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Re: Rifles against tanks


Alan Reynolds
 

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Probably a "What?!!" but I am sure that "we are unworthy" (this was typed whilst grovelling in front of the holy writ as received on my equally unworthy computer).
?
Alan

-----Original Message-----
From: richardclarkerli [mailto:richardclarkerli@...]
Sent: 01 May 2003 20:37
To: Toofatlardies@...
Subject: [Toofatlardies] Re: Rifles against tanks

Am I a God or what?!!

--- In Toofatlardies@..., Trevor Harwood
wrote:
> According to the oracle in these matters (my father-in-law), even
in late
> war, the anti-tank platoon when all else had failed would load up a
Bren
> with AP rounds and try and hit the same spot on a Panzer (even
Panthers).
> Although there was no chance of penetration the armour scabbed off
inside
> and made life hell for the crew - sometimes sufficient enough to
make the
> Panzer withdraw.
>?
> T
>
> -----Original Message-----
> From: Alan Reynolds [mailto:gfy07@d...]
> Sent: 01 May 2003 16:51
> To: Toofatlardies@...
> Subject: RE: [Toofatlardies] Rifles against tanks
>
>
> Sounds good to me, there was always a chance that vision blocks or
visors
> etc would be hit and any calibre bullet whizzing round inside a
tank would
> make the crew uncomfortable to say the least.
>?
> Alan
>
> -----Original Message-----
> From: richardclarkerli [mailto:richardclarkerli@y...]
> Sent: 01 May 2003 13:25
> To: Toofatlardies@...
> Subject: [Toofatlardies] Rifles against tanks
>
>
> As some of you may realise their is a function in the rules that
> allow rifle sections to fire on weakly armoured vehicles and drive
> them back.? This was originally written to stop people driving all
> over the place in half tracks, but was then extended to light
tanks,
> such as the Panzer I/Mark VIb and so on.?
>
> The way this works is that they rifle section has makes an anti
tank
> attack with no strike dice.? This may sound daft, but the defender
> then rolls the number of dice for his armour class in defence.? If
he
> gets no "saves" then the result is a tie.? A D6 is thrown, a 1 or 2
> meaning that the vehicle will withdraw on its next card, i.e. it
has
> been spooked, probably uncertain of where his foe is, and wants to
> pull back to take a better look.? 3 or 4 means that it must engage
> the firer in its next turn, i.e. it cannot ignore this threat, 5 or
6
> it can do what it likes.?
>
> Particularly in the early war we see tanks being held off by sheer
> volume of firepower from small arms.? I am considering extending
this
> option for firing on all armour.? In that instance even a King
Tiger
> could be forced to withdraw if it can't roll a 5 or 6 on its 128
dice
> (or whatever it has).?
>
> I've just finished the third Calais article, and rereading moy
notes
> I have been amazed at how bloody scared tank crews obviously got
when
> resolute defenders stood there and chucked fire at them.? Any
> thoughts?
>
>????
>
>
>
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