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Pacific BtH
I’m thinking of running the “Army Navy Game” from the Guadacanal CY6! Book. ?It’s P-39s and F4Fs vs Zeros. ?
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First I‘m not seeing the difference between Wildcats and Zeros. ?They are roughly the same maneuverability (* for the zero). The zero hits harder (20mm) but are fragile. ?The Wildcat is tougher. ? But my question is how does the Wildcat really differ from the Zero in play? ?Other than blowing up differently?
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Also Zeros suffer from fire, what is the test in “Aircraft with a * marked against their robustness [ROB] must test for fire”, as opposed to ”on fire”? |
The Japanese tend to get better pilot quality at that time, which helps. Zeros do better at getting on a tail and keeping it? as well.? The difference was really pilot quality. An Ace gets more chances to squeeze that extra * of maneuverability? But the F4F once the American pilots figured things out, hit hard. Trouble?is a lot of the early Pacific is psychological. American pilots were scared of the mythic Zero. The air group commander in Guadalcanal I think first sussed out the drop in Japanese pilot quality and told his pilots to be more aggressive? |
Yeah, by Guadalcanal the US training system was delivering pilots of excellent quality.? Ace in a day
Jefferson Joseph DeBlanc had 10 hours in the Wildcat. The Japanese system relied on the squadron that new pilots were assigned to for the advanced training that everyone else was doing before sending them to their permanent assignment. Add in the Japanese habit of dying for the Emperor and the quality of their pilots crashed in short order. Thomas B On Sat, Aug 6, 2022 at 10:28 AM Elizabeth <jamesmanto@...> wrote:
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whenever I am specifically doing a campaign, I look to tweak the general stats.? They are "global values" for games against any aircraft but? when in specific campaigns, the features of their stats are better related to their opposition.
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e.g.
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The global value for a hurricane is a 5 manouvre value which is spot on against a zero or oscar in Malaya, but is too harsh against a? bF109 over Kent.
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For Guadacanal, with the wildcat and the zero,? The main differences were speed and turning for the zero and roll rate for the wildcat.
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I make staying on the tail of a wildcat conducting jinking? a tricky manouvre for the zero and a zero following a wildcat doing a barrel roll with a -1.
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with the jinking manouvre, If a zero fails, he must add his d4 to his move.? ?this means if he overshoots, he at least gets some distance.? On e last bit....the wildcat isn't allowed to try to get on the zero's tail at the end of his move.? It makes this manoeuvre too powerful!!
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You will find this makes the players fly their aircraft very differently than 2 planes with identical stats
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The game may need a third rewrite to account for each planes individual characteristics, like Zero and Wildcat. Im not sure that a basis given like diving speed, a staple of early American vs Japanese fighters, is covered in second edition.
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On Saturday, July 27, 2024 at 06:39:13 PM EDT, Kevan Gunn <kevangunn@...> wrote:
whenever I am specifically doing a campaign, I look to tweak the general stats.? They are "global values" for games against any aircraft but? when in specific campaigns, the features of their stats are better related to their opposition. ? e.g. ? The global value for a hurricane is a 5 manouvre value which is spot on against a zero or oscar in Malaya, but is too harsh against a? bF109 over Kent. ? ? For Guadacanal, with the wildcat and the zero,? The main differences were speed and turning for the zero and roll rate for the wildcat. ? I make staying on the tail of a wildcat conducting jinking? a tricky manouvre for the zero and a zero following a wildcat doing a barrel roll with a -1. ? with the jinking manouvre, If a zero fails, he must add his d4 to his move.? ?this means if he overshoots, he at least gets some distance.? On e last bit....the wildcat isn't allowed to try to get on the zero's tail at the end of his move.? It makes this manoeuvre too powerful!! ? You will find this makes the players fly their aircraft very differently than 2 planes with identical stats |
There has been some effort with some aircraft within the stats where the values vary and there are tailing negatives on specific manoeuvres.? ?I do think that it would be better to have specific campaign stats rather than bolted on generalised ones.? It was the hurricane which made me realise that it needed to be tweaked differently in different theatres.
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That would be a huge effort to do.
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There are some manoeuvre values which should be altitude dependent.
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eg, the me109E should be 6* for altitude in the Battle of Britain against hurricanes and spitfire I/II.? ?Its performance at altitude warrant that.
and the hurricane had the best turning circle over both the spit and the me109, yet its manoeuvre is rated a 5 without a fast roll underline to the others underlined 6.
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The defiant and the whirlwind are given manoeuvres of 3 yet the me110 is given a 4!? ? The whirlwind could in fact out manoeuvre the mosquito....which is given a 5!
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