Richard
?
What
sparked the thought?
?
Was it
the fact that we have seen examples of attackers being thrown off balance by
some "unexpected" forces/dispositions, if so I might argue that better use of
existing spotting/reconnaissance rules would have served to eliminate the
unknown.
Equally tactical reconnaissance could be provided by an increase in this
type of force on the table, as you said last week providing the Germans with a
couple of 222's could have "tripped" the defensive line of the
Brits.
If you
are thinking "strategic" reconnaissance then it may well apply to both the
defender and attacker, depending on the situation.
Normally this is taken care of in the briefing notes but if you want to
add an additional phase of reconnaissance, should both defender and attacker
have the chance to benefit?
?
Alan
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Gents
A pre-battle
reconnaissance system has just struck me, that would
allow for an attacker
to have some prior knowledge of what he is
coming up against.?
At the start of a game there is a facility for each force to dice for
how many blinds it has.? This could also be used to allocate an
attacker a certain number of pre-deployment spotting attempts.? This
would reflect how much prior knowledge they have of their opponent.?
For example as this chart currently stands good regulars have 1D6
number blinds.? Equally this could also reflect how many spotting
attempts they get before deciding on where to attack.
This would
need to be adjusted for circumstances.? For example…..
The force
is strong in dedicated recce troops?????
????? +2
The force has dedicated aerial recce to
mission????? ????? +1
The
force has faced this enemy in relatively
static
????? positions for a week or
more.????? ?????
????? +2
The contact is relatively
unexpected????? ?????
????? -2
The contact is entirely
unexpected????? ?????
????? -4
Let us presume we have an element of
7 Panzer post the Meuse
crossing, so driving like hell through northern
France.? The force in
question may or may not benefit from aerial
recce, depending on its
mission.? Let's assume it doesn't as this
would apply in most
circumstances.? It does, however, have a good
recce troops so gets a
+2 there.? Whilst contact is expected
somewhere, this may come at any
point, so becomes "relatively unexpected",
a +2, giving us a net
result of 1D6.?
On the tabletop the
defender allocates troops as usual.? The attacker
would sketch out a
general plan at this stage, however, before
finally allocating his troops
the attacker then rolls his D6.? He
rolls a 4.? He now has four
"spots" on the table before deciding on
his plan.?
For every
spot the attacker rolls one dice.? If the target area,
which would be
1 foot square (?) is within a foot of the point? (or
any point if
multiple) of attackers table entry the spot is
automatic.? If it is
between 1 and 2 feet a 2 or more is needed on a
D6; between 2 and 3 feet,
a 3 or more is required, up to between 5
and 6 feet where a 6 is
required.?
For each unit "spotted" a blind is put down on the
table.? The
attacker then rolls a D6 for each of these blinds, and on
a 6 the
actual defending figures are put down.? This reflects that
the recce
forces will more generally identify where an enemy is, rather
than
what he is.?
The attacker, with his fresh knowledge, may
have five minute to then
finalise his plans (after all contact has now
been made, the enemy
are alerted).? For every minute over this five
taken the defender may
remove one of the spotted blinds and deploy
elsewhere.? A rather
nasty device to get the game started on
time.?
Any thoughts?
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