Forgive this long piece, but as the wife is out tonight, I've been looking
online at bagpipes in combat (and will move on to the more interesting
websites that Noddy told me about later). Most of what I found was complete
rubbish - and so is this - but it shows that choice of tune should have
an important effect....
(I love the bit about the guy who "died but was still playing"...reminds
me of Mad Mick, the salesman with the boob-job wife whose friend died twice
playing American football - remember him?)
?
"Each company was to be played into action by its piper. At El Alamein
the pipers were given specific tunes to play, usually the company marches.
These varied according to the battalion, from "The Nut Brown Maiden" and
"The Black Bear" through tunes like "The Atholl Highlanders" and "Scotland
the Brave" to "Lord Alexander Kennedy," a formidably difficult tune to
play at regulation marching speed, and difficult for a novice to play at
all.
The battle began at twenty to ten - 2140 in army terms - on October
23, 1942. It opened with an intense artillery bombardment from more than
800 guns. Twenty minutes later the assaulting infantry crossed the Start
Line.
The enemy reacted swiftly, initially with intense artillery defensive
fire and as the Infantry approaced their objectives, with heavy and accurate
machine gun fire. All accounts describe how the pipers strode forward,
apparently unconcerned, through the dust raised by the bursting enemy shells.
An officer of the 1st Black Watch recalled, "The few pipers we had were
playing their companies forward all the time. I had the greatest difficulty
in preventing the Pipe Corporal from walking into the anti-personnel trip
wires which you could generally see in the moonlight." A 5th Black Watch
officer wrote, "The bit I left out was about the company pipers who played
us across No Man's Land. They were very good, quite oblivious of the hell
going on around them." The 5th Seaforth was one of the two battalions securing
the Start Line. One officer wrote, "Then we saw a sight that will live
forever in our memories. Line upon line of steel helmeted figures with
rifles at the 'High Port', bayonets catching the moonlight and over all
the wailing of the pipes." Another 5th Seaforth account relates how the
pipers played "Highland Laddie" as the battalion attacked later in the
night and how "we were gripped with an indefinable pride in our division."
The 5th Camerons' task was to secure Inverness so that 7th Black Watch
could pass through. The Camerons advanced with the pipers playing in the
lead. One company commander recalls how his company piper, Donald Macpherson
from Broadford, Isle of Skye, had been ordered to play "The Inverness Gathering"
during the advance. A good tune, maybe, but not particularly inspiring,
so Donald soon broke into "The Cameron Men," which saw the company on to
their objective. The 7th Black Watch then appeared through the dusty moonlight.
It was clear that, in the regimental tradition, the Black Watch blood was
up from their battle cries and shouted slogans. To ensure that the Camerons
were not mistaken for Germans, Donald was ordered to play "Pibroch o' Donald
Dubh" which luckily the Black Watch recognized. The 7th Argylls' history,
written by Capt. Iain C. Cameron of Islay, tells how "Paisley" was mopped
up with the piper playing the regimental charge "Monymusk", while "A" company
piper played "Blue Bonnets" during the advance.
Inevitably there were casualties among the pipers. The 5th Black Watch
history tells how "A" company approached their objective, "Montrose", their
piper, Duncan MacIntyre, playing in their centre. Suddenly he was hit,
but carried on playing, breaking into the regimental march, "Highland Laddie"
as the assault went in. He was hit again and died, still playing. The next
morning Duncan was found with his pipes still under his arm, his fingers
on the chanter".
Nicked from:
?
therugdoctor2003 wrote:
toggle quoted message
Show quoted text
?Being a rabid Anglo-Saxon, I think you're
overdoing the effect here.
With only a musket in hand, I can perceive the morale impact. With
automatic weapons, I'm not so sure.
And imagine how hard it is to hear "flower of Scotland" in the middle
of an artillery barrage..? The English fans manage to drown
out every
visiting team's national anthem by simple whistles.
So, what about a pipes bonus card, whereby all sections within a
radius of the piper can move. Same as a German blitzkreig card,
i.e.
they can't fire or spot, just go forward.
In terms of melee bonus, I would say that the Scots should be classed
as "agressive", as would other shock troops, as once in hand to
hand
I'm not sure how much effect the pipes themselves would have. Perhaps
Germans of average and below fighting ability should have a
supression point inflicted if within a certain radius of the pipes?
Daz
?
To unsubscribe from this group, send an email to:
Toofatlardies-unsubscribe@...
?
?
Your use of Yahoo! Groups is subject to the .
?