedy Creek, and is near what is now Disney World. Much as happened historically, the Seminoles lacked the manpower and ammo to hold off the government forces. After fierce fighting the Americans routed the Seminoles from the area, and those who were not captured disappeared in the cypress. It was a very bad defeat for the Seminoles in central Florida. A large number of cattle and a hundred horses were captured from the Seminoles, along with the loss of all their camp goods, clothing, blankets, and cooking pots.. Link to the Fickr AAR Click on the pic to get the descriptions https://www.flickr.com/photos/6mmgaming/albums/72157719060470407 Mark
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BT7 Dimensions
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Hi all – slightly odd request - does anyone have a larger scale (1/48, 1/50 or 1/56) BT7 model they could measure and give me the length of? For context, I want to print a 3d model of the BT7, I have an object file, but no scale. I have tried scaling it to the Wikipedia dimensions, of just over 5.5 metres long, but it looks too large, and I am not sure where the Wikipedia dimensions are taken from.. front of track, front of hull etc. So if someone could tell me the length of their BT7 model, and where that measurement is from (nose to rear plate, front of track to rear plate or whatever) – it would be a massive help. Thanks Doug
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Totenonntag Pint-Sized Campaign
Trying to ramp up to introduce the gang to desert warfare. Have one question about Totenonntag's special rules, though. The British player starts out as Green, but can spend Support Points to upgrade teams and squads to Regular. So ... how many commad dice do the British roll at the start of a phase? 4 for being Green, or 5 for being partially Regular?
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You have been unsubscribed from [email protected]
My email I use is mrtank688@.... reese9925@... is an old email address vigorously defended by AT&T who likely are plotting to get me to come back to their phone and cable services. It is also mixed up with Yahoo. I use it as an emergency contact now. Not sure how I ended up registering on the site using that email. If it ISN'T me.......???? Michael Reese
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Message removing me from group
What is up? Was that an error? Surely Richard doesn't have a grudge against me, assuming he remembers me at all. Mike Reese
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Trafalgar Collection - Kiss Me Hardy
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Hi all, Earlier this month I finished off an 18 month project to build a collection of Warlord 1:700th ships to play Trafalgar using Kiss Me Hardy. I have put together a blog post looking at the collection as a whole together with a video looking at my thoughts and ideas for playing with the collection, which, fingers crossed, might get a run out at Clotted Lard later in the year If you would like to know more then just follow the link to the blog https://jjwargames.blogspot.com/2021/04/all-at-sea-trafalgar-collection.html Cheers JJ
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Richard status?
20
Can anyone share what's happening to Richard? Thanks Chuck
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CoC Leader casualties
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Hi all, If you have both a junior and senior leader within 4" of a squad that takes casualties, do you roll for both leaders? If the squad only takes one casualty, which leader do you roll for? We rolled for both, as the squad had taken 2 casualties, and randomised when the squad took one casualty. Regards Ian
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WW2 88mm Flak 36
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So I decided to pick up a model 88, and before it arrives I'm wondering about colour. Ie, early or Late War?* Does the 88 figure in an on table role in any PSC? I can remember off table, but not on. It's much more likely to get on table in a PSC. Cheers Doug *Of course, the correct answer is to buy two, but I do have to have priorities.
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Hussites in SP2
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This may be a goofy idea but ever since I fell in love with the Hussites (decades ago), I've been trying to get them on the table. I've only played SP2 a couple of fimes but I'm suddenly wondering if it is flexible to accomodate the Hussite Wars. So.... the obvious question is whether any of the local gurus has done work in this area. TIA Tom in Seattle
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Sharp Practice basing for smaller scales
12
Hi all, I'm sure some of you play Sharp Practice in the smaller scales (15mm and under) and have multi-figure bases. By this, I mean having the usual number of bases in a unit (say 8), but having more than one figure per base. So a unit of 8 line infantry might have 32 figures or whatever in it. My question is, what do you do about firing lines? My understanding of AWI and Napoleonic combat was that a firing line was at most 3 ranks deep, correct? So if you have two ranks of 4 bases, it might look right in 28mm, but what about if each base is two or more figures deep? You would have too many ranks. Feel free to tell me that I am being too fussy, and that I should just use marching/standing figures and apply my imagination! I am curious, though, if anyone has come up with any solutions or suggestions on this. In particular, I am curious if anyone is doing something in 10mm. Cheers, Chris
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Scenario Ideas
3
I am pretty sure someone else would have pointed these out, but some nice Black Powder scenarios from Barry Hilton et al that would translate very neatly into Sharp Practice scenarios. Simply replace each 'battalion; or cavalry regiment with a group. Available for free online. https://drive.google.com/file/d/1-lvNIOb5vmkGVPjSkacUSdfoRNKoRGnc/view Cheers Doug
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Pint Sized Campaign for Desert Chain of Command
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Hi all, Does one exist in any of the specials or somewhere else? Sent from my Galaxy
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CoC APC
5
Hi all, just after some clarification re APCs. When a section disembarks, if I want the APC to move and/or fire, how many men do I leave in it? I think I have to leave a driver (one man) and crew for an MG - one man, two men, three? This then leaves me with, perhaps, a full team and an understrength team in the section, or do I leave a full team in the APC? regards Ian
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Hex mat
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Hi folks, I'm thinking of giving Bag the Hun a go, but I am not keen on shelling out huge sums on a hex mat till I have given it a few trial games, any recommendations for a cheap 6 x 4 blue hex mat? At the worst it can stand in for hex based spaceship games or naval. Doug
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IABSM Force roster
2
Long time since I posted on here! Someone was asking on the other TFL forum about the old force roster which used to lurk in the files section of the original yahoo forum. I’ve just had a look through the files section here and can’t see it any more. I have a copy which I’d happily upload, if I knew how to do it! I think it may be of use to some to help record losses to sections - I know a lot of people (me included) use micro dice for casualties/shock, but it gives people the option of a crib sheet if they prefer. Anyway, if anyone knows how I can stick it in the Files section then maybe they could let me know. Stay safe and keep rolling them bones... Mervyn
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TFL - website
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Just checking as whether is me or is anyone else having problems getting on to the site. Keep on getting 'Timed Out' message from my browser indicating either unavailable or very busy. As this has been the message I having been getting on and off for the last 7 hours, don't think it's the latter....
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